That's the best part of TSR-era D&D.They have even learned to search for secret doors and be more cautious. That sense of fear and danger, that’s the best part! It’s an adventure not just obstacles to roll over. It’s been amazing seeing them go from just brazen kick in the door super heroes to using scouting and listening etc because they know assaulting a cult filled dungeon should actually be dangerous.
Congrats.And I have found a renewed passion for DMing D&D. It has been missing a long time.
Same. Followed closely by B/X.AD&D is always will be D&D to me. It just feels more like an actual adventure. IMO.
To add to this, if you want something in print that's actively supported, one of the best options right now is Old-School Essentials.I will simply say, maybe branch out and try the older Ed’s. If you feel you want a tad more danger and a lower power level.
There a few good 0E, Basic, 1E, 2E clones out there. Try one of those. “For Gold and Glory” is one book and has everything you need in it and is my go to when playing 2E (along side the original books as well for more monsters etc). Or “OSRIC” for 1E. These clones format the old systems into a more modern RPG book. OSRIC was a big help to understand 1E for me.
Speaking of ”all in one book” the original “Rules Cyclopedia” which covers BECMI era is great all on its own.
Most of these clones (and Rules Cyc) can be printed off DrivethruRPG for cheap. The clones I mentioned PDFs are generally free.
Oh well, you see, the way Thieves work, they have a percentage chance to Hide in Shadows and Move Silently, based on points you've placed in those abilities, Dexterity, and Racial modifiers.
So, for example, a 1st level Halfling Thief might have 50% Hide in Shadows. You try to hide, the 50% chance is rolled- as long as you meet the requirements for the ability (and your DM isn't a monster), voila, you're hidden. Eventually, in a few levels, you can rise to 95%.
Monsters don't have "perception" as we know it, so it generally just works.
Thief isn't meant to be a Fighter, why compare them? The Fighter compared to the Thief is awful at sneaking and finding and removing traps.Long time 1e/2e player. Just wait until she learns just how incredibly useless a thief is. If you backstabbed every round successfully, you'd still be a bad fighter.
But, it doesn't seem like you are playing 2e anyway. You are playing 2e as you think it should be played, not as it is actually written.