Kristivas
First Post
I write epic campaigns in my spare time, and I was struck with inspiration in reading a thread that talked about how TSR flooded the market with campaign settings and such back in the day.
Rather than just a Forgotten Realms or just an Eberron game, I would like to run a multi-verse spanning campaign.
I picture the PCs starting say, in Forgotten Realms and having to travel to other settings.
But why would they? I was thinking a villain, the BBEG if you will, has a nefarious plot. I guess he would 'world-jump' to attain his goals. The PCs could be following him. Maybe they have to fix what he did on these worlds, or maybe they even get involved and fix things ala Sam in Quantum Leap. What would cause a guy to want to hop worlds? It would have to be something big.
Hmm, but how? I don't want them having a magical portal device that they can use at any old time. This would not only disrupt things, but would probably be used to get them out of life-threatening situations I would otherwise want to impose. Aside from that, I don't want them to have to be too high level when this game begins (thus barring teleports or dimensional-rift type spells).
Do you think the faith of, say Tempus of Faerun could effect Bob the Battle-cleric on Atlas or Krynn or other such place? How would that work?
Magic items. If I get a magic item in Eberron, will it work in Ravenloft? Faerun?
What would be a good idea for a base of operations for this? Would a compound with a portal (think Stargate Command on Stargate SG-1) be too cheesy?
I have so far plotted stops on Faerun, Sigil (Planescape), in Eberron, Ravenloft, a homebrew involving a world that has basically ended and is infested with zombies, and perhaps Atlas (Dark Sun). Spelljammer was a thought, but again.. I don't want *too* much cheese. Any other places that could be fun?
I welcome all opinions and suggestions.
Rather than just a Forgotten Realms or just an Eberron game, I would like to run a multi-verse spanning campaign.
I picture the PCs starting say, in Forgotten Realms and having to travel to other settings.
But why would they? I was thinking a villain, the BBEG if you will, has a nefarious plot. I guess he would 'world-jump' to attain his goals. The PCs could be following him. Maybe they have to fix what he did on these worlds, or maybe they even get involved and fix things ala Sam in Quantum Leap. What would cause a guy to want to hop worlds? It would have to be something big.
Hmm, but how? I don't want them having a magical portal device that they can use at any old time. This would not only disrupt things, but would probably be used to get them out of life-threatening situations I would otherwise want to impose. Aside from that, I don't want them to have to be too high level when this game begins (thus barring teleports or dimensional-rift type spells).
Do you think the faith of, say Tempus of Faerun could effect Bob the Battle-cleric on Atlas or Krynn or other such place? How would that work?
Magic items. If I get a magic item in Eberron, will it work in Ravenloft? Faerun?
What would be a good idea for a base of operations for this? Would a compound with a portal (think Stargate Command on Stargate SG-1) be too cheesy?
I have so far plotted stops on Faerun, Sigil (Planescape), in Eberron, Ravenloft, a homebrew involving a world that has basically ended and is infested with zombies, and perhaps Atlas (Dark Sun). Spelljammer was a thought, but again.. I don't want *too* much cheese. Any other places that could be fun?
I welcome all opinions and suggestions.