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<blockquote data-quote="RobbieAB" data-source="post: 6614608" data-attributes="member: 6794743"><p>My take on fudging is it needs to be careful, but sometimes it is a good thing.</p><p></p><p>I played with a DM who was very much a "let the dice fall as they will" type of DM. There was a player in the group who rarely got through a session without getting killed. This was very low level, so having his characters raised was not an option. Eventually this player managed to have a character survive three sessions, which was an achievement for the player, and he was getting attached to the character. Fourth session comes along, starts with what should have been an easy fight. First round of attacks: This players character takes a critical hit (two 20s in a row!), dealing nearly max damage. Second round of attacks: Same again happens. Third round: Same again, and one dead character. We lost the player.</p><p></p><p>My take would have been: second round, ignore the critical - standard hit, third round, ignore the critical - standard hit. Fudging hits to misses every fight to keep the character alive would be bad, but sometimes the one in a million hits. If it hits the wrong person (everyone else at the table was fairly good at keeping characters alive, so wouldn't have been so demoralised) sometimes it's better to reduce it to "normal bad luck".</p></blockquote><p></p>
[QUOTE="RobbieAB, post: 6614608, member: 6794743"] My take on fudging is it needs to be careful, but sometimes it is a good thing. I played with a DM who was very much a "let the dice fall as they will" type of DM. There was a player in the group who rarely got through a session without getting killed. This was very low level, so having his characters raised was not an option. Eventually this player managed to have a character survive three sessions, which was an achievement for the player, and he was getting attached to the character. Fourth session comes along, starts with what should have been an easy fight. First round of attacks: This players character takes a critical hit (two 20s in a row!), dealing nearly max damage. Second round of attacks: Same again happens. Third round: Same again, and one dead character. We lost the player. My take would have been: second round, ignore the critical - standard hit, third round, ignore the critical - standard hit. Fudging hits to misses every fight to keep the character alive would be bad, but sometimes the one in a million hits. If it hits the wrong person (everyone else at the table was fairly good at keeping characters alive, so wouldn't have been so demoralised) sometimes it's better to reduce it to "normal bad luck". [/QUOTE]
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