Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]

DeGlove

First Post
Squandered :eek: ? I had been happy with the 2 6's I rolled on my last turning attempt (though, yes, if I'd been able to roll 2 6's and use a greater turning in that last room the battle would have been a lot easier)

It's not saying much about my clerical ability, having lost 3 charges in 2 sessions :( (which is likely to have increased after this week...)

I wonder if that may have had a different outcome if we got there sooner (i.e. book unopened).
 

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PieAndDragon

Duncan T
Decisions

Sam sipped ale from his tankard, listening to the others argue about the possibilities before them. The eight of them were gathered around a table in the Golden Griffon, a decent and bustling inn two streets from Mercenary' s Square. Two days had passed since they split the finds from the Tomb of Blood Everflowing, and some were growing nervous, wary of the Wardens of the Tarnished Ones and their agents.

The priest of Sun had found their first option of work, contacted yesterday by a superior from the Resplendent Temple of the Radiant One. A priest of Son in the distant barony of Aulbes, within Biavor to the east, had requested aid and Ra was adamant that they should make the several hundred mile journey for the unknown reward his temple promised.

Luckily, they had two other options. Curano La'San was a sage of Junnis, interested in sponsoring an expedition to the hold of the Dawn Rock clan in the Iron Hills. The dwarves were performing excavations and Curano was willing to pay five hundred gold pieces for a group to lend whatever aid they could. Their last option came from the Enjant Adventurer's Guild, brokering for a woman in Galehaven who had lost her uncle. Eight hundred gold was the offered amount to retrieve the body of the adventurer Kai Rifter, lost in caverns underneath Zelton Wood.

All three offers seemed good to Sam. His main aim was to live through the trials facing them, returning to his tribe rich enough to afford an entire herd of camels. If he got to see wonders of the world and travel dangerous lands, then all the more tales he would have for his grandchildren. Others could make the hard decisions, as his duty was to fight, not to talk for hours on end.

Burc was arguing at the moment, one of their three new recruits, a dwarf from the Iron Hills who had found the sage Curano and the opportunity to aid a dwarven settlement. Burc seemed typical of many of his race, an armoured fighter with axe at his side and shield on his back. He claimed to be a skilled tracker too, something they lacked among the veterans who survived.

Masym, their saviour of Fire, had found the second of their recruits, a cousin to the strange berserker who had fallen to undead in the Tomb. "Snarf" was the name the creature gave, his cat-like features hiding a greater cunning than the other refugee from the Beholder Lands. Sam suspected Snarf of fighting much like his cousin, preferring to use his claw over good solid steel. Only battle would show the worth of this one.

The last of the recruits was the quietest. Zorbaka had red eyes and other features belying an otherworldly heritage. He claimed to have fell sorceries at his disposal, although had demonstrated little power so far. For a magi, Zorbaka was unusually muscled, probably stronger than Sam and several others of the group. He spoke little, observing and listening, finding his place among them.

A vote had been called, with the majority supporting Ra in his wish to travel to Biavor. Two hours later, having tried to organise the journey, looking at maps, searching for mounts and provisions, some had changed their minds. Krunk was the most vocal, arguing against a two to three week journey, when Galehaven or the Iron Hills could be reached in a matter of days. The priest of Sun looked disappointed in his fellow adventurers as they chose to join the Enjant Adventurer's Guild and retrieve a dead man's body.

Five days later, Sam surveyed the caverns they now navigated. After they joined the guild, an uneventful trip up the Athlakat road had brought them to the isolated village of Galehaven. The seer Hrodel had told them what she knew of her uncle's resting place through her divinations. A lone adventurer, he had taken on more and more dangerous tasks after the death of his beloved wife. Hrodel's directions had taken them into Zelton Wood, to a little-used entranceway into the depths below.

