the Jester
Legend
For some reason, the party in my campaign always turns left. They even have a slogan for it- "Left to live!"
Interestingly, this seems to be a longterm player choice rather than a choice that this group of characters has made. Multiple groups have used this same 'exploration philosophy'... the only commonality is the players.
What this means is, I can design a dungeon and put the stuff they're after all the way to the right and they'll explore the rest first!
I haven't actually tested this theory- I much prefer to have my dungeons designed for internal logic- but it really seems true. Though there are exceptions, I'd say close to 90% of the time, given the choice, the group will go left first.
Anyone else have a group with similar quirks that makes it easy to 'direct' them?
Interestingly, this seems to be a longterm player choice rather than a choice that this group of characters has made. Multiple groups have used this same 'exploration philosophy'... the only commonality is the players.
What this means is, I can design a dungeon and put the stuff they're after all the way to the right and they'll explore the rest first!
I haven't actually tested this theory- I much prefer to have my dungeons designed for internal logic- but it really seems true. Though there are exceptions, I'd say close to 90% of the time, given the choice, the group will go left first.
Anyone else have a group with similar quirks that makes it easy to 'direct' them?