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<blockquote data-quote="Razjah" data-source="post: 6589436" data-attributes="member: 98806"><p>I don't like fudging, I think it takes something away from the game. If a GM fudges hit points, target numbers, modifiers, or other things- it takes away the player's agency. FATE's aspects and fate points allow players to modify their roles, if a GM lowers the number after a player spent the fate point- it negates that player's choice. Now the player spent a resource to exert narrative control for nothing.</p><p></p><p>I think fudging is cheating. It may be sugar coated so we feel better, but it is cheating. I think adding HP to a monster mid-fight is cheating. As a GM it is easy to say "I wanted this to be a challenging fight" when PCs are rolling over their enemies. But, we don't engage in even fights! People use weapons, numbers, tactics, and anything we can to not have a fair fight. Fair fights mean your side is equally likely to lose or get hurt. Even chimpanzees don't attack another troupe of chimps without 3:1 numbers. </p><p></p><p>Think of this from a player's perspective: the players utilized strategy and excellent combat preparation to improve their chances of a success; by adding HP to the monster not only are you negating their efforts- you are denying them the ability to feel successful. Most players know the approximate average combat rounds for games. If a game has an average encounter last 5 rounds the PCs wreck their enemy in 2, that is amazing! Adding hp to extend the fight is not only cheating, it is deny the players (your friends most likely) a moment of triumph and glory. For what? You <em>know</em> that you added hp so you don't feel like you gave them a good fight.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6589436, member: 98806"] I don't like fudging, I think it takes something away from the game. If a GM fudges hit points, target numbers, modifiers, or other things- it takes away the player's agency. FATE's aspects and fate points allow players to modify their roles, if a GM lowers the number after a player spent the fate point- it negates that player's choice. Now the player spent a resource to exert narrative control for nothing. I think fudging is cheating. It may be sugar coated so we feel better, but it is cheating. I think adding HP to a monster mid-fight is cheating. As a GM it is easy to say "I wanted this to be a challenging fight" when PCs are rolling over their enemies. But, we don't engage in even fights! People use weapons, numbers, tactics, and anything we can to not have a fair fight. Fair fights mean your side is equally likely to lose or get hurt. Even chimpanzees don't attack another troupe of chimps without 3:1 numbers. Think of this from a player's perspective: the players utilized strategy and excellent combat preparation to improve their chances of a success; by adding HP to the monster not only are you negating their efforts- you are denying them the ability to feel successful. Most players know the approximate average combat rounds for games. If a game has an average encounter last 5 rounds the PCs wreck their enemy in 2, that is amazing! Adding hp to extend the fight is not only cheating, it is deny the players (your friends most likely) a moment of triumph and glory. For what? You [I]know[/I] that you added hp so you don't feel like you gave them a good fight. [/QUOTE]
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