The First Achievement of Swordsmanship
Your sword need not touch its foe to inflict injuries.
Prerequisites: Wisdom 13, weapon focus (any melee weapon), base attack bonus +5.
Benefit: A number of times per day equal to 1 plus your Wisdom bonus, you may use any melee weapon for which you have the appropriate weapon focus feat to do damage with a ranged attack, though you do not throw it. This attack has a range increment of 5 feet, plus 5 feet per point of Wisdom bonus. Normal cover modifiers apply. This attack can deliver any effect that you could normally deliver with your weapon, such as a disarm attempt or the additional damage from a flaming weapon.
Note: This is the same as the Ring the Golden Bell feat from Dragon 319, except that it uses melee weapons instead of unarmed attacks.
The Second Achievement of Swordsmanship
In your hands, even a blade of grass is a lethal weapon.
Prerequisites: The First Achievement of Swordsmanship, base attack bonus 10+, ??.
Benefit: Any object at least as large and heavy as a blade of grass deals 1d6 (20/x2) damage while you wield it. Damage type (slashing, bludgeoning, piercing) is determined by the object's general shape.
The Final Achievement of Swordsmanship
You can defeat your foes without drawing your blade.
Prerequisites: The Second Achievement of Swordsmanship, base attack bonus 15+, ??.
Benefit: Once per day, you may declare that you are using the final achievement of swordsmanship. For a duration equal to one minute, plus one minute per point of Wisdom bonus, you may make attack rolls as normal while holding a sheathed weapon for which you have the appropriate weapon focus feat, although you do not strike your opponents. Instead, keep track of how much damage your attacks would have inflicted on each enemy if they were normal attacks; at any time, you may will that many hitpoints of damage to occur to that enemy as a free action (this resets the count for that enemy to 0).
Opponents intuitively sense the danger they are in and may choose to surrender; opponents who lay down their weapons and cease hostilities may not be harmed by The Final Achievement of Swordsmanship, although resuming hostilities removes this protection. An opponent who successfully negotiates terms of surrender becomes permanently immune to the damage inflicted by your usage of The Final Achievement of Swordsmanship; however, if they knowingly break the terms of their surrender, they instantly suffer twice as much damage as you could have inflicted upon them during the battle.
Improved Deflect Arrows
Through intense focus and extreme speed, you can divert an astounding number of incoming projectiles.
Prerequisite: Deflect Arrows, base attack bonus 5+.
Benefit: You get a +1 dodge bonus against missile weapons. While you are fighting defensively or using Combat Expertise, this bonus increases to +2. During a total defense action, the bonus is +4.
Vortex Attack
You can generate a sudden swirl of wind that leaves opponents unable to retaliate.
Prerequisite: Wisdom 13, Dex 15, base attack bonus 6+.
Benefit: A number of times per day equal to 1 plus your Wisdom bonus, you may declare a Vortex Attack in place of a normal attack; this ranged touch attack targets any foe within 5 feet, plus 5 feet per point of Wisdom bonus. If it hits, it deals no damage but instead the target must make a Reflex save (DC = 10 + 1/2 character level + Wisdom bonus) or be dazed for one round. You may not use Vortex Attack more than once per round.
Your sword need not touch its foe to inflict injuries.
Prerequisites: Wisdom 13, weapon focus (any melee weapon), base attack bonus +5.
Benefit: A number of times per day equal to 1 plus your Wisdom bonus, you may use any melee weapon for which you have the appropriate weapon focus feat to do damage with a ranged attack, though you do not throw it. This attack has a range increment of 5 feet, plus 5 feet per point of Wisdom bonus. Normal cover modifiers apply. This attack can deliver any effect that you could normally deliver with your weapon, such as a disarm attempt or the additional damage from a flaming weapon.
Note: This is the same as the Ring the Golden Bell feat from Dragon 319, except that it uses melee weapons instead of unarmed attacks.
The Second Achievement of Swordsmanship
In your hands, even a blade of grass is a lethal weapon.
Prerequisites: The First Achievement of Swordsmanship, base attack bonus 10+, ??.
Benefit: Any object at least as large and heavy as a blade of grass deals 1d6 (20/x2) damage while you wield it. Damage type (slashing, bludgeoning, piercing) is determined by the object's general shape.
The Final Achievement of Swordsmanship
You can defeat your foes without drawing your blade.
Prerequisites: The Second Achievement of Swordsmanship, base attack bonus 15+, ??.
Benefit: Once per day, you may declare that you are using the final achievement of swordsmanship. For a duration equal to one minute, plus one minute per point of Wisdom bonus, you may make attack rolls as normal while holding a sheathed weapon for which you have the appropriate weapon focus feat, although you do not strike your opponents. Instead, keep track of how much damage your attacks would have inflicted on each enemy if they were normal attacks; at any time, you may will that many hitpoints of damage to occur to that enemy as a free action (this resets the count for that enemy to 0).
Opponents intuitively sense the danger they are in and may choose to surrender; opponents who lay down their weapons and cease hostilities may not be harmed by The Final Achievement of Swordsmanship, although resuming hostilities removes this protection. An opponent who successfully negotiates terms of surrender becomes permanently immune to the damage inflicted by your usage of The Final Achievement of Swordsmanship; however, if they knowingly break the terms of their surrender, they instantly suffer twice as much damage as you could have inflicted upon them during the battle.
Improved Deflect Arrows
Through intense focus and extreme speed, you can divert an astounding number of incoming projectiles.
Prerequisite: Deflect Arrows, base attack bonus 5+.
Benefit: You get a +1 dodge bonus against missile weapons. While you are fighting defensively or using Combat Expertise, this bonus increases to +2. During a total defense action, the bonus is +4.
Vortex Attack
You can generate a sudden swirl of wind that leaves opponents unable to retaliate.
Prerequisite: Wisdom 13, Dex 15, base attack bonus 6+.
Benefit: A number of times per day equal to 1 plus your Wisdom bonus, you may declare a Vortex Attack in place of a normal attack; this ranged touch attack targets any foe within 5 feet, plus 5 feet per point of Wisdom bonus. If it hits, it deals no damage but instead the target must make a Reflex save (DC = 10 + 1/2 character level + Wisdom bonus) or be dazed for one round. You may not use Vortex Attack more than once per round.
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