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<blockquote data-quote="DEFCON 1" data-source="post: 1867797" data-attributes="member: 7006"><p>The whirling blade of Tyler's sharrash comes flying by the shoulder of Sir Kolarred, and slices deeply through the shoulder of the zombie and down across it's body.</p><p></p><p><span style="color: DimGray">((Sharrash [19] + 5 = 24 / AC 15 [immune to critical hits]))</span></p><p><span style="color: DimGray">((Dam [5] + 1 + 6 + 8 = 20 / TOT DAM 33))</span></p><p></p><p>The fighter knows when he hits that it was indeed a good shot, as he can feel the snapping of the creature's sinues vibrate up the shaft of the weapon. The blade comes out the side of the torso of the creature... the chain shirt snaps off and drops to the floor... and the upper half of the zombie slides off and drops from the lower half. The two halvles of the creature now lie on two sides of the room.</p><p></p><p>Tyler steps into the room and smiles... and Sir Kolarred looks down at the creature with pity.</p><p></p><p>>>>>>>>>>></p><p></p><p>OOC: Juggernaut, something to let you know... when I was reading the Eberron Campaign Setting Errata, I saw that they removed the x4 to the crit range of the Talenta Sharrash. So the weapon is only now supposed to be 19-20x2, not 19-20x4. Now personally I think that nerfs the weapon just enough to no longer be worth an exotic weaspon proficiency. So although I really can't allow to keep the weapon as it is (because a 19-20x4 crit range is just TOO huge and nasty and breaks most of the rules they set up in regards to weapon damage versus profs needed, and they apparently agreed and thus the errata), I will keep the weapon as 19-20x3 (which is still incredibly deadly when compared to other the two-handed weapon that has reach and allows trip attacks - guisarme 2d4/x3). If this works for you, then cool. But if you don't like this change, I'll allow you to retrofit Tyler to select a different weapon if you'd rather do that (if you wanted to take one that didn't require an exotic weapon prof and thus gain you a new feat for instance). Let me know. Thanx!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 1867797, member: 7006"] The whirling blade of Tyler's sharrash comes flying by the shoulder of Sir Kolarred, and slices deeply through the shoulder of the zombie and down across it's body. [COLOR=DimGray]((Sharrash [19] + 5 = 24 / AC 15 [immune to critical hits])) ((Dam [5] + 1 + 6 + 8 = 20 / TOT DAM 33))[/COLOR] The fighter knows when he hits that it was indeed a good shot, as he can feel the snapping of the creature's sinues vibrate up the shaft of the weapon. The blade comes out the side of the torso of the creature... the chain shirt snaps off and drops to the floor... and the upper half of the zombie slides off and drops from the lower half. The two halvles of the creature now lie on two sides of the room. Tyler steps into the room and smiles... and Sir Kolarred looks down at the creature with pity. >>>>>>>>>> OOC: Juggernaut, something to let you know... when I was reading the Eberron Campaign Setting Errata, I saw that they removed the x4 to the crit range of the Talenta Sharrash. So the weapon is only now supposed to be 19-20x2, not 19-20x4. Now personally I think that nerfs the weapon just enough to no longer be worth an exotic weaspon proficiency. So although I really can't allow to keep the weapon as it is (because a 19-20x4 crit range is just TOO huge and nasty and breaks most of the rules they set up in regards to weapon damage versus profs needed, and they apparently agreed and thus the errata), I will keep the weapon as 19-20x3 (which is still incredibly deadly when compared to other the two-handed weapon that has reach and allows trip attacks - guisarme 2d4/x3). If this works for you, then cool. But if you don't like this change, I'll allow you to retrofit Tyler to select a different weapon if you'd rather do that (if you wanted to take one that didn't require an exotic weapon prof and thus gain you a new feat for instance). Let me know. Thanx! [/QUOTE]
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