Priest_Sidran
First Post
I have added a few key traits myself, and a few minor traits
Key
Perception: Both a characters ability to notice, hear, see, smell, taste, and a connection to a characters spirit (everyone and anyone in my world can learn a spell, based off of this and their Repertoire (based off of wisdom).
Appeal: Physical beauty of a character, replaces skill use for a few core skills and serves as the key skill for Seduction (Apl)
Secondary
Luck: Rather obvious, though this is taken from Green Ronin's Advanced Players Guide Luck based off of wisdom (gets synergy)
Faith: My own write, from World of Darkness, Vampire tM: Inquisition inspiration. Takes the old roll d% for divine intervention. The characters faith can produce effects (based off a DC check vs their actual faith. Faith based off of Charisma
Reputation: While my own write, this comes from Wheel of Time and many others. Based off of Charisma
I also added in exceptional abilities (I.E. Exceptional Charisma 18 (83) Etc.
Key
Perception: Both a characters ability to notice, hear, see, smell, taste, and a connection to a characters spirit (everyone and anyone in my world can learn a spell, based off of this and their Repertoire (based off of wisdom).
Appeal: Physical beauty of a character, replaces skill use for a few core skills and serves as the key skill for Seduction (Apl)
Secondary
Luck: Rather obvious, though this is taken from Green Ronin's Advanced Players Guide Luck based off of wisdom (gets synergy)
Faith: My own write, from World of Darkness, Vampire tM: Inquisition inspiration. Takes the old roll d% for divine intervention. The characters faith can produce effects (based off a DC check vs their actual faith. Faith based off of Charisma
Reputation: While my own write, this comes from Wheel of Time and many others. Based off of Charisma
I also added in exceptional abilities (I.E. Exceptional Charisma 18 (83) Etc.