game write-up #1
For the record, I am Marja's player.
This post and the one that follows are the beginnings of our Scarred Lands adventures. Enjoy!
For those of you who cross-reference, this is episodes 1 through 4 as described by PC in an early post.
In a little pre-Scarred-Lands background, Fergus, Morgaine, Xenia and Deke plus a character named Eleanor (played by KidC) were hired to go protect a temple deep in the forest. Once there, they met Borin and Marja, two travel companions who happened to be passing by and stopped to give their aid to the temple as well. The group has several adventures, which conclude in the unfortunate death of Eleanor – a perfect break to move the campaign to the Scarred Lands…
Fergus, Borin, Marja, Morgaine, Xenia, and Deke were hired to keep watch at the edge of the Forest outside of the city of Amalthea. It was rumored that some Druids of Khet were traveling toward the city and this motley crew was to be the first defense. They were sent with an armed, cloaked woman whom none of them had met. Cool and detached, saying few words in the hours they spent in her company, Gemma (as she turned out to be) was something of an enigma. She remained all but hidden beneath her dark cloak despite the warmth of the day, ceaselessly scanning the horizon.
The group had not been in their tree fort long when Gemma spies three figures cloaked in dark capes accompanied by an abomination the likes of which none in the party had ever encountered. Recognizing them for the Khet worshippers they were, the party springs into action. All except Marja and Morgaine, that is. Gemma had fired off a shot from her longbow before Morgaine is aware anything is amiss. Marja comments on the prudence of shooting first and asking questions later but her companions had already scrambled out of the tree and are running full tilt at the evildoers. All except Xenia who fell out of the tree, landing with spikes in the ground. Only Morgaine and Gemma are there to hear her, and Gemma is of no mind to discuss philosophy as she fires again and again.
There is a great battle in which Borin, while raging, chops the “creature” almost in half. Gemma turns one of the Druids into a pincushion. Marja abandons her pacifist stance and joined the melee with magic missiles. Morgaine (after gathering her wits about her) summons a fiendish hawk, with the aid of summon monster I. And Xenia shows them why no one messes with her when she is mad – after she extricated herself from the ground.
Upon close examination, these were not humans after all but appear to be some type of snake-human breed. They have scale-like skin and forked tongues but have limbs and human heads. Several in the party shudder with revulsion. After searching the remains, Deke finds Mormo holy symbols on each of the humanoids. In the pocket of one he also finds a piece of paper on which was written a name and the name of an inn in town. Deke brings the holy symbols to the city guard to get the reward for killing the Mormo worshippers while the rest of the group goes to the Inn. They rent rooms while Gemma addresses a note to the gentleman, placing it on the message board in the common room. It reads simply “the meeting is cancelled.” She then posts herself in the corner to keep watch for anyone looking at the message.
Marja remains with Gemma at the Inn, sending Morgaine to bring her back some food. Meanwhile, Borin, Xenia, Morgaine, and Deke go out to a bar down the street for food and some drinks. Already, this is a bad idea. Someone at the bar insults Xenia, who is quick with a retort and even quicker to anger. Standing, she challenges him to say it again and things rapidly deteriorate. From somewhere in the crowd, Deke’s voice is heard screaming “Bar Fight!!!!!” And that’s exactly what happens -- tables are broken, chairs swung, punches thrown, and a bar owner gets really pissed off. At which point Morgaine tries desperately to calm the atmosphere by casting hypnotize on anyone who can hear her. As rattled as she is, however, this spell is less than effective. It might have had more effect if she had not lost consciousness after being hit with a chair (The DM – PirateCat -- criticaled his roll).
