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<blockquote data-quote="SiderisAnon" data-source="post: 3273214" data-attributes="member: 44949"><p><strong>Dimension Hopping</strong></p><p></p><p></p><p></p><p>In college, I ran a dimension hopping game that sounds somewhat similar. It was based around the idea that just like in "Sliders", they always seem to drop in at just the right/wrong moment. To prevent the party from jumping out any old time they wanted, I had the gem which they used to jump dimensions need time to recharge after every hop. The amount of time it took to recharge would vary from world to world. Also, since it didn't have a digital readout, but just a glow that had to come back, they couldn't be exact in their timing. This gave me the freedom to stick them somewhere as long as I wanted and make the timing of the jump out the best for the adventure.</p><p></p><p>I also made the gem so that anyone touching it or touching someone touching it could go with the party. They had to be careful not to bring passengers along for the ride, especially as they couldn't get them back home.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3273214, member: 44949"] [b]Dimension Hopping[/b] In college, I ran a dimension hopping game that sounds somewhat similar. It was based around the idea that just like in "Sliders", they always seem to drop in at just the right/wrong moment. To prevent the party from jumping out any old time they wanted, I had the gem which they used to jump dimensions need time to recharge after every hop. The amount of time it took to recharge would vary from world to world. Also, since it didn't have a digital readout, but just a glow that had to come back, they couldn't be exact in their timing. This gave me the freedom to stick them somewhere as long as I wanted and make the timing of the jump out the best for the adventure. I also made the gem so that anyone touching it or touching someone touching it could go with the party. They had to be careful not to bring passengers along for the ride, especially as they couldn't get them back home. [/QUOTE]
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