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JollyDoc's Rise of the Runelords...Updated 12/22
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<blockquote data-quote="JollyDoc" data-source="post: 4249077" data-attributes="member: 9546"><p>I would definately be playing Pathfinder. Several chronic problem areas with 3.5 have been addressed, ie...easy/frequent character death, grappling, negative levels, polymorph, and turning undead...and, at first glance, fixed. The core races/classes have been updated and made more playable. There is an optional rule that we are employing, which is that no PC may have more than three spells/SLA's running at a time (as long as they have a duration greater than 1 minute), so no more buffing to the max and then going and laying waste to the bad guys. I think this benefits both DM and PC's. Now the spellcasters don't have to worry about saving all of their spells for buffing, and they are more free to get in the thick of things.</p><p></p><p>We'll have to see how things play out, but at least for now, we are excited. Pathfinder stills has the D&D feel...more than ever, if you ask me, which is something that 4th ed, at least for us, definately did not. The example we use around the table is that if every player chose to play a mage in Pathfinder/3.5, you would get seven very different , unique characters. If you gave the same task in 4th ed, you'd get seven practically identical characters. That's the core of the problem we had with 4th...it felt nothing like "our" Dungeons and Dragons. It was a table-top MMORPG. You could accomplish the same thing by playing a game of D&D minis. Pathfinder, and the world Paizo has created, is a rich tapestry with an endless supply of options for adventure. There is nothing generic about it. No matter what your personal take on the 3.5/4th war, you owe it to yourselves to take a look at the pdf for Pathfinder Alpha.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 4249077, member: 9546"] I would definately be playing Pathfinder. Several chronic problem areas with 3.5 have been addressed, ie...easy/frequent character death, grappling, negative levels, polymorph, and turning undead...and, at first glance, fixed. The core races/classes have been updated and made more playable. There is an optional rule that we are employing, which is that no PC may have more than three spells/SLA's running at a time (as long as they have a duration greater than 1 minute), so no more buffing to the max and then going and laying waste to the bad guys. I think this benefits both DM and PC's. Now the spellcasters don't have to worry about saving all of their spells for buffing, and they are more free to get in the thick of things. We'll have to see how things play out, but at least for now, we are excited. Pathfinder stills has the D&D feel...more than ever, if you ask me, which is something that 4th ed, at least for us, definately did not. The example we use around the table is that if every player chose to play a mage in Pathfinder/3.5, you would get seven very different , unique characters. If you gave the same task in 4th ed, you'd get seven practically identical characters. That's the core of the problem we had with 4th...it felt nothing like "our" Dungeons and Dragons. It was a table-top MMORPG. You could accomplish the same thing by playing a game of D&D minis. Pathfinder, and the world Paizo has created, is a rich tapestry with an endless supply of options for adventure. There is nothing generic about it. No matter what your personal take on the 3.5/4th war, you owe it to yourselves to take a look at the pdf for Pathfinder Alpha. [/QUOTE]
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