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<blockquote data-quote="Greenfield" data-source="post: 6599447" data-attributes="member: 6669384"><p>I had a DM in a superhero game who came up with a team-mind thing that, according to him, was so smart that it/they could foresee any plan, and were always prepared to counter it. There was literally no way to win against it.</p><p></p><p>He was a bit surprised when people started avoiding his monster and looking for other things to do, and eventually started avoiding his game.</p><p></p><p>I've often said that if you can't lose, winning doesn't mean anything. There's a twisted corollary to that: If you can't win, playing the game may not mean anything.</p><p></p><p>That's the risk you take when you fudge: </p><p> If you fudge in favor of the players, you may take away the achievement of victory. </p><p> If you fudge against the players, you may take away the hope for victory. </p><p></p><p>Either way, no cookie for the players.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6599447, member: 6669384"] I had a DM in a superhero game who came up with a team-mind thing that, according to him, was so smart that it/they could foresee any plan, and were always prepared to counter it. There was literally no way to win against it. He was a bit surprised when people started avoiding his monster and looking for other things to do, and eventually started avoiding his game. I've often said that if you can't lose, winning doesn't mean anything. There's a twisted corollary to that: If you can't win, playing the game may not mean anything. That's the risk you take when you fudge: If you fudge in favor of the players, you may take away the achievement of victory. If you fudge against the players, you may take away the hope for victory. Either way, no cookie for the players. [/QUOTE]
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