fuindordm
Adventurer
I think for a new group the most important thing is not to over-script the adventure.
Set up a simple scenario, imagine several ways they might respond to it, stat out a handful of enemies and allies, and then improvise the first session.
Make them tell you what they're going to do--and why they're doing it! This will help them visualize their character more clearly.
Let them joke around and socialize if they want. My wife was turned off from RPing partly because there were always people in the group that took it too seriously and tried too hard to keep the story moving when people were riffing off each other's comments and having fun exploring character quirks.
By the end of the first session, they probably won't have accomplished much, but you should have a much better idea of what they like.
All this advice is completely gender-neutral, but I hope it's useful.
Cheers,
Ben
Set up a simple scenario, imagine several ways they might respond to it, stat out a handful of enemies and allies, and then improvise the first session.
Make them tell you what they're going to do--and why they're doing it! This will help them visualize their character more clearly.
Let them joke around and socialize if they want. My wife was turned off from RPing partly because there were always people in the group that took it too seriously and tried too hard to keep the story moving when people were riffing off each other's comments and having fun exploring character quirks.
By the end of the first session, they probably won't have accomplished much, but you should have a much better idea of what they like.
All this advice is completely gender-neutral, but I hope it's useful.
Cheers,
Ben