Halfling conspiracy.DLichen said:Just wanted to point out that small creatures use medium sized weaponry in 4e.
Halfling conspiracy.DLichen said:Just wanted to point out that small creatures use medium sized weaponry in 4e.
That isn't a problem with re-sizing, that is a general problem with open ended rolls. While it usually evens out over the long run, you are still better off getting a smaller die if at all possible.DLichen said:Vorpal is the reason there are no rules for resizing weapons.
Resizing a vorpal damage until it's so small that it's d2 means infinite damage on every hit.
No go, dangerous territory, etc for the corebook.
Houserules wise, just remember to keep a usuability limit for sanity.
I would rule that the only thing keeping it at that larger size is the magic, and if you throw it in the smelter, you will suddenly find yourself with the original, unsized amount of metal, and will be out one suit of magic armour.Zinovia said:Point the second:
Resizing magic armor - is one use of the ritual enough to change armor from one size category to any other? The book seems to imply that it is. That raises some economic questions about taking small armor of rare materials, enlarging it, and then smelting it down for the metal value. Like most economics in D&D, it's pretty silly, and I guess I can just turn a blind eye to that. I still am tempted to require a component cost for resizing armor, despite the book saying otherwise. Even making Tenser's floating disk costs you 10g in materials, and resizing a suit of armor seems a lot trickier than that.
Storm-Bringer said:I would rule that the only thing keeping it at that larger size is the magic, and if you throw it in the smelter, you will suddenly find yourself with the original, unsized amount of metal, and will be out one suit of magic armour.
Storm-Bringer said:That isn't a problem with re-sizing, that is a general problem with open ended rolls. While it usually evens out over the long run, you are still better off getting a smaller die if at all possible.
Vorpal is the reason there are no rules for resizing weapons.
Resizing a vorpal damage until it's so small that it's d2 means infinite damage on every hit.
No go, dangerous territory, etc for the corebook.
Houserules wise, just remember to keep a usuability limit for sanity.
Point the first:
I'm not happy with the item creation ritual as presented in the PH. It seems too easy to just throw some money into generic ritual materials and make whatever the heck you have money (and levels) for. I realize it says you can enchant a normal item, and not just create something out of thin air. The quality or cost of the normal item is not specified however.
I still don't get how d2 vorpal equals infinite damage.... Please explain.