D&D 5E Keep on the Borderlands - OOC (Filled UP)


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TallIan

Explorer
I'm going to be away on vacation for the next 11 days with very limited access to emails. So don't wait for me to post and have my character do whatever goes with the group.
 

JustinCase

the magical equivalent to the number zero
Apologies for my extended absence. My daughter was born 2 weeks ago, and I severely underestimated the time she would occupy. I'll get back into this game ASAP!
 

OOC: True, but it seems chases area bit to involved for pbp. So we will just go back to a regular combat.

I think it was more that the Giant lacked a decent head start, and that I had picked a perfect form for chasing it down. (I picked the dire wolf for speed, to reach the scene quickly.)
 

EarlyBird

Explorer
Also true, but again you didn't see where the giant went when it first ran off. Probably the same effect in a city with a crowd of people about and numerous side alleys to go down.

So to keep a true account of where everyone is (as it seems you wished to do here), is what is to much for pbp. Especially when you could move a few feet - make a perception check - and then go off in a different direction - and maybe change directions again before your Dash movement was used up. Too much for a simple chase and using the rolls/actions to narrate what happens.
 

Radaceus

Adventurer
I was fine with the chase, i get it, because i use the same situation in my 5E games, and it went similarly the first time i used a chase scene, it was very foreign to my players who play in grid format with miniatures.

there is the argument that the creatures reduced speed allowed us to catch up, there is also the argument for Plant Growth 'becoming thick and overgrown' causing visibility issues ( i did not point this out before because it comes down to DM ruling, but had it been me i would have said visibility was heavily obscured at +50', and partially obscured at 20' ), the party were able to move through the Plant Growth, but it still obstructs their visibility ( the pants move around them allowing the normal speed). And the fact that chase scenes assume some juke and jive going on (DC contest) allowing the chased to elude the pursuer, this concept took my grid and miniature gang a few attempts to accept. I played it out in melee format the first time, because our monk was crying foul ('no way it can evade me with my step of wind!'). and he failed a Dice contest, the prey elude him as he overshot /took a wrong turn/had to double back...etc etc.
 

EarlyBird

Explorer
Right I think chase should be thought of more as a skill challenge but when they start using combat actions (Dash) and allowing spellcasting it does get a bit confusing as to what a chase really is (Combat or Non). Maybe it needs more than a page or two of explanation haha.

In pbp there are to many other factors even if you treat it as a non combat - complications (that are suppose to be rolled for the next character in line) is just one thing. And it not having a good way to tell when it was over. Without a map who knows if the pursers really can catch up. So I figure like a skill challenge you get thee success before three failures and you did it.
 

Radaceus

Adventurer
ah. the complications do force us as players to strictly adhere to turn order...
something I notice to be elusive itself...it's as if initiative order is it's own chase scene around here ;)
 

EarlyBird

Explorer
Group 2: About to advance the round just need to make a few saves and answer a few questions.

10 dmg force
11 dmg necrotic
12 dmg bite
STR save DC:13 [roll0]
DEX save DC:?? [roll1]
9 dmg force
7 or 4 fire dmg

Sorry about the resistance I thought it was 1 minute no concentration - will change to hex

And the giant did take dmg and Everan will notice it isn't wounded when he reaches it - I'll put that in the IC

Thanks for the HP update on Ungar - I normally quote the last cpmbat post to move it up. Bt can't see the dmg rolls from before.
 

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