She had told them of the lizard creatures who made their homes here, and the pungent smells Sam tried to avoid were identified as troglodyte odours, familiar to their dwarven tracker. Twisting corridors lead them to a cavern of rushing water and a powerful waterfall. Using rope for safety, and the wall-scaling talents of Snarf, all eight had managed an upside-down ladder, none falling to the dangerous waters below. A tunnel of stalagmites and stalactites followed by a vertical shaft brought them to a junction, where they now awaited as Burc searched for signs of passage among the rocks.

End of Session Two
 
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PieAndDragon

Duncan T
At this stage, the party are

Burc Bugrit, Dwarf Ranger 1 / Fighter 1 of Lundhek, Lawful Neutral
Derris De Marco, Half-elf Swashbuckler 2 of Biavor, Chaotic Good
Krunk of Redshore, Halforc Duskblade 2 from the Free Cities, Chaotic Neutral
Layla, Human Beguiler 2 of Biavor, Chaotic Good
Ra of Etrial, Human Cleric of Sun 2 of Aloreas, Lawful Good
Samson “Sam” Tisiphone, Human Fighter 2 of the Najas Desert, Chaotic Neutral
"Snarf", Razorclaw Shifter Barbarian 2 of the Beholder Lands, Chaotic Neutral
Zorbaka, Tiefling Warlock 1 from the Free Cities, Chaotic Evil
 

Deng

First Post
DeGlove said:
It's not saying much about my clerical ability, having lost 3 charges in 2 sessions :( (which is likely to have increased after this week...)

You haven't lost three charges. They've been found wanting in resilience and skill so have been forever banished from gazing upon the glorious face of Sun. ;)

I've also just realised that we forgot to buy another party wand of CLW :eek: so your prediction of losing more will probably come true :(
 

PieAndDragon

Duncan T
Twisting Caverns

Layla's mood was unusually good. She could forget about the deaths of family members and the debts owed to the temple of Earth. Her companions were becoming good friends, and growing more capable of protecting her. There were no signs of undead about, or other mindless creatures which her magic was weak against. Perhaps best of all, was the constant flow of entertainment her companions were providing in the twisting caverns.

At the rope bridge which had crossed through a cascading funnel of water, the warriors had sighed, unbuckled their armour and waddled across the slippery ropes. Where the rock passages continued on the other side, Sam donned his breastplate, Burc his chainmail and Ra his banded armour, while the other patiently waited. A few minutes later they found it had been in vain.

The layers of scree and loose rocks had not been as treacherous as first thought, and the rope ladder into the deep pit had proved little trouble when taken slowly. A carved stalagmite in the centre of the corridor had provided a brief scare, looking like some strange creature of the depths below before Burc took away it's decomposing eye, which had once belonged to a living creature. It was the slippery ledge beyond, not even a foot wide, which caused dismay in the heavily armoured members of the group.

Layla tried to conceal her smile as the dwarf, cleric and desert warrior began to remove their armour once more. Derris had no troubles with the water-drenched walkway, but then he was nimble as a cat and probably enjoyed any risks as well. This was no doubt the same chute of water they had encountered at the rope bridge, plunging down into the depths of the subterranean world below.

When Layla and her drenched companions were all across, she helped Sam into his sodden armour once again, hoping it was the last time that day. The others were mostly miserable, but she sang a melody under her breath, dancing in the damp footprints left by those up front. Snarf gave her a strange look, but then everything about the freak was different. He was unproven in battle as yet, though related somehow to their short-lived companion Bennin.

She heard Burc swear loudly in dwarven from the front of their expedition, and the groans of others when they too saw what lay beyond. The tunnel opened into a vast natural cavern, covered in stalactites above and filled with the roar of rushing water. A grove of giant mushrooms, bathed in white phosphorescent light, could be seen to the left, while a harsh indigo glow beckoned from the right-side of the cavern. In the distance, deep in the recesses of the cave, Layla could see the bright glow of a fire, surely sign of some intelligent life down here.

