Here is the finalized Journeyman PC class. Thanks to Drawmack, and the rest, for their constructive critisms.
Journeyman PC Class
Journeyman PC Class
Originally posted by Ace WOW!
Good show
My only concern is that this would be a munchkin menace if you don't require carefull multiclassing.
Chacal said:Interesting way of breaking down the classes.
Nice work.
I missed the wizard bonus feats though. Is it why the
wizards value is so low ?
One could then make as a journeyman a wizard with D8 and 2 good saves, unless I missed something.
I actually like the system, but I'm a bit concerned about the classes which abilities might have been underevaluated.
Also for the static you point by at 28 cp, I would make the random be 24 + 1d8 this keeps 28 as the average.
Although I am bothered by them not being allowed to take domains under the variant rules that open all other spell casting options wide.
I really don't there would only be a 12.5% of any individual number coming up. 1 - 3 are below the 28 that is static giving you a 37.5% chance of being lower powered, a 12.5% chance of having the same power and a 50% chance of being more powerful. If you want to skew this then make it 23 + 1d8 which is 50% chance of lower powered, 12.5% chance of equal power and 37.5% chance of higher power. The way you have it now there is a 50% of lower power, 16 & 2/3 chance of equal and only 33 & 1/3 chance of higher power.Hollywood said:Right, but I think 32 Class Points, randomly, is a bit too many so I felt the trade-off of possibly getting more CP overcame the negatives of getting less CP. Not sure... thoughts? Probably should move it to a Variant rule anyways.
that could be but what if I wanted to use this to make a priest who is just like a cleric but less martial?Might thought here was that the Domains are a special provience of the Cleric, something that is effectively tied to and is part of the archtype of the Cleric, so didn't want to steal any thunder from the Cleric. Still not completely convinced that the Wizard and Sorcerer spell abilities should be allowed through the variant either, since those two classes are pretty dependent on those abilities where as other casting classes have other things in addition to spell ability.
Drawmack said:that could be but what if I wanted to use this to make a priest who is just like a cleric but less martial?