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<blockquote data-quote="DEFCON 1" data-source="post: 1862505" data-attributes="member: 7006"><p>OOC: DarkMaster (and everyone), the noise in the stables was a situation where you could make your own rolls to determine specificity in what I wrote out generally for everyone. I wrote out some basic info regarding the noise inside that everyone around the barn could hear, but it was only after Lynx made a specific attempt to Listen (and got a high enough roll) that I then gave him a Sense Motive check (which he succeeded at). Thus he got more specific information and was able to deduce what the noises inside actually were. Had he failed the Listen check, or had the Sense Motive check been less successful, less information about the noise inside would have been given.</p><p></p><p>As one who often feels when playing D&D that my DMs never use Skills enough, I'm trying to make much of the info you get come off of skill checks. Thus, I'll be giving you folks some general info from invisible spot and listen checks, but if you want more specific info and details, you'll need to say what you're doing and show me your rolls. As another example... Lynx has seen footprints and wagon tracks in the mud, but it won't be until he states that he wants to analyze them further (making a Search check and using his Track feat) that I'll give any more specific info about them.</p><p></p><p>So the best advice I can give to everyone is that if you want some more specific info about something I've written, put an applicable skill check roll in your roleplay and based on how you succeed or fail will determine what more info I give you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Hope this helps! Thanx much guys! You've been awesome thus far!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 1862505, member: 7006"] OOC: DarkMaster (and everyone), the noise in the stables was a situation where you could make your own rolls to determine specificity in what I wrote out generally for everyone. I wrote out some basic info regarding the noise inside that everyone around the barn could hear, but it was only after Lynx made a specific attempt to Listen (and got a high enough roll) that I then gave him a Sense Motive check (which he succeeded at). Thus he got more specific information and was able to deduce what the noises inside actually were. Had he failed the Listen check, or had the Sense Motive check been less successful, less information about the noise inside would have been given. As one who often feels when playing D&D that my DMs never use Skills enough, I'm trying to make much of the info you get come off of skill checks. Thus, I'll be giving you folks some general info from invisible spot and listen checks, but if you want more specific info and details, you'll need to say what you're doing and show me your rolls. As another example... Lynx has seen footprints and wagon tracks in the mud, but it won't be until he states that he wants to analyze them further (making a Search check and using his Track feat) that I'll give any more specific info about them. So the best advice I can give to everyone is that if you want some more specific info about something I've written, put an applicable skill check roll in your roleplay and based on how you succeed or fail will determine what more info I give you. :-) Hope this helps! Thanx much guys! You've been awesome thus far! [/QUOTE]
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