OMG YES!Look up "psychotic kleptomaniac" in the dictionary. You'll see a picture of a kender right next to it. It's the defining feature of the race.
OMG YES!Look up "psychotic kleptomaniac" in the dictionary. You'll see a picture of a kender right next to it. It's the defining feature of the race.
my problem is that you shouldn't have game destroying advice...I've played a kender in Dragonlance. Yes the advice is game-destroying. But.... you don't have to follow the advice.
You don't have to let players play a character like that and say "I'm just following the instructions."
I've seen both... I can list people who play messed up game recking characters with or without kenders... but I have also seen good role-players who never before or sense made these types of monster characters...who thought it was just good RP to follow bad advice.Players that do that; will tend to play a destructive character no matter what, and are leaping on this as a justification. Players that don't want to ruin others fun, will find a reason for their kender -not- to be like this.
I love tasselhoff, and still to this day would reread any story with him in it and love it... but he doesn't work as a PC...I like kender. The mechanics are cool. In the books their personality works; but note how over time, Tasslehoff tended to steal from his friends, and even those who they were dealing with, less. He bonded with Flint; he wanted to impress Flint.
You don't, but then you aren't playing a Kender properly. I think the entire point of Kender were that they were kleptomaniacs with no sense of property or ownership.I've played a kender in Dragonlance. Yes the advice is game-destroying. But.... you don't have to follow the advice.
I could not find a way to justify being a kender who didn't steal constantly. So, I never chose to play a Kender and I hate them.Players that do that; will tend to play a destructive character no matter what, and are leaping on this as a justification. Players that don't want to ruin others fun, will find a reason for their kender -not- to be like this.
He started stealing from them less mainly for the same reasons that it isn't a good idea to do it in a RPG either, which is that it gets annoying and frustrating after the first couple of times.I like kender. The mechanics are cool. In the books their personality works; but note how over time, Tasslehoff tended to steal from his friends, and even those who they were dealing with, less. He bonded with Flint; he wanted to impress Flint.
You don't, but then you aren't playing a Kender properly. I think the entire point of Kender were that they were kleptomaniacs with no sense of property or ownership.
Who did what now?That's why in 3.x they started getting maximum HP per die; and why majority of GMs I knew from earlier editions had already been houseruling this.