But these were not the cause of the dwarf's outburst. The stream from their tunnel tumbled down below, raining onto a cone of rubble fifty foot in height and forming into a pool at it's base. A gap one foot taller than Samson would need to be leapt from where they stood to the top of the cone. It didn't look like something a fully-armoured warrior should attempt. Luckily Derris and Snarf weren't heavily armoured, both making the jump look easy.

The noble threw up rope, which Krunk tied on before attempting the gap with long strides. A stumble at the last moment brought him up short and the knot came undone under his weight. Layla watched him drop out of sight and heard the following splash in the pool below. Only slightly hurt, the halforc crawled to the edge of the water by the time Layla had secured the rope with Zorbaka's aid. Her jump was no more successful, but at least Derris and Snarf were there to hold on.

The sound of javelins clattering from stone walls was the first she knew of the attack, trying to maintain her balance as she twisted to look at their assailants. In the dim light of the noble's lantern, she watched three reptilian forms charge down Krunk, the halforc lifting his wicked scythe in response. Derris shouted a war-cry and leapt down the slope with no fear for himself. At that moment Layla lost her footing among the rubble and Snarf lost his grip on her rope, sending her head over heels into the water below.

Icy cold washed over her, but the water was shallow here, allowing her to drag herself from the pool just before a bouncing dwarf came crashing down beside her, drenching her yet again that day. Vibrant chanting to Sun from above was followed by a light thrown among the attacking lizardlike humanoids. It also showed the battle turning, as the noble joined the halforc, with Samson and Snarf descending the mound close behind and the tiefling a little above them.

In the cleric's light, the features of their foes were clearer. They wore no armour and few adornments, bearing only crude javelins as weapons. Up close they fought with claws and teeth, attacking with feral ferocity. One used a bluish tentacle to attack, a thing longer than a human was tall and not of natural origin. At that moment Layla could smell them too, retching at the stench they produced, trying to keep to her feet as her eyes watered. Without thought her magic welled up from within her, channeled through moving lips and lulling her foes to slumber.

But her foes were strong-willed, resisting her enchantment and battling on. Krunk’s scythe pierced one’s skull, spraying blood and brains in a wide arc over the combatants, with the last pair soon surrounded as dwarf, nomad and the berserker joined the fray. Bolts of eldritch energy burst from the warlock's hands, arcing down from where Zorbaka stood, narrowly missing the desperate reptilians. Their lives were ended shortly thereafter, brought down by scythe and rapier, longsword, waraxe and bloodied greatsword.

Layla had been happier up by the rope bridge, where water was their only foe. There were signs of more of these creatures, ferocious and noxious foes who carried little wealth and bore strange mutations. She and Krunk both recognised the tentacle, likely taken from a creature known as a displacer beast, not easy foes to take down. Layla gave a quick prayer to Moon, not wanting to join Kai Rifter as a body among the dark depths.
 
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DeGlove

First Post
I wonder how much a magic item of infinite charges of clw would cost to get made (or a large number of uses/day. At will would be nice, but spell trigger would do). I'm sure that I'm not reading the SRD correctly, it seems relatively cheap.

I have to admit that adventure was a lot more enjoyable than it promised to be, [sblock]due to everyone working so well together, I was sure it'd end up as a tpk ;) - though a little bit of luck helped, as always[/sblock] :lol:
 
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PieAndDragon

Duncan T
Cavern Combat

Troglodytes. Burc knew of these creatures, vermin to many a dwarf settlement in the hills and mountains of his homeland. Primitive at best, they were only dangerous due to overwhelming stench they exuded and the strange beasts they served or formed alliances alongside. Granted the duty of point alongside Snarf, the dwarf stared into the darkness and tried to find any more of their foes. The humans could only see as far as the lantern lit, with the halfelf and berserker able to make out things nearly double as far. Burc, the tiefling and halforc were gifted with darksight, able to deal with the eternal night below for a short distance.

