The PHB is pretty straightforward on this. In game terms, journalism is a profession.
The three skills used to directly generate income are craft, perform & profession. Craft uses raw materials to make more valuable materials which can then be sold--so it's not a craft (ink and paper aren't raw materials in the sense the skill description uses). Perform is limited to physical performance. Singing is performing, songwriting isn't--so journalism is not perform. Profession is all that is left.
Of course, you can always rule zero it.
Also, for the people who suggest using multiple skills, I would not do that for my group. I know as a player I would not take any levels in profession: journalist if I was told that I also needed to take craft & perform in order to be successful.
Skills like profession: journalism are especially abstract since they represent competence at a great many different things--interviewing, writing, selling work to various papers, etc. In most campaigns I think you would have greater enjoyment if you use it as a blanket skill rather than subdivide it up. Of course if you are running an all-journalist campaign, you might need to vary the rules to fit the unusual circumstances you are in.
I would certainly allow a +2 synergy bonus to gather information rolls if someone has 5 ranks in Journalism. But I wouldn't allow journalism to substitute for gather info. Profession: journalism is a way to make money, for the most part.
Also, the idea that powerful writers are necessarily personally charismatic seems odd to me. History has no shortage of very influential writers who could move people's hearts and emotions but who were reclusive,socially awkward and unskilled or intimidated by live interpersonal situations.
The three skills used to directly generate income are craft, perform & profession. Craft uses raw materials to make more valuable materials which can then be sold--so it's not a craft (ink and paper aren't raw materials in the sense the skill description uses). Perform is limited to physical performance. Singing is performing, songwriting isn't--so journalism is not perform. Profession is all that is left.
Of course, you can always rule zero it.
Also, for the people who suggest using multiple skills, I would not do that for my group. I know as a player I would not take any levels in profession: journalist if I was told that I also needed to take craft & perform in order to be successful.
Skills like profession: journalism are especially abstract since they represent competence at a great many different things--interviewing, writing, selling work to various papers, etc. In most campaigns I think you would have greater enjoyment if you use it as a blanket skill rather than subdivide it up. Of course if you are running an all-journalist campaign, you might need to vary the rules to fit the unusual circumstances you are in.
I would certainly allow a +2 synergy bonus to gather information rolls if someone has 5 ranks in Journalism. But I wouldn't allow journalism to substitute for gather info. Profession: journalism is a way to make money, for the most part.
Also, the idea that powerful writers are necessarily personally charismatic seems odd to me. History has no shortage of very influential writers who could move people's hearts and emotions but who were reclusive,socially awkward and unskilled or intimidated by live interpersonal situations.