megamania
Hero
JOHN PLAY
“02 PLAY FOR THE MONEY”
SEGMENT 47
“SKELETAL REMAINS OF THE ELECTRIC RAIL”
Vult 12 996-
“Bumpy road.” Comments Play to Balderk. Balderk grumbles and goes to Veit…. A very tired Veit. He did not sleep well. He had nightmares of vampires attacking him. “Veit nods slowly and stumbles forward to the front engine.
“So what ‘s up-Doc?” quips Play.
“Will. You. Stop. Calling. Me. That?!?” growls the cranky dwarf even as he has pulled out his journal to DOC-ument the events of the night.
“Sigh. Top of the morning to you also……” He says with a pause hoping to get the stuffy dwarf to blow-up without even saying the given nick-name. No response so he moves on.
When Veit arrives at the front engine, Goin’ is relieving Gong’. They are discussing the condition of the rail. The conductor stones are not spaced correctly. It is making it hard for the elemental to effectively push the cars. More of the Mournland conditions that make sane people stay out.
“We will have to slow down. It is becoming dangerous to travel at the normal speeds of the rail.”
“Understood. I’ll tell Balderk.” He yawns a sleepy yawn and heads back to the central cart.
Gong’ stays up front with her twin sister. “I remember when this was all green grassland with colorful banners and buildings. Not this… despair.”
Goin’ nods her head in agreement. The trees are dark and the bark extra thick and rough. Few leaves remain on them. The buildings which used to be white with any possible colored tile roof are now gray and much less vibrantly colored. Except an occasional bird there is no life. At one station just outside of Metrol was disturbing. The sun was just rising and one could see the piles of dead bodies. Bodies of Cyre soldiers. Sprinkled around them are villagers including several children.
Perhaps this dreary series of visions is why they do not see it until the last moment. There a dust cloud suggesting something is moving very quickly towards them. “Is that…..” Gong’ begins.
“YES! Go warn them. They are going to attack us from the looks of things.” Yells out Goin’ whom is debating whether to increase speed or slow down.
Gong’ reaches the main car and pushes past Veit. “We’re under attack!”
“By whom?” asks Balderk with some frustration.
“Not a who but a what….” Comments Play as he sees one of the creatures outside. “And it’s big… ALL of them are big.”
Outside eight undead huge upright reptiles are giving chase to the craft. They run next to the car and slam it with their oversized large toothed heads.
“This is so wrong!” yells Drumark as he comes from his room. “Undead t-Rexes- chasing us down… and as a pack! It’s not natural!”
“Which part?!?” growls Play and he wonders what he has to deal with these. Another hard hit from the engine. The craft threatens to derail.
“Clerics! Do something! Everyone else grab your bows…..” Shouts Play and he goes to his pack.
The electric rail rocks back and forth further threatening it to derail. Play aims his compound bow and fires through the window. Vondal releases a column of flame which barely strikes the monster. Karson growls at the beasts and almost hopes they breach the wall so that he can attack them. No proper Battle Rager would ever carry a bow. Adrik chases after his gear… in the far end of the next car. Morrikane is about as well off. Drumark aims for the same one the others are. Not used to being a combatant, Balderk relies on his Searing Pay. A creature rams its head against the outer wall of the craft once more. Glass shatters and Balderk choices this one as he blasts it. Large chunks of rotten flesh peel away from the head of the undead dinosaur. Veit points a rod at the creature and fire balls it into the mouth. Much of the blast emits from the other side of its large mouth. Flaming pieces rip free and the creature directly behind it watches it with interest.
Goin’ decides to out race the creatures and guns it. A short bridge is coming into view. She smiles a grim but fun smile and goes for it.
Play releases his arrows piercing the head three times. It doesn’t seem to notice. Vondal tries something different. He conjures up a large stone wall just outside the craft. The arrow imbedded beast roars into the car then suddenly disappears with a loud crash. However the beast behind him jumps over the wall and fallen leader. He did lose some distance. The craft to gaining! Balderk blasts much of the lower jaw off of the T-rex bothering that side of the car. The upper head is nearly destroyed as a fireball bursts within the hollow eye-socket. The creature stumbles and falls behind.
Goin’ crosses the bridge at near full speed. One of the chasing undead dinosaurs fails to see the bridge and crashes through the brush and into a deep ravine filled with weapons for the war.
“Now THAT folks- was different and unexpected.” Exclaims Play as he smiles at everyone. Balderk can’t help himself. He smirks… or at least twitches the corner of his mouth.
