jasper
Rotten DM
Ghost of Saltmarsh Session 4
Salvage Operation
Don’t Rock the Boat
Day 13-16
PC Killed 1 Monsters Killed 61 Villains Captured 0 Villains Escaped 0
Story Award Aubreck Fortune. Aubreck will cover on spellcasting service up to a 5th level spell per pc.
Magic Item Scroll of Gust of Wind, Scroll Protection from Poison, Potion of Heroism, Potion of Water Breathing, and Cloak of Protection.
I had a weak group of three all fourth level. Cretin Paladin Warlock. Gnasher Ranger. John Anteos Warlock.
Aubreck Drallion a noble who family is about to slip down into the middle class hires the group to fetch a strong box from the abandon ship Emperor of the Waves. Five years it anchor in a mostly empty bay of an uncharted island to get out of storm. Mostly empty except for an evil druid and his cultist minions. For three years the crew was able to fight of the cultists. During the last attack a storm called up by the crew gawds blew the ship out of harbor. At least those are the facts Aubreck was to discover after speaking with the dead.
The ship has been seen fifteen days ago adrift about three days away. The good ship Lolly will take our adventurers to the ship and stay far away. A rowboat with one crew will row the salvage party and then stay five hundred feet away.
(I assemble the good ship Lolly which I bought. I pull out ARGH! After all the trouble I did making ships I pull the wrong ship. I grab some plastic sleeves and slip over the ship and draw the correct map. Also, I started an hour early because I had a meeting to go to at 4 PM. This cause less players and I pushed the combat.)
Cretin toss his grappling hook onto the forecastle. Twice. He missed the first time. The group climbs up on the ship. It is listing to port and has damage. Some is storm damage. Some is battle damage. The blood stains are years old. Well except for those three spots which are three days old.
Cretin opens the door to the navigator’s room to be attack by an Ettercap with a giant spider trying to get to him too. (I was adjusting the encounters downwards on the fly. Sometimes I hit the correct mix.) The Cretin is able to kill the Ettercap by himself but the giant spider jumps pass him and attacks the rangers badger companion. While the badger is nearly being ate. The ranger is chewing on the giant spider legs. (Ok I don’t the special attack.) This starts a standard operation plan. Cretin being a tank will stand in the door and fight. The rest of the group will take the overflow. They take a short rest after clearing the main deck.
While examining food storage area they discovered the trap door to the bilge. (I removed the maw demons from here). Instead of going for the lock box, the group decides to clear the rest of ship. One dead druid later, the enter the bilge to discover Two ghasts. (Down from four.) Gnasher is frozen for an hour. (The book hints there is time limit.)
As they pop the chains holding the lock box down, the ships rocks. And not in the music way. It rocks violently to port and starboard. Part of hull cracks and the ocean starts coming in. Fast.
(Ok this becomes an environmental or chase scene. PC have to do a Dex save to not get knock prone. Athletics to climb stairs or knock prone. Difficult terrain on the ship due the rocking. )
Cretin grabs the chest and tries to retreat out of bilge. (Movement is lessen.) The group either run each other over or block each other from getting out. (I love five feet passageways.) Cretin and Gnasher arrive on deck and signal the rowboat. Some waves are coming over the main deck. They jump into the ocean hold onto the handles of the lock box. The swim slowly to the row boat. The rowboat is slowly coming to Emperor. They swim another round to the rowboat. (Note to see when the groups would meet, I wrote on the white board. 500.450.300. Counting down. And did 20. 40 counting up. When the numbers over lapped they met the rowboat.)
Meanwhile John Anteos slipped and failed down the stairs. Twice. Just as he gets halfway up the stairs, the octopus rocks the ship again and John head bounces off the ceiling knocking him out. The Lizardfolk Gnasher turns to swim back to ship to find out what happen to John. Cretin slowly by himself swims toward the rowboat. (OOPS. Missed the rule if only person is holding the lockbox in the ocean they sink.). Gnasher finds John’s body and swims to an air pocket. He forces a potion of healing down his throat. Both swim up the stairs to the main deck which has about two feet of water covering it. The swim for it.
The rowboat recovers Cretin and the lock box. And then the rest of party. As Gnasher and John are getting into the rowboat the octopus breaks the back of the Emperor of the Sea and it finally sinks.
Grr what really tick me off. The owner of the meeting moved at the last minute and only told 3 people. I was already on site at the meeting. I got a message from my boss after I went to car to get AC. I could just blew off the meeting and had a normal group.