Marching past the giant mushrooms which cast disturbing shadows from the noble's lantern, Burc lead his fellow adventurers toward the bonfire at the far end of the cavern. They paused to ponder a six foot wide disc of black stone on the cavern floor, before continuing toward the fire, having found no use for it. Gazes looked upward at a large stalactite almost twenty feet above the ground, carved into the shape of a gaping maw. Krunk thought it looked like something called an ethereal marauder, a foe Burc knew nothing of. Derris and Snarf told them of a hut and a stone throne at the edge of their vision on the group's left, but their path did not deviate from the fire ahead.

At the sight of nearly two dozen troglodytes working in the firelight, Burc and his companions paused, retreating slowly back out of sight and sound. The reptilian creatures had been loading a wagon drawn by two giant lizards, chanting some sort of song as they went about their tasks. A passageway beyond lead out of the cavern, probably where the creatures intended to go. Having managed to go unseen and unheard by the troglodytes, Burc was glad when his fellow adventurers saw sense and headed to investigate the throne of stone.

The dwarf considered his companions carefully. He had yet to see their mettle tested, but they appeared fairly competent, with minimal infighting and little complaining. Burc had left his home in the Iron Hills, seeking allies and resources to make his clan strong once more. Barely a score of his family lived, whittled down by the constant wars with the Yeteker Empire and creatures seeking refuge from the expanding Beholder Lands. Most of his adult years had been spent patrolling the edge of Kinsblood Rift, a haunted chasm cursed by the ancient feud between four dwarven brothers. So to be underground and fighting troglodytes held little fear for him.

The throne of black stone stood fifteen feet off the ground, carved into the back of the cavern and sparkling with several gemstones. Snarf carefully started climbed to the throne, hoping to pry free the gems. However, Burc was more interested in the decaying octopoid head placed on a stake near the base of the throne. No one was quite sure what it belonged too, but Krunk discovered something magical covering the eyes, and further investigation yielded a pair of goggles. Burc collected the decaying eyes of the dead creature, taking his grisly tally to three. Some of his companion gave him strange glance as he did so.

Bats exploded from the top of the throne, swarming around the berserker and forcing him to leap to the cavern floor. Burc and the several others rushed to his aid, but found swords and axes of little use against the thousands of little creatures. Their vicious bites left running wounds more painful than deadly. Bolts of eldritch energy from Zorbaka and blasts of fire from the halforc dispersed the multitude of flying pests, leaving wounds on Burc and several others for the priest’s healing magics to deal with.

A few minutes later, having stripped the throne of six moonstones, the unnamed adventuring party approached a strange sight to find in an underground cavern. A wooden hut on stilts sat in a shallow pool, covered in what Burc thought to be lamp oil and reachable by a wooden ramp. As they pondered why such a thing was in an underground cavern, a flaming torch was thrown from the other side, lighting the roof and illuminating much of the cavern. Two troglodytes came out of hiding, shouting insults in draconic followed by a thrown spear from one and spellcasting from the other.

The first of their foes wore the crude hide from a subterranean creature and wielded an axe fused to its arm. Burc ran to meet his foe alongside Snarf and Sam. It stood before their onslaught, howling words only the halforc understood, fighting ferociously until felled by several blows from the warriors surrounding it. The dwarf saw the other troglodyte, most likely a shaman, send Derris fleeing into the cavern under a fell enchantment. Then his companions surrounded it too, it’s crude dagger of little use against skilled combatants. Krunk had forced his way into the hut, ignoring the heat of the fire to drag clear a large oak coffin.

Their respite lasted only seconds, disturbed by the war-cries of more savage reptile warriors. Seven rushed from the darkness just as the noble returned, lead by growling troglodyte with some lizard’s horn grafted to its head. Snarf charged forward to meet them as Berc formed a fighting wall alongside the nomad, halforc and priest. The noble joined them, slightly out of breath, with warlock and enchantress working their magic in safety behind them.

Two fell into a slumber from Layla’s spell, and the rest of their foes chased Snarf as he retreated to the wall. Met by determined and prepared warriors, troglodytes fared badly, claws and teeth overcome by steel and armour. With their last foe fallen, they made sure the lizards stayed dead and set about finding what valuables they could, watching the darkness for the rest of the troglodyte clan to come for them.
 
