They are literally born of dragons. That's why.
So are kobolds.
So first, there's nothing arbitrary about it. It's well reasoned. Second, the Bugbear stealth ability literally says...
"Despite their intimidating builds, bugbears move with surprising stealth." Their builds are first and stealth second. They could put the stealth in the primary spot, but they didn't because the stealth is secondary to their builds. +2 strength and +1 dex. Again, it makes perfect sense.
So, "despite their build" means to you that their build is more important? Not the fact that, even with their build, they are incredibly dexterous and stealthy?
I didn't know well reasoned arguments worked that way, I figured that if something said, "despite its large size, this is one of the fastest cars" That I would not say that the size is the most important feature.
Yep. Strength bonuses for size abound.
You're the one who wants the floating ability. Not me. You are also engaging a fairly egregious Strawman there. Nobody on our side, especially me, has said that the racial bonus is all that defines these races. They also have racial abilities to set them apart, so no, none of them have been reduced to being mechanically identical.
Really? No one?
So, if I dug back through these posts I wouldn't find both Oofta and Helldritch lamenting the fact that with Tasha's all races would be reduced to "humans in rubber masks/suits"?
Oh, I bet I know, they aren't saying it is "all" that defines the race, it is just so important that the removal of it removes all unique identifying features from them and makes them no better than a rubber mask.
And, you are turning this around, but ignoring what I was saying. If you are fine with "this group of races gets a +2
strength and floating +2" and "this group of races gets a +2 Dex and a floating +2" (which by the way, this would likely cover the majority of races between those two) and think that those races can maintain their unique identities... then you should also agree that those races being able to assign their scores as desired will let them keep their unique identities. Which yes, people on "your side" have argued will not be the case.
But if six races having a +2 Strength because they are big can stay unique, then the idea that needing unique stat arrays to hold their identity (once again) is false.
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Bugbears are naturally so big and thick that you know their muscles have developed to the point of restricting movement.
Wrong. Because their joints and long limbs or even how their muscles are situated could easily allow them to be big without restricting movement at all.
Furthermore, do I really need to explain the inverse square law to you? Being huge absolutely restricts one's physical agility, reflexes, balance and poise. Because the additional muscle mass you pack on hardly makes up for the extra weight of those muscles. Someone who is very small but strong has little trouble moving their body around. You make that person twice as big and their strength may double, but their weight quadruples.
You are arguing that rhinos and elephants can bound about like squirrels-- if such a creature were remotely possible, it would already exist.
We don't even need to go to such extreme spectrums of the scale-- look at the reflexes and agility of a leopard compared to a lion. Compare a fox bounding through the underbrush to the comparatively clumsy wolf. And these are very closely related species that show you what a drag being twice the size does to one's abilities to scamper up trees.
Although the fact that you think a lion is more dexterous than an equally fit human suggests to me that you haven't actually seen a lion much less watched video of one in action. You literally think lions are master archers and good at pickpocketing and can dodge arrows. You throw an attack at a lion, it just will not dodge-- far too much body mass to be able to move it out of the way quickly. And the only reason they are more stealthy is because their fur blends in with the savannah. Which is exactly what I am arguing would be why the Bugbear could be stealthy despite size.
It isn't a matter of /who/ is saying it but rather /what/. And that is basic physics and common sense.
All the rest of this gets into a bit of absurdity, and ignoring the point of Cap'n Kobold, who wasn't talking about watching lions on the savanna, but talking about the lion statblock in the game. Which has a dex of 15, much higher than your human commoner.
And, this is really why I think your analogy is just flawed all the way around. You are basing it off of the physics of the square-cube law, and from that drawing the conclusion that small things are faster and more dexterous than big things.
Which is a gross oversimplication.
Chickens and Penguins are smaller than me. I can outrun them. Wolves and Bears are bigger than me, I cannot outrun them.
And with that alone, I have broken your argument, as it was presented. So, now, most likely you would argue I'm not comparing similiar body structures, which, goes right back to the point I made up above. Bugbears may be bigger than your common man (though is it really enough of a difference to matter) but I've seen big, muscular men doing Parkour. There is no reason to assume that Bugbears are somehow less capable of being dexterous and athletic just because they are big.
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@Chaosmancer why do you bother posting? Because it seems like the primary reason is to see how closely you can skirt around violating site rules while insulting and belittling other people's opinions and twisting what they say into something unrecognizable.
My position has been clear from the beginning. I don't think the changes are a huge deal, but I also think ability score modifications help reinforce longstanding archetypes. The game loses more than it gains with Tasha's changes. You? You want to play any race but don't want to play with anything less than a 16 in your primary ability score.
That's it. So why all the insults instead of just discussing ideas?
I did and am trying to discuss ideas. But, after digging deep into a proposed reasoning behind why those ability score mods should be considered integral to the culture of the race, something that was a proposed idea and that you were responding to, what was the result?
I had both posters whom I had been debating with for multiple pages tell me that none of it mattered anyways. They didn't care about that point.
So, what should I do next? Make up points to argue against? You say the archetypes are going to suffer, but you have no reasoning, you are just stating it. Dwarves will no longer be tough, because everyone has the potential to be tough, and all fighters are going to be tough, so Dwarves won't be tough?
But, NPCs are 100% of the purview of the DM. And there is a long tradition of those statblocks not abiding by the same rules as players. So, nothing changes on that front, no matter what the player's rules are.
And, at least at my table, all fighters and barbarians have high Cons anyways, dwarves or not. All the wizards have high Intelligence, whether or not they are gnomes or not.
