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JollyDoc's Rise of the Runelords...Updated 12/22
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<blockquote data-quote="JollyDoc" data-source="post: 4646533" data-attributes="member: 9546"><p>I did enjoy RotRL's as a whole, though there was a bit of a disjointedness to it. One adventure did not neccessarily lead seemlessly into the next one. This was especially true with Sins of the Saviors. It really felt like a railroad, without any clear-cut reason for the PC's to be there. In reading Spires of Xin-Shalast, it does not even seem as if SotS's was required for them to attempt it, except as a means of leveling up. There was also a lot of aimless wandering around in the Runeforge. Perhaps some players and DM's enjoy "flavor text" rooms, but it gets old, repetitive and boring very quickly. For instance, the halls of necromancy had something like 17-20 numbered rooms, and only four were actually encounter areas. The BBEG in that area was hidden in room behind a secret door...in a room identical to every other room. So, were the players supposed to check every single room, tediously, for the one secret door in the whole place? It was very Tomb of Horrors-like, which for us is not a good thing. So, like I said earlier, we may return to conclude this, but for now we're going to ride CotCT for awhile.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 4646533, member: 9546"] I did enjoy RotRL's as a whole, though there was a bit of a disjointedness to it. One adventure did not neccessarily lead seemlessly into the next one. This was especially true with Sins of the Saviors. It really felt like a railroad, without any clear-cut reason for the PC's to be there. In reading Spires of Xin-Shalast, it does not even seem as if SotS's was required for them to attempt it, except as a means of leveling up. There was also a lot of aimless wandering around in the Runeforge. Perhaps some players and DM's enjoy "flavor text" rooms, but it gets old, repetitive and boring very quickly. For instance, the halls of necromancy had something like 17-20 numbered rooms, and only four were actually encounter areas. The BBEG in that area was hidden in room behind a secret door...in a room identical to every other room. So, were the players supposed to check every single room, tediously, for the one secret door in the whole place? It was very Tomb of Horrors-like, which for us is not a good thing. So, like I said earlier, we may return to conclude this, but for now we're going to ride CotCT for awhile. [/QUOTE]
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