I actually picked up the book and realised the color pages also. But if you read through it, the color pages are the history of the world, and the B/W is everything else. I guess they just wanted to catch your attention.
The book is actually very good, but useless for people who play DND with any kind of magic. The MCS is designed for low/no magic use. That is why they beefed up all the races. Weaker races would not be able to surviv in a world where nothing dies.
*review*
The Gods tried to banish an evil God and in so doing tore the bond between the material plane and every other plane. The evil God is now stuck on earth, while the others cannot touch it. On top of that, because of the tear, no one that dies can move onto another plane of existence. Rather, their spirits ferment on earth, and they rise as undead a couple days after being slain.
Classes are redone to remove all magic- wiz and Druid are PrC, all other caster classes are eliminated, channeler is only real caster class.
Races are beefed up, more bonuses and more super and extra abilities.
4 Night Kings- They try to introduce four new iconics with extrememly interesting back stories- fighter, cleric, sorc, and dragon.
New- On top of beefing up the races, a character must also choose a "heroic path" which is like the cleric's domain powers. As the char levels up, the path powers get stronger.
Personally, I think that this campaign would be very fun to play in, but not in the long run. It puts too much pressure in staying alive (no resurrect spells) and there really cannot be any long term goal. In FRCS, you can tell a story of great heroics, and your name is uttered for ages to come. In MCS, everyone is dead, you can only do things for the sake of doing it. You receive no real reward for anything- money and magic items are very rare. Just not my thing.
The book is actually very good, but useless for people who play DND with any kind of magic. The MCS is designed for low/no magic use. That is why they beefed up all the races. Weaker races would not be able to surviv in a world where nothing dies.
*review*
The Gods tried to banish an evil God and in so doing tore the bond between the material plane and every other plane. The evil God is now stuck on earth, while the others cannot touch it. On top of that, because of the tear, no one that dies can move onto another plane of existence. Rather, their spirits ferment on earth, and they rise as undead a couple days after being slain.
Classes are redone to remove all magic- wiz and Druid are PrC, all other caster classes are eliminated, channeler is only real caster class.
Races are beefed up, more bonuses and more super and extra abilities.
4 Night Kings- They try to introduce four new iconics with extrememly interesting back stories- fighter, cleric, sorc, and dragon.
New- On top of beefing up the races, a character must also choose a "heroic path" which is like the cleric's domain powers. As the char levels up, the path powers get stronger.
Personally, I think that this campaign would be very fun to play in, but not in the long run. It puts too much pressure in staying alive (no resurrect spells) and there really cannot be any long term goal. In FRCS, you can tell a story of great heroics, and your name is uttered for ages to come. In MCS, everyone is dead, you can only do things for the sake of doing it. You receive no real reward for anything- money and magic items are very rare. Just not my thing.