Cedric
First Post
I work it two ways...in a primarily rural setting (small towns, villages, dungeons, caves, adventures) most trade is done with barter. The passing around of large amounts of coin is rare (extremely rare) but it happens. Adventurers are likely the only ones who would have this much coin...
But in my game worlds like that I keep adventurers decidedly a cut above the rest of the populace. Something more of legend that kids dream of becoming but never will take the first steps to try because they are more sensible then that.
In my city based campaigns where things are very urban. I usually employ something like an Empire and a large Roman like city with separate sections and quarters and a very active thieve's guild and very prominent money lender's guild.
In those cities the coinage is stamped in a mint with Arcane Mark stamps that allow Money lender guild mages (or anyone with the pull to get the spell out of them) to track money and learn something of it's age and minting from looking at it with the spell running.
Cedric
But in my game worlds like that I keep adventurers decidedly a cut above the rest of the populace. Something more of legend that kids dream of becoming but never will take the first steps to try because they are more sensible then that.
In my city based campaigns where things are very urban. I usually employ something like an Empire and a large Roman like city with separate sections and quarters and a very active thieve's guild and very prominent money lender's guild.
In those cities the coinage is stamped in a mint with Arcane Mark stamps that allow Money lender guild mages (or anyone with the pull to get the spell out of them) to track money and learn something of it's age and minting from looking at it with the spell running.
Cedric