Meanwhile, back at the Inn, Gemma notices someone glance at the note and then go upstairs. She and Marja follow him up to his room where Gemma promptly kicks down the door. The man in the room attempts to rip Gemma’s face off until he notices Marja standing just outside the room (who happens to be quite a bit more attractive than Gemma and looking far less menacing). Leaning forward, he starts tearing at the skin around Marja’s face. Gemma and Marja manage to hold their own and even have him momentarily dazed when the group returns from the bar fight. The guy, with part of Marja’s skin, jumps out the window and disappears. The party attempts to give chase but the man has vanished without a trace. Hearing all this commotion, the innkeeper hustles upstairs and is dismayed to see that the room no longer has a door and Marja almost no longer has a face. He sends for the Guard and a Druid to heal all their scrapes, bruises and shredded faces.
Upon searching the room, the party finds a large box with scrolls, a long sword (Spider Bite +1, critical casts web), and a piece of paper with two local addresses on it. If memory serves me correctly, the party did not find these things without a small explosion and a room full of smoke, but Deke can’t remember this happening. They also find a file on the Innkeepers family, their movements during the last couple of days, their schedule, a very detailed description of what the Innkeeper looks like and map of the Inn with tunnels and rooms leading from the root cellar.
The night passes uneventfully as the party guards the room.
In the morning, as the party gathers in the room to decide how best to proceed, the Innkeeper comes upstairs. Upon seeing Marja, he comments “What are you doing up here, I thought I just saw you downstairs?” The group runs down the stairs, all except for Borin. Borin – the dwarf – jumps out the second story window, and starts looking around for the second Marja. When they can’t find “her” they ask the Innkeeper if anything strange has happened in the last couple of hours. He says that some men went down into his root cellar/basement earlier and now he can’t get into it. He tells Deke that he will give them a healing potion and 5 GP if they will clear out the basement.
Borin use’s his “Key” (i.e. his dwarven battle axe), to open the door to the basement and peers down the stairs. Good thing he did this because they are covered in caltrops. With a little nifty footwork Morgaine, Marja, Deke, Borin, and Gemma manage to get down the stairs into a basement full of junk. Borin goes into the second room in the basement, only to get ambushed from both sides by two thugs waiting for the group.
Borin goes DOWN, Deke and Marja drag his unconscious body back into the room they are in, and Morgaine uses the healing potion they got from the Inn keeper on him. The two thugs in the other room say “We don’t want to hurt you, just go away and we’ll be out of here shortly” (not going to happen). Deke tumbles into the second room and attacks the thug on one side of the doorway moments before Borin starts to take his revenge on the other guy who knocked him unconscious.
Morgaine tries talking to the bad guys, but they are a little busy. Then they see Marja and say “What are you doing up here? And what are these guys here for?” Being very quick Marja figures out that the person who looked like her must have hired these guys to guard something down here and now they think she is the second Marja. She sorts out the “miscommunication” and pays them the money that her alter ego owes them and they leave.
What they were guarding is a hole in the ground, which appears to lead into another room under the root cellar. Amalthea is built upon a fallen city, so what the hole is leading into is in fact another building upon which the Inn is built. The group goes down the hole and lands in a room with marble floors that is on a strange angle (the building collapsed and is now leaning). There are heaps of rubble and debris along the walls and on the floors, some of the debris was partially blocking the doorway out of the room. They find a vial of an unidentified potion and are heading out of the first room when they find the second Marja and the chase is on. Down many flights of stairs and past a snake-man who is lying down in what looks like a ritual circle with black flames all around and a symbol on the ground under him.
Finally the group catches the “Face Stealer” and two other priests of Khet are with him. The battle takes place in a circular room with a pillar of black flame (which is going up through the floor and is where the flame is coming from in the ritual circle). Deke gets a spell cast at him that puts maggots in his stomach and drops him to 1hp. Figuring nothing much could be worse he tries to burn the maggots out of his stomach by jumping over the black flame. When he lands on the ground he has only managed to knock himself unconscious (-2hp). Morgaine goes over to him and feeds him the potion that she found earlier (she has no idea what it does, but figures he’s dying anyway). (PC asks Deke, what are you thinking about right now? “Well, maggots of course”. ) Deke is polymorphed into a maggot. Luckily the shapechange gives him back 2hp’s and he is at zero. He proceeds to attempt to get nearer to Morgaine sensing the warmth. The group finishes off the three bad guys, including the face-stealer.