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PieAndDragon

Duncan T
A Lizard's Blade

Krunk watched as the lid was pried from the wooden coffin, releasing the stench of decay and death. The burning hut gave off enough light for all to see with the need of the noble’s lantern, and Krunk hoped nothing of value had been left inside. A cursory search was all he had time for during the battle with the troglodytes. The bodies of the lizard-warriors were strewn around the cavern floor, none of his companions interested enough to see to the corpses.

The remains of what could be Kai Rifter were a mess, torn apart by some sort of blast when he died. The troglodytes had tucked his pack under the corpse’s head, serving as some a very valuable pillow. Although they had no intention of pilfering Kai’s possessions, Layla checked the contents quickly, finding potions and miscellaneous gear. Thorough searches of the troglodytes turned up little more of value, beyond the well-crafted axe grafted to one, a symbol to Bagyk found on the shaman and a decayed hand imprinted with the draconic rune for key.

A quick discussion ensued about what path to take next. A few wanted to continue the search of the cavern, but the majority were for dragging the coffin back to the surface before more troglodytes came their way. Their main argument was over how to carry Kai’s corpse. Krunk had dragged the body from the coffin and tried to carry it independently, but when a leg separated from the torso, it was decided that the coffin would be a better idea.

A few seconds warning was all they had before another wave of troglodytes descended upon them. A massive javelin flew well over their heads, almost nine feet in length and with great power behind it. In the light of the still-crackling hut, Krunk made out a war-machine mounted on the back of two troglodytes down on all-fours. Another troglodyte stood behind, loading a new bolt into the contraption. These warriors were led another troglodyte with a grafted scimitar, screaming obscenities as he lead his brethren to battle.

Krunk and his companions formed another fighting line, nomad, priest, berserker, noble and tracker holding still alongside the halforc, guarding the enchantress and warlock who readied in support behind them. Another bolt from the machine bounced from the bare rock floor, as the troglodytes paused and released an ineffective volley of javelins into the wall. Krunk steeled himself against the stench as their enemy closed, aware of chanting from Layla and thankful for her magics as the bolt-loader and a machine-bearer dropped into a deep slumber.

The fray with the noxious lizards proved brief once more, as the line met their foes in ones and twos. Krunk swept his scythe under the raised scimitar of his foe, impaling three feet of steel through its chest, kicking the corpse free to see what foes remained. Sam and the dwarf had dealt with another grafted lizard, this one with the claw of some large animal and the rest of the troglodytes had also fallen after a short brutal skirmish.
The war-machine had been borne away by it’s bearers, managing to shake off the slumber before slipping away into the darkness.

Another hurried conversation ensued, as Zorbaka estimated only a third of their foes remained at the wagon gathering. Although Ra was out of healing magic, Krunk bereft of battle magic and Layla with no enchantments remaining to lull their foes, it was argued that they could rest once the last of the troglodytes were driven way. The alternative was a gruelling flight with the heavy coffin back up through water-filled chasms and tunnels. There was no dissent as they made ready to destroy the remnants of their troglodyte foes, making their way back toward the fire of the lizard clan.

Krunk felt a small amount of sympathy for their foes, battling in their cavernous home. But all his companions had wanted was the body of a fallen adventurer, and they had started none of the violence in the depths. His thoughts were cut short as Derris and Snarf warned of more foes moving toward them. The last of the troglodytes were coming for them, meeting in the open area where their numbers could count for more. Two troglodytes lead the large lizards from the wagons, freed from their harnesses in ready for battle.

The halforc felt a surge of battle-lust wash over him, as the troglodytes moved to flank their line of battle. A bolt from the war-machine flew well over Krunk’s head, proving as accurate as ever. He readied his scimitar as the enemy closed, for the weapon bore some magic and he hoped it would be enough to see him through the next few minutes. A volley of javelins was followed by lizards and troglodytes, all intent on bringing down the invaders who brought death to their clan.

