Libramarian
Adventurer
For attack rolls with descending AC I like to say it's a hit if the d20 result is from THAC0-20 or from 1-AC. This is mathematically equivalent and actually even easier than ascending AC and BAB.
I've used the weapons vs armor modifiers for several years. Taking the idea from a poster on Dragonsfoot, I just used 4 armor types: none, leather, chain & plate.
It worked and it added a nice variety to the weapons.
However, we've recently dropped the rule. With 6 PCs and 3 henchmen, plus limited session time on a week's night, every saved second count for us. We dropped individual initiative as well.
The problem with dropping individual initiative is that it is hugely unbalancing, especially if you've also dropped (or have never used) the rule that says claw/claw/bite or multiple attacks don't go on the same segment, but alternate.
A monster using a claw/claw/bite attack routine performs all of its attacks together.
The definition of "attack routine" and how it all interacts is on pages 62-3 of the DMG.
They are all mathmatical equivalent. But I still don't understand how THAC0 works, trying to figure out your description.For attack rolls with descending AC I like to say it's a hit if the d20 result is from THAC0-20 or from 1-AC. This is mathematically equivalent and actually even easier than ascending AC and BAB.
They are all mathmatical equivalent. But I still don't understand how THAC0 works, trying to figure out your description.
I've done a similar thing in ascending-AC systems too: The kobold has +2 to hit, so you roll a d20. The number you get is the attack result, except a 1 or 2 counts as a 21 or 22. No math required. The only tricky part is keeping everyone honest about it (and how to handle crits/fumbles, if you do that sort of thing).Well THAC0 is a character stat that improves with level. It's analogous to base attack bonus. It's the number you need to roll to hit AC 0. Because each point of AC greater than 0 makes the attack roll easier by 1, you can find what you need to roll to hit any AC by subtracting it from THAC0. So if your THAC0 is 17, your number to hit AC 1 would be 16. If the AC is 5, you need to roll a 12, etc.
My little trick is to add the additional chances to hit to the bottom end of the d20 range instead of modifying THAC0. So if your THAC0 is 17 and you need to hit AC 5, I say it is a hit if you roll 17 or greater, or 5 or less. So generally if the player rolls high, they compare the result to their THAC0 to determine if it was a hit. If they roll low, I compare it to the enemy's AC to determine if it was a hit.
I think the above is part of the reason why, but I totally support you for not using them. I believe the game was never supposed to be some completed at publication ruleset, but a collection of rules for each DM to select from even differing campaign to campaign. I mean, maybe you try Weapons vs. Armor Type for a 1-shot, maybe you don't. But no one's beholden to run them because they are in the book. It's almost entirely suggestions IMHO.Nope; that particular bit of rules minutiae is too big of a PITA for me to implement.
Neat trick.For attack rolls with descending AC I like to say it's a hit if the d20 result is from THAC0-20 or from 1-AC. This is mathematically equivalent and actually even easier than ascending AC and BAB.