Salvage Operation
Don’t Rock the Boat
Day 13-16
PC Killed 1 Monsters Killed 61 Villains Captured 0 Villains Escaped 0
Story Award Aubreck Fortune. Aubreck will cover on spellcasting service up to a 5th level spell per pc.
Magic Item Scroll of Gust of Wind, Scroll Protection from Poison, Potion of Heroism, Potion of Water Breathing, and Cloak of Protection.
I had a weak group of three all fourth level. Cretin Paladin Warlock. Gnasher Ranger. John Anteos Warlock.
Aubreck Drallion a noble who family is about to slip down into the middle class hires the group to fetch a strong box from the abandon ship Emperor of the Waves. Five years it anchor in a mostly empty bay of an uncharted island to get out of storm. Mostly empty except for an evil druid and his cultist minions. For three years the crew was able to fight of the cultists. During the last attack a storm called up by the crew gawds blew the ship out of harbor. At least those are the facts Aubreck was to discover after speaking with the dead.
The ship has been seen fifteen days ago adrift about three days away. The good ship Lolly will take our adventurers to the ship and stay far away. A rowboat with one crew will row the salvage party and then stay five hundred feet away.
(I assemble the good ship Lolly which I bought. I pull out ARGH! After all the trouble I did making ships I pull the wrong ship. I grab some plastic sleeves and slip over the ship and draw the correct map. Also, I started an hour early because I had a meeting to go to at 4 PM. This cause less players and I pushed the combat.)
Cretin toss his grappling hook onto the forecastle. Twice. He missed the first time. The group climbs up on the ship. It is listing to port and has damage. Some is storm damage. Some is battle damage. The blood stains are years old. Well except for those three spots which are three days old.
Cretin opens the door to the navigator’s room to be attack by an Ettercap with a giant spider trying to get to him too. (I was adjusting the encounters downwards on the fly. Sometimes I hit the correct mix.) The Cretin is able to kill the Ettercap by himself but the giant spider jumps pass him and attacks the rangers badger companion. While the badger is nearly being ate. The ranger is chewing on the giant spider legs. (Ok I don’t the special attack.) This starts a standard operation plan. Cretin being a tank will stand in the door and fight. The rest of the group will take the overflow. They take a short rest after clearing the main deck.
While examining food storage area they discovered the trap door to the bilge. (I removed the maw demons from here). Instead of going for the lock box, the group decides to clear the rest of ship. One dead druid later, the enter the bilge to discover Two ghasts. (Down from four.) Gnasher is frozen for an hour. (The book hints there is time limit.)
As they pop the chains holding the lock box down, the ships rocks. And not in the music way. It rocks violently to port and starboard. Part of hull cracks and the ocean starts coming in. Fast.
(Ok this becomes an environmental or chase scene. PC have to do a Dex save to not get knock prone. Athletics to climb stairs or knock prone. Difficult terrain on the ship due the rocking. )
Cretin grabs the chest and tries to retreat out of bilge. (Movement is lessen.) The group either run each other over or block each other from getting out. (I love five feet passageways.) Cretin and Gnasher arrive on deck and signal the rowboat. Some waves are coming over the main deck. They jump into the ocean hold onto the handles of the lock box. The swim slowly to the row boat. The rowboat is slowly coming to Emperor. They swim another round to the rowboat. (Note to see when the groups would meet, I wrote on the white board. 500.450.300. Counting down. And did 20. 40 counting up. When the numbers over lapped they met the rowboat.)
Meanwhile John Anteos slipped and failed down the stairs. Twice. Just as he gets halfway up the stairs, the octopus rocks the ship again and John head bounces off the ceiling knocking him out. The Lizardfolk Gnasher turns to swim back to ship to find out what happen to John. Cretin slowly by himself swims toward the rowboat. (OOPS. Missed the rule if only person is holding the lockbox in the ocean they sink.). Gnasher finds John’s body and swims to an air pocket. He forces a potion of healing down his throat. Both swim up the stairs to the main deck which has about two feet of water covering it. The swim for it.
The rowboat recovers Cretin and the lock box. And then the rest of party. As Gnasher and John are getting into the rowboat the octopus breaks the back of the Emperor of the Sea and it finally sinks.
Grr what really tick me off. The owner of the meeting moved at the last minute and only told 3 people. I was already on site at the meeting. I got a message from my boss after I went to car to get AC. I could just blew off the meeting and had a normal group.