But it's not about those who don't buy them. It's about customers who do buy them. I would absolutely explore design that support the fans who buy more of my products.
Sure, but do we actually
see incompatibility with old adventures with 1D&D? Do we see likely incompatibility with new adventures with old 5E? The way I see things, I don't see WotC's class designs changing how the game functions at a base level as much as balancing things out across the classes. Whether you see it as a success or not might vary, but that definitely seems like the intent. So why would we assume that, if this is all they are doing with 1D&D, that calling it a new edition would make new adventures not work with the old rules and the old adventures not work with the new rules?
Only thing that comes to mind is if they decided to borrow the luck as a stat concept that I'm pretty sure DCC has. Someone will correct me if I'm wrong, but if the 2024 book has that as a stat and a 2024 adventure has a mechanic tied to a player's luck stat, that's going to be confusing for a DM using 2014 books
If they invented a new stat and made that key, yeah, that'd do something. Is there indications that they are doing that, though? Again, not sure I see how old adventures with new material or new adventures with old material are going to really be incompatible going forward.
they are revised rules. Whether the are used at all, used as a replacement or alongside is up to you. Same as TCoE or MotM.
If they aren't replacing something, they're not revisions. They're additions. If you can use either of them and they coexist, they aren't revisions. That's just not how revisions work.
that doesn’t make it wrong, I even said it is no different from TCoE or MotM
Sure, but I don't believe I said it was right or wrong. I just don't think it works as a line of argumentation in this case.
yes, but not switching means you stay behind while the game moves on without you, see 3e to 4e.
But the game
is moving on. You can say that you are supporting the old stuff, but if you are changing the Warlock to a half-caster, I'm fairly sure the old version is getting left in the dust. Clearly they are willing to do that given what they put out, even if they end up changing the design.
And really, that's been the argument of the other side of this
anyways: Almost everyone is going to buy the new stuff anyways. Design is almost certainly going to follow what the new stuff does more than the old. Trying to create for both the old classes and the new... that seems optimistic, in my opinion.
This is no edition switch, so you are still included, however you decide. You can play the 2025 adventure with the 2014 rules, 2024 rules, or a mix.
You could almost do that anyways. Again, the idea that "We gotta make it so that people can still use the old rules with new adventures" really seems suspect given that I don't think most adventures really rely on incredibly specific powers or feats to run. But again, I don't really run published adventures so maybe I've missed something. But more often than not they're pretty general with what they allow.
That is an artificial problem. Not a lot of people care what is homebrew and what bot. Most people will easily figure out what they will allow at the table and what not.
Sure, but you can just say that with a half-edition switched or a "revised core rulebook". "We can use the new stuff, but we're going to use the old Warlock" is something you can do regardless of an edition switch right now because the fundamental mechanics of 1D&D are the same as 5E, no matter what they do with the classes. It's a made-up problem because you're already telling me GMs will solve it anyways, so why do you need to explicitly approve of it.
More importantly, do you think Adventurer's Guild and that stuff are going to be able to support this sort of stuff, because I see it being phased out. I think having to deal with the old classes is bad for that sort of play in general.