I've introduced my 5th ed group to AD&D 2E

Celebrim

Legend
That's not a 2E thing, it's a D&D thing, regardless of edition.

I told a story a while back about how I was trying to talk a guy I knew, who loved comic books, into giving D&D (5E, which isn't my edition of choice, but which seemed like the easiest access point for a newcomer) a chance. He asked if he could make a character who was just like The Flash. I hesitated, then started to describe how there were certain builds (which I was reasonably certain were out there) which could get him up to more than twice the movement speed of most characters, along with one or two extra attacks per round. He just shook his head and said "That's not even close to what The Flash can do."

Ok, wow. Yeah, that's a huge disconnect. The most difficult time I ever had was with a new player that said, "I want to play a character that rides a dinosaur that shoots lasers out of their eyes."

I said, "You can do that, but it's not really a concept for a new character. It's more of a goal to work towards. But I can tell you how to build a character that is like "Tarzan of the Dinosaurs" and then by the time your character is powerful enough to meet dinosaurs, you'll be able to befriend them and ride them." And, I could do this because I have the house rules for that and he was OK with that explanation. Of course, he split the party and got the character killed before he ever met dinosaurs but I really did have a plan for him meeting dinosaurs and a potential path to getting a cyborg techno-magic dinosaur that shot 'lasers' from its eyes.

But yeah, there is a whole different level of disconnect in saying you want to be The Flash. Like, most actual Superhero RPGs break down and are unplayable with characters of The Flash level of power. He's right off the bat certainly hit the nail on the head for what sort of character a power gamer would choose to play if the options were unlimited. I've yet to see any rule system that really deals well with the problems Speedsters bring to the table. If I ever ran a supers game, I'd be strongly tempted to ban Speedsters or at least ban Speedsters with more than single digit multiples of human normal speed.

The problem is of course action economy. And in particular The Flash can play an entire adventure while the rest of the party is leaving for the tavern door.
 
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James Gasik

We don't talk about Pun-Pun
Ok, wow. Yeah, that's a huge disconnect. The most difficult time I ever had was with a new player that said, "I want to play a character that rides a dinosaur that shoots lasers out of their eyes."

I said, "You can do that, but it's not really a concept for a new character. It's more of a goal to work towards. But I can tell you how to build a character that is like "Tarzan of the Dinosaurs" and then by the time your character is powerful enough to meet dinosaurs, you'll be able to befriend them and ride them." And, I could do this because I have the house rules for that and he was OK with that explanation. Of course, he split the party and got the character killed before he ever met dinosaurs but I really did have a plan for him meeting dinosaurs and a potential path to getting a cyborg techno-magic dinosaur that shot 'lasers' from its eyes.

But yeah, there is a whole different level of disconnect in saying you want to be The Flash. Like, most actual Superhero RPGs break down and are unplayable with characters of The Flash level of power. He's right off the bat certainly hit the nail on the head for what sort of character a power gamer would choose to play if the options were unlimited. I've yet to see any rule system that really deals well with the problems Speedsters bring to the table. If I ever ran a supers game, I'd be strongly tempted to ban Supers or at least ban supers with more than single digit multiples of human normal speed.

The problem is of course action economy. And in particular The Flash can play an entire adventure while the rest of the party is leaving for the tavern door.
It doesn't even have to be an outlandish character concept either! After reading The Weird of the White Wolf, a friend of mine shows up to game with this idea he had for playing an "albino drow" Fighter/Magic-User. He rolls up this character, who takes his dump stat as Constitution (I think it was a 5!) and takes bastard sword proficiency (suggested by the DM, who saw where this was going, and was planning to eventually run White Plume Mountain).

Of course, with his atrocious hit point total, "Not-Elric" never got that far, and we tried, because he was really into the character! I don't know how many of us (myself included) would be inspired by a work of fantasy and be like "ooh ooh, I want to play a character like that only to be stymied by the game itself!
 


Celebrim

Legend
It doesn't even have to be an outlandish character concept either! After reading The Weird of the White Wolf, a friend of mine shows up to game with this idea he had for playing an "albino drow" Fighter/Magic-User. He rolls up this character, who takes his dump stat as Constitution (I think it was a 5!) and takes bastard sword proficiency (suggested by the DM, who saw where this was going, and was planning to eventually run White Plume Mountain).

Of course, with his atrocious hit point total, "Not-Elric" never got that far, and we tried, because he was really into the character! I don't know how many of us (myself included) would be inspired by a work of fantasy and be like "ooh ooh, I want to play a character like that only to be stymied by the game itself!

Yeah, playing Elric without all the potions he's using to keep his health magically robust is probably not going to work in much any system. The way to do this would be to do it as color, which is how Raistlin was run by the player in Dragonlance. Raistlin's CON was actually a 12, but he roleplayed it as Raistlin had very poor health and only kept going because of the potions and herbs he was continually consuming. Raistlin's "poor health" had no actual impact on play, it was just a quirk of the characterization.

