bobcat_grad
First Post
Got a question for the community.
There's something I'm going to be doing for a campaign I'm preparing in a custom world, but there's two different ways to approach it. And since I'm preparing all of the material for the world, I'd like to figure out which way players would prefer this thing to work so I can proceed with my preparations. I've asked this of my group, but I though I'd see if I can get others input as well.
Basically, as you travel through the world, you will come across settlements ranging from small village up to huge cities. All places have vendors of course, but the quality of what you can find and the chance of finding it will vary. You wouldn't expect to find a level 28 sword in some backwater town, and you most likely won't. So, when the party comes into a settlement, the party will be given a sheet about that place. On that sheet is a description, map, key locations (if it's a city I've prepared), population breakdown, and item availability.
The mechanic for Item Availability will work like this:
When looking to make a purchase, state the item you’re looking to buy, and roll a percentile. If you roll a number under the percent you’re trying to hit, you found a vendor who is selling what you want. If you fail, you may look for the item again in [time varies on settlement size]. Some locations have Black Markets. If the location you're in has one, you or a willing ally may add their Streetwise skill to the target number and roll again. If you hit with that roll, you find the item, but you must pay a Black Market premium of [depends on town]%.
The item availability will break items into categories and levels and display a corresponding chance to find it. The question comes down to what is displayed - numbers or chance. As an example, I've included a shortened version (only 3 categories of things) of both approaches.
NUMBERS:
Light Armor
Heavy Armor
Shields
CHANCE:
Light Armor
Heavy Armor
Shields
The question comes down to, as a player - would you rather know the exact number you have to hit to 'find' the item you're looking for before you roll? Or would you rather make the roll and have me tell you the result?
Thoughts?
There's something I'm going to be doing for a campaign I'm preparing in a custom world, but there's two different ways to approach it. And since I'm preparing all of the material for the world, I'd like to figure out which way players would prefer this thing to work so I can proceed with my preparations. I've asked this of my group, but I though I'd see if I can get others input as well.
Basically, as you travel through the world, you will come across settlements ranging from small village up to huge cities. All places have vendors of course, but the quality of what you can find and the chance of finding it will vary. You wouldn't expect to find a level 28 sword in some backwater town, and you most likely won't. So, when the party comes into a settlement, the party will be given a sheet about that place. On that sheet is a description, map, key locations (if it's a city I've prepared), population breakdown, and item availability.
The mechanic for Item Availability will work like this:
When looking to make a purchase, state the item you’re looking to buy, and roll a percentile. If you roll a number under the percent you’re trying to hit, you found a vendor who is selling what you want. If you fail, you may look for the item again in [time varies on settlement size]. Some locations have Black Markets. If the location you're in has one, you or a willing ally may add their Streetwise skill to the target number and roll again. If you hit with that roll, you find the item, but you must pay a Black Market premium of [depends on town]%.
The item availability will break items into categories and levels and display a corresponding chance to find it. The question comes down to what is displayed - numbers or chance. As an example, I've included a shortened version (only 3 categories of things) of both approaches.
NUMBERS:
Level 1-10
Level 11-20
Level 21-30
80
55
10
90
70
20
70
60
25
CHANCE:
Level 1-10
Level 11-20
Level 21-30
Good
Average
Slim
Great
Good
Slight
Good
Average
Slight
The question comes down to, as a player - would you rather know the exact number you have to hit to 'find' the item you're looking for before you roll? Or would you rather make the roll and have me tell you the result?
Thoughts?