A surge of crackling energy ran down Krunk’s new blade as it tore through hardened skin and into the softer flesh below. The troglodyte shuddered and fell still, as a back blast almost drove the halforc to his knees. The scimitar bore some fell enchantment which punished wielder and target alike. As he turned to his next foe, he heard a scream and saw Snarf fall to the ground from a lizard’s bite, blood pouring from a gaping wound to the chest. The battle line retreated, joined by the warlock as they fighting grew intense.

Another foe fell to his crackling blade, and a lizard lay dead before Burc and the nomad as they set about more troglodytes. Derris and Ra stood over their fallen companion as Layla fired sporadic shots into the fray. Steel arms and armour proved greater than claws and teeth once more, the lizards dying on swords and spear, mace and axe. The troglodytes bearing the war-machine fell last, cut down by Burc, Derris, Krunk and the nomad. Only one escaped, fleeing back toward the field of giant mushrooms where the adventurers were unlikely to pursue.

They had proved victorious, and now the spoils of battle lay undefended and ready to plunder.
 
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PieAndDragon

Duncan T
Spider Powers

These kind of surroundings suited Zorbaka, with the stench of death and troglodyte musk complementing the jagged cave surfaces and deafening echoes from the waterfall. The tiefling helped rummage through the possessions and goods loaded onto the troglodyte’s lair, wanting to make sure he got his share of the haul. Layla reckoned on a good price for everything at the markets, but wasn’t so sure on the value of a stirge in a cage. For some reason Krunk had been entrusted with the gemstones and the powers of the magical bag were as yet unknown.

Now that the expedition had turned profitable, the adventurers turned the area to their needs, ready to rest well into the next day. As Zorbaka searched for the most comfortable spot, he was overwhelmed by the smells of troglodytes, as more leapt from the concealment of the cave walls. One had antennae jutting from its head, another gift from whatever master watched over them. The battle was swift and bloody, four troglodytes proving no match for the well-armed warriors, even ones tired from a day’s battles.

Hoping for no more interruptions, Zorbaka was soon back to his makeshift resting place, deep into another slumber. His sleep was filled with vivid dreams and nightmares, visions of death and misery, blood-soaked demons, horror filled nights, reminders of his fiendish heritage and tests from the powers which granted his magics. Toward the end of his slumber black spiders featured in abundance, with a bite from a red-eyed monstrous specimen jerking him awake, breathing in ragged gasps and terrified. On the top of his right arm he found a jagged bite mark, oozing blood and pus, a gift from unknown beings.

Apart from dreams, nothing troubled the warlock and his companions for what he reckoned to be a whole surface day. All were well-rested, except the nomad, who suffered nightmares and talked of deserts and towers of black stone in his sleep. All of them took what they could carry of the troglodytes baggage, leaving little of value for scavengers and other looters. Fully loaded, they went to explore the last sections of the cavern.

Zorbaka felt new magics within his being, his fingers and toes coated in an arcane substance, giving him purchase on any surface he touched. His attempts to scale the cavern walls met with total success, his new powers allowing the warlock to hang from the roof of the cave with no difficulty. At the urging of his fellow adventurers, Zorbaka climbed to the giant maw-shaped stalactite hanging from the roof, scouring it for anything of interest.

A shimmering light deep in the maw ended at a magical portal, opened without difficulty by the withered hand take from a troglodyte. The chambers beyond were far larger than the stalactite which housed it, the walls made of a gelatinous substance which seemed almost alive. Wreckage lay strewn about the area, once furniture and parts of a laboratory. The tiefling’s magical senses picked out magic among the debris and he set about a search. From nowhere three tall female elves appeared, offering sustenance, but Zorbaka knew them for the apparitions they were, and continued to ransack the abandoned chambers.
Returning to his waiting companions, he handed over the treasures from above, including a magical mummified hand, several spell pages, a spell scroll and exotic lab equipment. The investigation of the violet light was less rewarding, finding pools of purplish liquid covered in a film of organic material. A thing moved deep below the surface, but none were desperate to take a longer or closer look. With all other areas explored, they moved to investigate the field of giant mushrooms.