So, the only thing changing, is that I might see a gnome fighter. Something that is completely possible right now. Heck, going for dex-based fighter, I could likely pull that off anyways, I would just be behind where I want to be as a character in DnD.
So, I've narrowed it down, I've addressed angle after angle, and I still don't see what the game is losing. Something you can't really define, it seems, because you won't define it. It is just an ephemeral something.
Meanwhile, I see benefit after benefit. I've had player after player come to me and express interest in these rules, saying that is about time DnD made these rules.
So, on one hand, I have a ton of positive support outside of the internet. And on the other, I have a few people here telling me that the game will be ruined, that the game will be changed beyond recongition, that every race will be a human in a rubber mask... and they can't tell me why, just insisting it will be so.
So, I don't know why I keep posting. Because it seems to be nothing but grief, for no good reason.
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And yes, Thanksgiving tables, like D&D tables have different traditions. But, we'll say the Joy of Cooking (a standard cookbook for all chefs) is the D&D rulebook. Guess what? It gives you the "traditional" Thanksgiving meal. When my Greek friend brings moussaka, it is our tradition. I should not push Moussaka on everyone else because the whole flavor palate thing. And I certainly shouldn't be pushing it to be included in the Joy of Cooking cookbook's traditional Thanksgiving meal.
But you are perfectly fine telling Simon and Schuster (the publishers of "The Joy of Cooking") that they shouldn't publish a new cookbook that shows people how to integrate Moussaka into a Thanksgiving Meal? That tells non-greek people how to make it?
Because, that is all Tasha's is. "Here is how to do this, if you want." and by supporting that I am being told I am shoving that flavor into everyone's face.
Helldritch was the big person who kept protesting this. They claimed that new DMs would be so blinded by it being an official product that they wouldn't realize that it was destroying their game and ruining the experience. Therefore, it shouldn't even be a published book.
Which, it will be. The publisher is making a book to tell us how to add Moussaka to Thanksgiving Dinner. If that is fine when an individual does it, why can't the publisher do it?
You are correct. That is what the other side has consistently said - these "races" have diverse genetics. All of them can go train, it is just at level one, one race might go in and workout and be stronger (at level 1) than another - by 1 point! Yet, somehow that is not good enough. Some want them to be exactly the same.
Because the game mechanics matter for the game mechanics. I have seen this in play. I have had two clerics who felt like a drag upon the party, because they had a 15 wisdom instead of a 16. And one was not played by me, but was another player, who was quite unhappy with the situation.
But for the story? For the World? You are right, 15 or 16 doesn't matter. But that just shows that this is an entirely mechanical rule, with limited impact on anything outside of players.
You see, here is where you fail to see the actual analogy. The crux it rests upon is the food. (The exceptional) Your captain is not food, he is a wine glass or a fork or a knife. He is common, not exceptional. Of course, as DM, you can give him whatever stats you like. That does nothing to the game, to change out a flat wine glass for a stemmed wine glass. Nothing. Because all he does is help set a mood.
No one here is debating what a DM can and can't do. No one here is debating the creation of NPC's. They are debating how making races homogenous will affect the game.
By addressing NPCs. By saying it will affect the world.
By talking about the "common" parts of the table. Talking about the mood.
If those don't matter, then the entire argument is that somehow the DMs world-building is ruined by the choices of race and class the player's make. Which I'm not sure how that would even work.
I notice you do not address what I actually said.
And...
I also notice you are now saying a house rule is the same thing as information found in a official D&D publication.
So, if the end result is the same... why does it matter if it was an officially published optional rule or a houserule?
The DM can choose to use it or not either way. The results on the game at the table are the same either way. What is the difference? A logo? The fact that more people will see it?
I am just going to rewrite this so you can address this:
I didn't address it because there was nothing to address.
I am not against houserules to increase point buy, but they aren't being published in the book and are not the subject of the discussion.
Yes, you could always put your highest score in the stat you want. That has been the case since the beginning.
The only other part of your post you might want me to address is the 16. And, yeah, I've said it. I do want a 16. So what? It is perfectly within the realm of the possible in the game. Trivially so. I have experience that not having that stat makes my players have less fun.
But, my players and myself wanting a 16 shouldn't matter for discussing this rule, the only place I can see someone taking this information is to somehow try to use it to make this only about my preferences in 16's. Which, has nothing to do with their actual arguments against the rule. At least, none that they have stated, that me wanting a 16 somehow is a deal breaker for this rule.
You see, you can already do exactly what you want with the PHB. Exactly. Except some can't. Why? Because they want to start with a 16, not a 15. That is the distillation of the entire argument from your side.
Players who want to show that their elf works out can. They point buy to 15. That is way above the norm. And guess what? They can move it up to 17 four levels later. Then four more levels they can move it to 19. Then at level 12, they are equal to those crazy dwarves that had such a head start!
But that is not what some want. Some want to start at 16. That's it. You can offer lore reasons, and this fully rebukes it.
So, you want this to be only about how I want a 16, and therefore none of my other points matter? A full rebuttal only requires that I want two things instead of one?
Does the fact that I want a new car for a new stereo system completely rebut my desire for a new car to be more fuel effiecient? Has my one desire overridden the other? I could get a care with a new stereo system without getting a fuel economic car. Does that mean that I should settle for only half of what I want?
But, I guess in your mind it does. I'm either trying to decieve you, or decieve myself. You feel like you have ascertained the truth and that nothing else I say matters. So, why say more? You've made your mind about me, before I even told you my preference.