"13th Age" a New Hurdle for D&DNext?
D&DNext is an attempt to provide all D&D players with one rule set/game that all D&D players...past and present can play and enjoy together.
"13th Age" seems to be targeted to players and DMs who favor an old school, theater of the mind, less standardized, less balanced, more free form D&D gaming experience.
When I look into my crystal ball, I see more fragmentation of the D&D playing (and buying) community.
How many of you will give "13th Age" a try?