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Just make critical do double damage. Period.
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<blockquote data-quote="Jahydin" data-source="post: 8992750" data-attributes="member: 6984869"><p>[USER=7035894]@Clint_L[/USER]</p><p>I think the designers were specific about what doubles because it does imbalance things, especially at higher levels.</p><p>A PC that hits for d8 + 4 would go from 13 to 17 crit damage; a 30% increase.</p><p>Even creatures that hit for 2d6 + 6 would go from 20 average crit damage to 26 for instance, a 30% increase as well.</p><p></p><p>That's not even taking into consideration the broken PC combos possible. From u/<a href="https://www.reddit.com/user/cellescent" target="_blank">cellescent, </a><a href="https://www.reddit.com/u/EverydayEnthusiast" target="_blank">u/EverydayEnthusiast</a>, <a href="https://www.reddit.com/u/quackycoaster" target="_blank">u/quackycoaster</a>, and <a href="https://www.reddit.com/u/Featherwick" target="_blank">u/Featherwick</a> on Reddit:</p><p>[SPOILER="Nerdery Nerd Math"]</p><p>Oathbreaker is a fantastic suggestion. The goblin is a great race, but it suffers from stats ill-suited to this build, with its small size and lack of STR or CHA bonus. It does, however, point me to the other, much better suited race: the Aasimar, with its transformation that lets it deal +level damage once a turn, for one minute a day. The Fallen is particularly good. Finally, of course, a fighter’s third attack and Action Surge are often too good to pass up.</p><p></p><p>Top consistent flat damage on every hit, every turn: Hexblade 12 / Oathbreaker 7 / Barbarian 1, Variant Human, 18 STR / 20 CHA. Your standard bonus is +4 (STR) +2 (Rage) +5 (Hate) +5 (Lifedrinker) +6 (Curse) +1 (IPW) +10 (GWM) = <strong>+33 a hit,</strong> applied over 3 attacks with PAM for a respectable total of +99 a round. Introducing a Belt of Storm Giant Strength and a +3 Halberd brings each <strong>item-boosted hit up to +40,</strong> for a total of +120.</p><p></p><p>Top reliable flat damage in a single round: Cavalier 11 / Oathbreaker 7 / Hexblade 1 / Barbarian 1, Fallen Aasimar, 20/16 STR/CHA. Your standard bonus is +5 (STR) +3 (Hate) +2 (Rage) +6 (Curse) + 10 (GWM) = +26, applied over up to 7 attacks with Extra Attack (2), Action Surge, and PAM. Tack on the +20 from Necrotic Shroud, and with one attack become a +46, you’re looking at a <strong>reliable nova of +202</strong>. If we introduce the +3 halberd and the belt of storm giant strength into the equation, as well as swapping those CHA and STR scores, each attack goes up to +35 with one up to +55, bringing the <strong>item-boosted reliable nova up to +265.</strong></p><p></p><p>Cavalier is chosen over Battlemaster in the above scenario for two reasons: one, it gets opportunity attacks much more easily with Hold the Line. Two, with Unwavering Mark, it gets a special BA attack with a little extra flat damage, STR times a day. With these two in play - an 8th attack and a one-time +5 bonus - depending on the situation, one attack climbs to +60, and the total to a <strong>situational item-boosted nova of +305.</strong>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8992750, member: 6984869"] [USER=7035894]@Clint_L[/USER] I think the designers were specific about what doubles because it does imbalance things, especially at higher levels. A PC that hits for d8 + 4 would go from 13 to 17 crit damage; a 30% increase. Even creatures that hit for 2d6 + 6 would go from 20 average crit damage to 26 for instance, a 30% increase as well. That's not even taking into consideration the broken PC combos possible. From u/[URL='https://www.reddit.com/user/cellescent']cellescent, [/URL][URL='https://www.reddit.com/u/EverydayEnthusiast']u/EverydayEnthusiast[/URL], [URL='https://www.reddit.com/u/quackycoaster']u/quackycoaster[/URL], and [URL='https://www.reddit.com/u/Featherwick']u/Featherwick[/URL] on Reddit: [SPOILER="Nerdery Nerd Math"] Oathbreaker is a fantastic suggestion. The goblin is a great race, but it suffers from stats ill-suited to this build, with its small size and lack of STR or CHA bonus. It does, however, point me to the other, much better suited race: the Aasimar, with its transformation that lets it deal +level damage once a turn, for one minute a day. The Fallen is particularly good. Finally, of course, a fighter’s third attack and Action Surge are often too good to pass up. Top consistent flat damage on every hit, every turn: Hexblade 12 / Oathbreaker 7 / Barbarian 1, Variant Human, 18 STR / 20 CHA. Your standard bonus is +4 (STR) +2 (Rage) +5 (Hate) +5 (Lifedrinker) +6 (Curse) +1 (IPW) +10 (GWM) = [B]+33 a hit,[/B] applied over 3 attacks with PAM for a respectable total of +99 a round. Introducing a Belt of Storm Giant Strength and a +3 Halberd brings each [B]item-boosted hit up to +40,[/B] for a total of +120. Top reliable flat damage in a single round: Cavalier 11 / Oathbreaker 7 / Hexblade 1 / Barbarian 1, Fallen Aasimar, 20/16 STR/CHA. Your standard bonus is +5 (STR) +3 (Hate) +2 (Rage) +6 (Curse) + 10 (GWM) = +26, applied over up to 7 attacks with Extra Attack (2), Action Surge, and PAM. Tack on the +20 from Necrotic Shroud, and with one attack become a +46, you’re looking at a [B]reliable nova of +202[/B]. If we introduce the +3 halberd and the belt of storm giant strength into the equation, as well as swapping those CHA and STR scores, each attack goes up to +35 with one up to +55, bringing the [B]item-boosted reliable nova up to +265.[/B] Cavalier is chosen over Battlemaster in the above scenario for two reasons: one, it gets opportunity attacks much more easily with Hold the Line. Two, with Unwavering Mark, it gets a special BA attack with a little extra flat damage, STR times a day. With these two in play - an 8th attack and a one-time +5 bonus - depending on the situation, one attack climbs to +60, and the total to a [B]situational item-boosted nova of +305.[/B][/SPOILER] [/QUOTE]
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