So, you think the difference that matters is "size" rather than kind? Okay, let's play this out. Someone sits down with two PHB's, different covers, and looks at two different warlocks with entirely different designs. Is their head going to melt? Are they going to be just so absolutely confused that two different versions of a class can possibly exist side by side that they won't know what to do with themselves?
I don't think so. I think they could handle that.
What if they sit down and see two druids, and are told this one on the left is more balanced for the game. Will it utterly destroy their understanding of all things DnD?
I don't think so. I think they could handle that.
Because they've handled it before. Sure, we haven't had an extensive errata like this in 5e before. This is going to offer changed versions of multiple classes, multiple spells, multiple feats, and the species. It is a sizable number of things.
That's great that you don't think so! I disagree. It's different to have two different versions of the PHB out there with two sets of classes with identical names but difference balances. It will absolutely cause confusion. You're going to get people arguing about which class in which PHB is better and it's going to be a mess for things like Adventurer's League where you'd still have to allow a more unbalanced Druid and someone playing with the 2024 Druid is going to be like "Wait, why do they get the more powerful Wildshape"?
It's not just that everyone is going to be confused, either, it is just going to cause bunches of problems because it allows people to not adopt the new rules but continue old rules that aren't balanced against the new stuff. It's just bad design, flat out.
But you want to know a secret?
If I look for 5e compatible Fighter, you can find dozens of class reworks, subclasses, there are entirely new classes. And I know what you are going to say "but that's homebrew, that's different." How?
You're right, and the simple answer is "That's not the official product that people are buying, that's a product one seeks out beyond the official product." Really, this is a terrible argument: official products are
official products and are the biggest front-facing parts of the hobby. If you can't conceive the difference of scale between the two, then I'm not sure what to tell you other than "No, having two different PHBs is not like someone being able to download "Frank's Fantastic Fighter" from the Homebrewery.
And yes, many people are taking the 2024 book as a replacement of the 2014 book... Why is that a problem? Why is that bad? Because then in your mind it should be a different game? So what?
You've completely confused your argument here.
I'm the one arguing that the 2024 book should be a replacement for the 2014 book. That's what
I'm arguing for. As a replacement, it would
replace the old book, thus meaning the old book
can't be used. Hence
replaced.
You don't NEED to take the 2024 books as a replacement. You can choose not to. Yeah, the moon druid is getting reworked to be more balanced, but people can still choose to use the unbalanced version, just like they have for the past 10 years. That doesn't make the revised version less valuable, it doesn't make the 2024 book worthless or pointless or confusing, because people were ALWAYS going to make that choice.
I'm sorry, but this is a lot of pleading without much point. Sure, you can use the old one and it'll still be unbalanced... and that's why they were making a new PHB in the first place, so it kind of immediately defeats the purpose of having the new one. What I wanted was the classes to be better built, to have better internal balance. Going back on that negates the point for producing a fix. If I'm going to a Mortal Kombat tournament, if someone has the choice of picking
Pre-Patch Tanya or the patched version, then they'll pick the former because it's out-and-out better.
And
no, that choice would not be there otherwise. The choice would be different: play one edition or the other. That's not the same as bringing two sets of classes to a game at once. The point of rebalancing the game is to
fix things, not make a choice as to whether or not people want to go to what might be a fix or not.
The announcement that the new books are still 5e, are still compatible with 5e material isn't for the person who is going to analyze every possible version of the rules to make the most powerful "legal" version of the class. It is for the people who were worried that the things they had were going to become worthless, or that they shouldn't be allowed to buy the books that come after 2024.
No, it's not that people are going to "analyze every possible version of the rules", it's just for people who like the previous versions better. We've already seen plenty of pushback on some of the designs submitted. If they can go back to the old ones, then what's the point of having the new ones?
Further, there are an astounding amount of the old and new PHBs in the wild. You don't need to be a min-maxer to find a copy of the old book mistakenly, since it's also completely legal anyways. Or someone who sees the old Druid in action and says "Wow, that's better than what's in here." Really, when you tell someone they have a more effective or better option, people generally go to that. They find out about it. It's the nature of the internet. I have casuals in my group who at least look up how their class works and if they are building something right. They aren't on these forums, they don't have a DriveThruRPG account, but you don't need that to want to just see if you are doing something right. People look up guides all the time; it's very much part of the youth culture nowadays. Acting like this is some fringe thing misses how common it actually is.
You are setting standards that aren't required to be set, then demanding everything be one way or the other. And then when you realize it is more nuanced than that, claiming some calamitous confusion will take place when nothing like that has ever happened.
I'm simply requiring that there be one PHB and one set of classes. I think that's pretty reasonable by any standard. I think there is plenty of nuance to it, but I think your view that this simply will not be a problem eliminates most of it because it writes off most of the confusion that can be caused as "I don't think so. I think they could handle that."
Because if you don't make it an option, people are going to say that you can't play a Swashbuckler rogue, because that is 5e material and all 5e material is now invalid because you are using 5.2 materials. Or you can't play a Firbolg, because firbolg only exist in 5e, not in 5.2 revised edition. Or you can't use the spell Binding Ice, because that only exists in 5e and you are now playing 5.2 edition revised and fixed version.
I mean, this is basically negated by your own argument about homebrew anyways: if people want that, they'll be able to find it on Day 2 if they desire it. It's not like they didn't have to wait a year in 5E before they got a shot at it anyways (and are we sure it's not going to be an initial Rogue archetype?). Really, the idea that "You won't have all the things you had previously!" will kill this then 5E wouldn't have sold anyways because you wouldn't have had all the 4E material that fans wanted.
The designers are basically saying "you can use either version of this class, but the 2024 version is better made" and doing so because the alternative is to kill 5th edition.
Well, yes, moving on to a new half edition typically means moving away from the old. But more seriously, the idea that this will destroy D&D is kind of laughable. This is just scare tactics.
You can hate it. You can think its stupid. You can think your way is superior in all ways because it makes the most sense to you. But they have the historical data that shows if they start talking about it as a new edition, people are going to stop buying 5e products, stop using 5e materials, and then demand reprints of all the things that they already have. It would be a disaster, because it was a disaster the last time they did it.
The historical data
doesn't show this. The most recent
data doesn't indicate this, even, because 5E is the most successful edition of any D&D out there. You can try to spin different excuses as to how it's different, but that's the point: the context of every edition change is different. Acting like changing editions will kill the game misses that the game shouldn't be thriving like it is right now. Hinging your argument on it is just not going to work because we wouldn't be having this discussion right now if it were true.
And the only people who seem to be confused are those who seem determined to be confused to call this plan a bad plan.
Alternatively, those who want this to work seem to be determined to dismiss any reason that it could possible backfire. When your argument is focused around "You people won't listen!", it cuts both ways.