“02 PLAY FOR THE MONEY”
SEGMENT 47
“SKELETAL REMAINS OF THE ELECTRIC RAIL”
Vult 12 996-
“Bumpy road.” Comments Play to Balderk. Balderk grumbles and goes to Veit…. A very tired Veit. He did not sleep well. He had nightmares of vampires attacking him. “Veit nods slowly and stumbles forward to the front engine.
“So what ‘s up-Doc?” quips Play.
“Will. You. Stop. Calling. Me. That?!?” growls the cranky dwarf even as he has pulled out his journal to DOC-ument the events of the night.
“Sigh. Top of the morning to you also……” He says with a pause hoping to get the stuffy dwarf to blow-up without even saying the given nick-name. No response so he moves on.
When Veit arrives at the front engine, Goin’ is relieving Gong’. They are discussing the condition of the rail. The conductor stones are not spaced correctly. It is making it hard for the elemental to effectively push the cars. More of the Mournland conditions that make sane people stay out.
“We will have to slow down. It is becoming dangerous to travel at the normal speeds of the rail.”
“Understood. I’ll tell Balderk.” He yawns a sleepy yawn and heads back to the central cart.
Gong’ stays up front with her twin sister. “I remember when this was all green grassland with colorful banners and buildings. Not this… despair.”
Goin’ nods her head in agreement. The trees are dark and the bark extra thick and rough. Few leaves remain on them. The buildings which used to be white with any possible colored tile roof are now gray and much less vibrantly colored. Except an occasional bird there is no life. At one station just outside of Metrol was disturbing. The sun was just rising and one could see the piles of dead bodies. Bodies of Cyre soldiers. Sprinkled around them are villagers including several children.
Perhaps this dreary series of visions is why they do not see it until the last moment. There a dust cloud suggesting something is moving very quickly towards them. “Is that…..” Gong’ begins.
“YES! Go warn them. They are going to attack us from the looks of things.” Yells out Goin’ whom is debating whether to increase speed or slow down.
Gong’ reaches the main car and pushes past Veit. “We’re under attack!”
“By whom?” asks Balderk with some frustration.
“Not a who but a what….” Comments Play as he sees one of the creatures outside. “And it’s big… ALL of them are big.”
Outside eight undead huge upright reptiles are giving chase to the craft. They run next to the car and slam it with their oversized large toothed heads.
“This is so wrong!” yells Drumark as he comes from his room. “Undead t-Rexes- chasing us down… and as a pack! It’s not natural!”
“Which part?!?” growls Play and he wonders what he has to deal with these. Another hard hit from the engine. The craft threatens to derail.
“Clerics! Do something! Everyone else grab your bows…..” Shouts Play and he goes to his pack.
The electric rail rocks back and forth further threatening it to derail. Play aims his compound bow and fires through the window. Vondal releases a column of flame which barely strikes the monster. Karson growls at the beasts and almost hopes they breach the wall so that he can attack them. No proper Battle Rager would ever carry a bow. Adrik chases after his gear… in the far end of the next car. Morrikane is about as well off. Drumark aims for the same one the others are. Not used to being a combatant, Balderk relies on his Searing Pay. A creature rams its head against the outer wall of the craft once more. Glass shatters and Balderk choices this one as he blasts it. Large chunks of rotten flesh peel away from the head of the undead dinosaur. Veit points a rod at the creature and fire balls it into the mouth. Much of the blast emits from the other side of its large mouth. Flaming pieces rip free and the creature directly behind it watches it with interest.
Goin’ decides to out race the creatures and guns it. A short bridge is coming into view. She smiles a grim but fun smile and goes for it.
Play releases his arrows piercing the head three times. It doesn’t seem to notice. Vondal tries something different. He conjures up a large stone wall just outside the craft. The arrow imbedded beast roars into the car then suddenly disappears with a loud crash. However the beast behind him jumps over the wall and fallen leader. He did lose some distance. The craft to gaining! Balderk blasts much of the lower jaw off of the T-rex bothering that side of the car. The upper head is nearly destroyed as a fireball bursts within the hollow eye-socket. The creature stumbles and falls behind.
Goin’ crosses the bridge at near full speed. One of the chasing undead dinosaurs fails to see the bridge and crashes through the brush and into a deep ravine filled with weapons for the war.
“Now THAT folks- was different and unexpected.” Exclaims Play as he smiles at everyone. Balderk can’t help himself. He smirks… or at least twitches the corner of his mouth.