Hey all...I'm making a D&D campaign set in a very economically poor world, but I don't want the PCs to be underpowered so I'm going to skim a certain amount of gold/drops off encounters after i roll them normally, and distribute their GP value as "item exp" that can be used to enhance their items as they level (throw a +1 on here, fiery enchantment there...i have a valid explanation in roleplay terms as to how it works..but thats not important here)
what I want to know, is how much is too much? i'd like for it to be tough for them to afford necessities, but possible...they'd have very limited spending money for things like fancy robes or the best meals available at a tavern until they were mid-level (campaign starts at lvl 2, I figure they'll have enough cash to dress extravigantly by level 10ish)
what I want to know, is how much is too much? i'd like for it to be tough for them to afford necessities, but possible...they'd have very limited spending money for things like fancy robes or the best meals available at a tavern until they were mid-level (campaign starts at lvl 2, I figure they'll have enough cash to dress extravigantly by level 10ish)