Hi Folks,
As we are all developing items that represent ourselves, skills ans worth, I remembered a set of rule from Black Company that I though might be useful for some of our items. JA has approved them, so feel free to use them for ideas if you wish.
Black Company Equipment Rules
• Accurate: +1 to hit (any weapon)
• Balanced: +1 to initiative when readied (any weapon or shield)
• Concealable: +4 to slieght of hand checks with this item (any item)
• Crushing: Inflicts an additional 2 points of non-lethal damage on successful hit (any blunt weapon)
• Deadly: Increases the threat range of any x2 weapon by 1 (any weapon)
• Decorative: Gain +1 to diplomacy checks while displaying item (any item)
• Fortified: 10% of any critical hit or sneak attack damage being negated (any armor)
• Guard: Wielder may reduce attack rolls by 1 for an entire round gains deflection bonus to AC of +1. This deflection bonus is doubled if the item is a shield. (any weapon or shield)
• Light: Item is 10% lighter than normal (any item)
• Mastercraft: Reduces armor check penalty by 1, to a minimum of 0 (armor or shield)
• Rugged: Item gains +2 to hardness and break DC (any item)
• Sharp: +1 to damage - bonus applied before multipliers (slashing/piercing weapons)
• Sturdy: 50% increase in item hit points (any item)
• Thick: A suit of medium or heavy armor provides damage reduction of 1/- against physical attacks - this DR is applied prior to any Damage Conversion (any armor)
• Threatening: Wielder gains +2 to intimidate checks when displaying item (any item)
• Well-Crafted: Provides a +1 bonus to a specific skill when used as intended (any item)
There are six levels of Masterwork items:
• Fine: 1 benefit
• Excellent: 2 benefits
• Exceptional: 3 benefits, may double once (ie, one double, one single benefit)
• Superior: 4 benefits, may double once
• Masterwork: 5 benefits, may double twice or triple once
• Masterpiece: 6 benefits, may double twice or double once/triple once