The dwarf discovered tracks of an insectoid creature, searching where troglodytes had attacked Krunk on entry to the cavern The bodies had been dragged into the area of mushrooms, where the others now intended to pursue it. Zorbaka volunteered to stay and guard the mass of baggage, not wanting to face more dangerous beasts than necessary. Sam stayed with him, no doubt to guard the treasures more than the tiefling. He watched as Snarf hacked at a mushroom, only to quickly grow bored and follow the rest into the underground forest.

After a few minutes, Zorbaka and his nomad companion heard the cries of battle as the others found what they sought, followed by a shout of victory from Burc. Moments later they had troubles of their own, as the warlock felt malign magics crushing him. His vision was plunged into darkness and a second assault tried to blast his senses. Sam groaned nearby and Zorbaka sent eldritch blasts blindly in return, dropping to the ground at the sound of arrows whistling nearby. Only when others came crashing from the mushrooms did the attack end, their phantom foe fleeing into the cavern.

The darkness did not abate, and the tiefling was left blinded. Magic could possibly lift the affliction, but the priest was not high enough in the favour of his blinding patron to manage such powerful spells. Zorbaka was of no help as heavy bundles and a coffin were carried through twisting tunnels and watery crossings to the surface. Darkness was to be his constant companion for a while longer.
 

PieAndDragon

Duncan T
Spoils of Adventure

Snarf sniffed the air around, glad to have retuned to the forested surface. The many-eyed masters of his past had often kept his kind below-ground, yearning for the feel of wind on their faces, and sun on their backs. Unlike his pack-mate Bennin, the berserker had survived his journey with this group of disparate travellers. Something bound the inner core of this pack, a shared experience that Sam, Krunk, Layla, Derris and Ra had yet to relate. It bothered Snarf little, as the business of others was theirs alone.

The female’s mule was gone, dragged off by woodland predators and leaving a cart behind. Loading the coffin and much of their treasures into the contraption, Snarf rotated with Krunk, Sam and Burc to pull it along. The warlock was of little use during the three-day trek back to Galehaven, having lost his sight to a curse in the depths. There was a bad scent about him too, though Snarf was unsure what it was.

During the nights the nomad kept crying out, wracked by visions in his sleep. Desert sands, black obelisks and the unliving all featured, maybe a part of another curse. Most were satisfied with their work of recent days, the slaughter of a troglodyte clan, rescue of an adventurers corpse and spoils from below all a part of this line of work. Snarf’s only ambitions were to survive, and never let the agents of the many-eyed masters return him to his slavery.

They returned the body of the human to his settlement, rewarded in gold by the ruling council in addition to the agreed bounty from the human female Hrodel. After a ceremony for the body, lead by Ra, she offered further reward in the form of seer magics, to be of aid in future endeavours. With little reason to stay more than a night, Snarf was glad to leave after Derris secured mules and a wagon to take their spoils back to Junnis.

Four days later, the treasures from below had been sold in the city, the gold shared between them and Snarf was free to experience the pleasure offered in the Jewel of the Inner Sea. A few of his kind still lingered here, staying in the shadows and living off the scraps. None were willing to live the life Snarf chose, choosing to endure when instead they could prosper.

The money of his surface-companions was spent on weapons and toughened armour, enchantments and city pleasures. Layla had lured a rat to serve as a magical servitor, attuned to her senses and bound by her enchantments. The hardest decision facing them was naming themselves. The Enjant Adventurer’s Guild were setting writing down for them, and needed a way to identify Snarf and his pack. So far their drunken musings had resulted in little of use, but the berserker was content for now. He spared no thought of things to come, living for the present day in all its glory and horror.

End of Session Three
 

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