[sblock=Haden Korthan]
[sblock=Game Info]Race: Human
Class: Ranger
Level: 7
Alignment:
Languages: Common
Deity:[/sblock]
[sblock=Abilities]STR: 15 (7 PB)
DEX: 18 (7 PB, +2 Racial, +1 Level)
CON: 14 (5 PB)
INT: 12 (2 PB)
WIS: 14 (5 PB)
CHA: 13 (3 PB)[/sblock]
[sblock=Combat]
HP: 84 = [7d10=70] + 14 (CON) + 0 (Ranger)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc)
AC Touch: 00 = 10 + 0 (DEX) + (misc)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +5 = +3 (DEX) + 2 (Reactionary)
BAB: +7/+2 = +7/+2 (Ranger)
CMB: + 9 = +2 (STR) + 7 (BAB)
CMD: 23 = 10 + 2 (STR) + 4 (DEX) + 7 (BAB)
Fort: +7 = +5 (Ranger) + 2 (CON)
Reflex: +9 = +5 (Ranger) + 4 (DEX)
Will: +4 = +2 (Ranger) + 2 (WIS)
Speed: 30'
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]Bonus Feat: Human receive a bonus feat at 1st level.
Skills: Humans receive a +1 skill point at 1st level and each additional level.[/sblock]
[sblock=Class Features]Weapon and Armor Proficiency: Ranger's are proficicent with all simple and martial weapons and with light armor, medium armor, and shields (except tower).
Favored Enemy: 1st (Human)- +4, 2nd ()- +2. A ranger receives a bonus on weapon attacks, damage, Bluff, Knowledge, Perception, Sense Motive, and Survival skills when facing these enemies.
Track: A ranger adds 1/2 their level to the Survival skill while tracking.
Wild Empathy: A ranger can influence the attitude of animals by rolling a d20 + ranger level + Charisma modifier to determine result.
Combat Style Feat: A ranger selects a combat style and receives feats based on the chosen style whether they met the pre-requisites or not.
Endurance: A ranger receives Endurance as a bonus feat.
Favored Terrain: 1st (Forest)- +2. A ranger receives a bonus on initiative, Knowledge (geography), Perception, Stealth, and Survival skill checks while in their favored terrain.
Hunter's Bond: A ranger receives an animal companion.
Spells: A ranger may select a small number of divine spells. The ranger must have a Wisdom score of 10 + the spell level.
Woodland Stride: A ranger may move through any sort of undergrowth at his normal movement speed and without taking damage or suffering any other impairment.[/sblock]
[sblock=Feats & Traits]Human Bonus- Point Blank Shot: +1 on bonus to attack and damage rolls if target within 30'.
1st lvl- Precise Shot: Receive no penalty for shooting into melee.
2nd (Archery)- Rapid Shot: Make an additional attack as a full round action with a -2 penalty to each attack.
3rd lvl- Weapon Focus (Longbow): +1 on attack bonus with selected weapon.
5th lvl- Deadly Aim: Trade ranged attack bonus for ranged damage bonus.
6th (Archery)- Improved Precise Shot: Ingnore AC bonus from anything less than total cover and the miss chance from anything less than total concealment.
7th lvl- Improved Initiative: +4 on initiative checks.
Traits:
a) Reactionary: +2 on initiative checks.
b) Suspicious: +1 on Sense Motive checks and Sense Motive is a class skill for you.[/sblock]
[sblock=Skills]Skill Ranks: 63 = [42 (Ranger) + 7 (INT)] x 7 (LvL) + 7 (Skilled) + 7 (Ranger)
Max Ranks: 7
ACP: -0
Skills:
Code:
Total Stat Rank CS Misc ACP
+11 = Acrobatics + 4 + 7 +0 + 0 -0 DEX
+ 1 = Appraise + 1 + 0 +0 + 0 INT
+ 1 = Bluff + 1 + 0 +0 + 0 CHA
+10 = Climb + 2 + 5 +3 + 0 -0 STR
+ 1 = Craft:_____ + 1 + 0 +0 + 0 INT
+ 1 = Diplomacy + 1 + 0 +0 + 0 CHA
+ 1 = Disguise + 1 + 0 +0 + 0 CHA
+ 8 = Escape Artist + 6 + 2 +0 + 0 -0 DEX
+ 0 = Fly + 0 + 0 +0 + 0 -0 DEX
+ 7 = Handle Animal + 1 + 3 +3 + 0 CHA
+ 6 = Heal + 2 + 1 +3 + 0 WIS
+ 7 = Intimidate + 1 + 3 +3 + 0 CHA
+ 9 = Know:Dungeoneering + 1 + 5 +3 + 0 INT
+ 9 = Know:Geography + 1 + 5 +3 + 0 INT
+ 9 = Know:Nature + 1 + 5 +3 + 0 INT
+12 = Perception + 2 + 7 +3 + 0 WIS
+ 1 = Perform:_____ + 1 + 0 +0 + 0 CHA
+ 2 = Profession:_____ + 2 + 0 +0 + 0 WIS
+ 8 = Ride + 4 + 1 +3 + 0 -0 DEX
+ 8 = Sense Motive + 2 + 2 +3 + 1^ WIS
+ 9 = Spellcraft + 1 + 5 +3 + 0 INT
+14 = Stealth + 4 + 7 +3 + 0 -0 DEX
+11 = Survival + 2 + 6 +3 + 3* WIS
+ 9 = Swim + 2 + 4 +3 + 0 -0 STR
* = Track
^ = Suspicious
[/sblock]
[sblock=Spellcasting]1st Level: Entangle (DC 11), Longstrider
2nd Level: Wind Wall
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Total weight carried:
Treasure: gp, sp, cp Gems:
Carrying Capacity:
Light- 0-76
Medium- 77 - 153
Heavy- 154 - 230[/sblock]
[sblock=Details]Size: Medium
Gender: Male
Age: 19
Height: 5'10"
Weight: 172
Hair Color: Blonde
Eye Color: Blue
Skin Color: Tanned
Appearance:
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 8
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
I've decided to switch it up a little when I noticed we really didn't have someone that could do ranged combat well. I'll be making an archery ranger that should bring alot to the table.