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<blockquote data-quote="Greenfield" data-source="post: 6593873" data-attributes="member: 6669384"><p>I've had times when I came up with a monster, a rule, an item or some trick that the players couldn't figure out, and I've had players flat out demand an explanation, at the table, with the implication that I must be cheating somehow.</p><p></p><p>My answer is always the same: "There are things that I know, as DM, that your character doesn't. I assure you that this is legal, and there's a good reason for it working the way it is. If I explained it would ruin things, so you'll just have to trust me. I may explain later, I might not."</p><p></p><p>As a DM I don't have any obligation to explain or justify my adventure, and in fact owe it to the players *not* to ruin things by giving the story away.</p><p></p><p>As for PC death: If you can't lose, winning doesn't mean anything.</p><p></p><p>I've said that as a player, I've said it as a DM, and I mean it every time.</p><p></p><p>One of my gripes with the "railroad" game is that the outcome is predetermined, and that may require certain characters to survive at least until key, high dram scenes. Others may be fated to die in equally high drama. (This latter is far less common, but really stinks.) Winning and/or losing are outside of the players' grasp and control. No thrill for pulling off an unlikely victory.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6593873, member: 6669384"] I've had times when I came up with a monster, a rule, an item or some trick that the players couldn't figure out, and I've had players flat out demand an explanation, at the table, with the implication that I must be cheating somehow. My answer is always the same: "There are things that I know, as DM, that your character doesn't. I assure you that this is legal, and there's a good reason for it working the way it is. If I explained it would ruin things, so you'll just have to trust me. I may explain later, I might not." As a DM I don't have any obligation to explain or justify my adventure, and in fact owe it to the players *not* to ruin things by giving the story away. As for PC death: If you can't lose, winning doesn't mean anything. I've said that as a player, I've said it as a DM, and I mean it every time. One of my gripes with the "railroad" game is that the outcome is predetermined, and that may require certain characters to survive at least until key, high dram scenes. Others may be fated to die in equally high drama. (This latter is far less common, but really stinks.) Winning and/or losing are outside of the players' grasp and control. No thrill for pulling off an unlikely victory. [/QUOTE]
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