Quickleaf
Legend
Agreed, indie RPG style scene framing is its own thing. I didn't mean to imply otherwise.pemerton said:Nor is it somewhere on a notional spectrum between railroad and sandbox. It is its own thing.
How to design D&D adventures accommodating both tighter (railroad-ish) and looser (sandbox, scene framing, etc) frameworks is of great interest to me. Because of D&D's focus on overcoming challenges (the game), this is a bit of a tricky balance given practical limits of adventure page count.Robin Laws presents similar sorts of adventures in the HeroWars Narrator Book. And this is how I use published D&D adventures, but in means that in most cases I have to disregard the author's own presentation of the adventure.
What I've found is there is a bit of sandbox/railroad/scene framing overlap that can happen, but once I start seriously designing for one of these styles play, it becomes harder (if not impossible) to design for the other two style. Which is why I tend to think of Pure Railroad and Pure Sandbox as extremes of a spectrum; at a certain point, if I'm making a strongly sandbox-leaning adventure, the design doesn't facilitate a more linear/railroad style.
That's my observation so far, though it's certainly one I'm challenging every time I sit down to work on my current mega-adventure. Perhaps I just haven't found the magic formula yet.