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General Tabletop Discussion
*Dungeons & Dragons
Just make critical do double damage. Period.
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<blockquote data-quote="Vael" data-source="post: 8992943" data-attributes="member: 57043"><p>I double damage for Monsters, but then I do not roll damage dice as a DM, I always use the average, or double it on a crit for speed of play.</p><p></p><p>This is something I see both sides on. I liked max damage in 4e (plus crit dice from magical weapons), as it was faster to resolve (especially for those new players with only a single set of dice), but there is that rush of rolling more dice with 5e crits. The way a Rogue players eyes light up when they get to pour out a fistful of D6s on a crit is a rush. OTOH, I've seen so many Fighters roll a 1 and 2 on their D10 crits and audibly made the sad trombone sound.</p><p></p><p>So, I dunno, I don't think the current Crit rules are bad, or bad enough to warrant changing. I've seen crits in three editions and ... it's fine. Crits remain fun events of heightened stakes, which is what's important.</p></blockquote><p></p>
[QUOTE="Vael, post: 8992943, member: 57043"] I double damage for Monsters, but then I do not roll damage dice as a DM, I always use the average, or double it on a crit for speed of play. This is something I see both sides on. I liked max damage in 4e (plus crit dice from magical weapons), as it was faster to resolve (especially for those new players with only a single set of dice), but there is that rush of rolling more dice with 5e crits. The way a Rogue players eyes light up when they get to pour out a fistful of D6s on a crit is a rush. OTOH, I've seen so many Fighters roll a 1 and 2 on their D10 crits and audibly made the sad trombone sound. So, I dunno, I don't think the current Crit rules are bad, or bad enough to warrant changing. I've seen crits in three editions and ... it's fine. Crits remain fun events of heightened stakes, which is what's important. [/QUOTE]
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Community
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Just make critical do double damage. Period.
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