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<blockquote data-quote="pemerton" data-source="post: 6597054" data-attributes="member: 42582"><p>Everyone at my table - including me, the GM - rolls their dice in front of everyone else. But this has nothing to do with "grim and gritty" - we are playing 4e, which is not a particularly grim or gritty system.</p><p></p><p>There is no connection between "not fudging" and "grim and gritty" or "failure = death/TPK". For instance, in 4e (as in 5e) being dropped to zero hp can result in being knocked unconscious rather than being dead.</p><p></p><p>Not really, no.</p><p></p><p>Gygax's DMG talks about the GM ignoring dice rolls used to introduce fictional content (like wandering monster rolls, or rolls to discover secret dungeon levels) in order to keep the game interesting (pp 9, 110), or to interpret death from hit point loss as something other than PC death (eg blinding, maiming etc: p 110). But he actively states that the GM should not "allow the party to kill [monsters] easily or escape unnaturally, for that goes contrary to the major precepts of the game" (p 9).</p><p></p><p>There's a huge difference. If reinforcements turn up, or enemies surrender, that is transparent to the players. In some versions of the game (eg AD&D 1st ed) it might affect XP earned. In 4e, reinforcements change the encounter level and hence change the way it interacts with the milestone system.</p><p></p><p>Whereas fudging hit points is secret, and bypasses all those other mechanisms that relate encounter design to PC progression.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6597054, member: 42582"] Everyone at my table - including me, the GM - rolls their dice in front of everyone else. But this has nothing to do with "grim and gritty" - we are playing 4e, which is not a particularly grim or gritty system. There is no connection between "not fudging" and "grim and gritty" or "failure = death/TPK". For instance, in 4e (as in 5e) being dropped to zero hp can result in being knocked unconscious rather than being dead. Not really, no. Gygax's DMG talks about the GM ignoring dice rolls used to introduce fictional content (like wandering monster rolls, or rolls to discover secret dungeon levels) in order to keep the game interesting (pp 9, 110), or to interpret death from hit point loss as something other than PC death (eg blinding, maiming etc: p 110). But he actively states that the GM should not "allow the party to kill [monsters] easily or escape unnaturally, for that goes contrary to the major precepts of the game" (p 9). There's a huge difference. If reinforcements turn up, or enemies surrender, that is transparent to the players. In some versions of the game (eg AD&D 1st ed) it might affect XP earned. In 4e, reinforcements change the encounter level and hence change the way it interacts with the milestone system. Whereas fudging hit points is secret, and bypasses all those other mechanisms that relate encounter design to PC progression. [/QUOTE]
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