Ironically, the player probably did this because he knew that in 1e AD&D M-U with less than 15 CON was basically unplayable single-class because without a CON bonus they were permanently under threat of being one shotted by just about every peer level threat. So like even though in reality 12 CON is a bit above average, for a survivable PC M-U it's terrible.
 

James Gasik

We don't talk about Pun-Pun
Yeah, playing Elric without all the potions he's using to keep his health magically robust is probably not going to work in much any system. The way to do this would be to do it as color, which is how Raistlin was run by the player in Dragonlance. Raistlin's CON was actually a 12, but he roleplayed it as Raistlin had very poor health and only kept going because of the potions and herbs he was continually consuming. Raistlin's "poor health" had no actual impact on play, it was just a quirk of the characterization.

Ironically, the player probably did this because he knew that in 1e AD&D M-U with less than 15 CON was basically unplayable single-class because without a CON bonus they were permanently under threat of being one shotted by just about every peer level threat. So like even though in reality 12 CON is a bit above average, for a survivable PC M-U it's terrible.
Oh definitely, and I tried to explain it, but the guy was inspired! So what could I do? I've seen dozens of pastiche characters come and go, or just "hey wouldn't it be neat if..." characters, and they all basically fall down the same well as poor Timmy.

You want to play Conan? Which one? I never read the AD&D Conan stuff, but I'm guessing it was a lot like Lankhmar, where the only way to get it to work was to have rules like humans being able to multiclass.

This can affect NPC's too, like the old Hall of Heroes book for the Forgotten Realms, and it's terrible attempt to stat up everyone's favorite Dark Elf Ranger (which involved creating special critical hit rules for him out of thin air). Or worse, the 3e Drizzt stat block, which resulted in, not the legendary hero, but a terribly built, unplayable mess...
 

Bacon Bits

Legend
Tried this with 2 of my 3 groups.

They hated it, and I remembered why I hated it too. I don't think any of the people I play with have any desire to go back to any edition, and we've quickly gotten over the nostalgia.

The only edition of D&D or d20 I've ever had a desire to actually play again after opening the old book is 4e. Anything prior to 3e and THAC0 and busted class balance turns me off. 3e and d20 the quantity of rules and the poor class balance have turned me off.

I could see a small group of 3-4 players in a 4e game working well; our original 4e group was 6-8 and it was unworkable. There's a lot that I intensely dislike about 4e, but also a lot that I intensely like. 4e really deserves to be spun off as its own game and reborn in a new edition, but I doubt Hasbro is interested in doing that.
 

Retreater

Legend
The only edition of D&D or d20 I've ever had a desire to actually play again after opening the old book is 4e. Anything prior to 3e and THAC0 and busted class balance turns me off. 3e and d20 the quantity of rules and the poor class balance have turned me off.

I could see a small group of 3-4 players in a 4e game working well; our original 4e group was 6-8 and it was unworkable. There's a lot that I intensely dislike about 4e, but also a lot that I intensely like. 4e really deserves to be spun off as its own game and reborn in a new edition, but I doubt Hasbro is interested in doing that.
Yeah, and it's the only edition of D&D you can't really approximate on a VTT. You can easily play OD&D - 3.5 (or their retro clones equivalent).
4e is the dead edition, regrettably.
 

Mannahnin

Scion of Murgen (He/Him)
Yeah, and it's the only edition of D&D you can't really approximate on a VTT. You can easily play OD&D - 3.5 (or their retro clones equivalent).
4e is the dead edition, regrettably.
Well, people have done it. Matt Colville just ran a short 4E campaign on Foundry, IIRC (EDIT: Fantasy Grounds; thanks Bacon bits!). Unfortunately due to the GSL vs. OGL debacle I understand no one can really sell an automation package for a VTT, so people have to code all that stuff themselves if they want it. :/
 
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James Gasik

We don't talk about Pun-Pun
Yeah, and it's the only edition of D&D you can't really approximate on a VTT. You can easily play OD&D - 3.5 (or their retro clones equivalent).
4e is the dead edition, regrettably.
I started off by hating 4e. Then a few years in, I got roped into playing, and suddenly, it felt like a whole new game. Certainly, it was the easiest game for me as a DM to run. Encounter design was a snap! I'll always hate how it wasn't just abandoned, but killed.

But that doesn't mean I don't have a fondness for older versions of the game. I still wax nostalgic for all my old AD&D books. But it is far less forgiving, on it's face, than later editions, for oddball character concepts.

Everything else, from it's rules that don't always make sense, love of strange, tacked-on subsystems, and odd sense of balance is just...what the game was at the time. But if a guy comes to me wanting to play a Witcher, I would want to be able to say more than "Well, I guess you could be a Half-Elf Fighter/Magic-User, but..."
 

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