They go to the Temple of Denev and tell them about the creature of Mormo under the Inn. The next day there is a new owner of the Inn (she is an elderly woman who is a priestess of Denev).
Once the group is healed and rested they head out to take a look at the two addresses. The first one is an abandoned house and the second one appears to be derelict as well. The group goes into the second house and hears a slithering noise. Marja’s familiar (the snake “Garnet”) says she smells another snake, only bigger.
That’s when the giant snake comes down the stairs in front of the group. There is a brief hesitation: group looks at snake, snake looks at group. Then Marja (for the first time) jumps to the offensive and fires a magic missile at the snake. In response the snake lunges toward the nearest figure, Fergus, swallowing him head first, all the way down to his boots. From somewhere down the hall a ball of something gets shot toward the group, slowly forming into a ball of wriggling snakes. Lot’s of hacking and even Fergus attacking the snake from the inside by biting it finally take down the giant snake and the “Ball o’ Snakes”.
Xenia and Deke head down the hall and to the room on the right where they surprise a thug who appears to have been waiting for a signal of some kind. He didn’t get that signal, instead he got smacked by Xenia and the sword Spider Bite. While stuck to the wall by the sword he is knocked unconscious by Xenia (and then disposed of by Deke).
The rest of the group goes into the room on the left where they find the man-snake who was responsible for the fun “Ball O’ Snakes”. Borin charges in while Gemma peppers him with arrows and very quickly he is knocked unconscious (not killed).
Searching the rest of the house they find two rooms upstairs, both locked. When Borin tries to break down the door on the right, and fails, Deke happens to mention that the key to the door is hanging from the doorframe (oops). They find a wolf inside, and he’s not real happy to be there. He appears to Gemma to have been drugged, so she takes some alone time with him and tries to calm him down.
The other locked room is also trapped; it appears to be some magical symbol on the door. With some work Deke manages to disarm it without setting it off. This time Deke gives Borin the key to the door before the poor dwarf hurts himself more by slamming his body into locked doors.
Inside they find a half-elven woman who is partially stuffed into a large sack and unconscious, she has also been drugged. Marja recognizes her immediately, it is her friend Kalina. A large jar of sticky liquid is found in the closet, at first thought to be honey (really bad alchemy check by Morgaine), and then figured out to be a poison of some kind, most likely what has been used to drug Kalina and the wolf.
When Kalina comes to she tells the group that she came to the city to find Marja, and didn’t exactly make it a secret. She had dinner at a bar and the next thing she knew here she was in this room. Kalina is given some food and water because she says she isn’t feeling real well (Deke’s comment on that is “Well, when we found you, you were half in the bag). Kalina has been training as a druid. She and Marja have not seen each other in about two years.
The group questions the surviving snake-man (through a charm spell cast by Marja) and discovers a plan for a meeting at a newly bought noble house. The guard is holding Kalina as hostage to keep the group away. He gives the location of the home and day/time of meeting. Borin kills him, and Marja feels guilty about lying to him about his safety.
Using town records the group discovers that the house was bought by Lord Geoffrey Dobrick with money from Darakeen. Borin, Kalina, Gemma, and Deke go to scout the grounds the night before and notice guards circling the compound. With Gemma’s and Kalina’s tracking ability they find a secret underground entrance to the house. The entire party comes back before sunset the night of the meeting. Gemma and Deke sneak up, well actually Deke sneaks up Gemma does a little jig on a pile of twigs just to make as much noise as possible. Just when the two human guards have their sights trained on Gemma with crossbows Deke leaps onto them knocking the weapons out of their hands. Even with lots of snakes all around the group takes out the two guards and sneaks into the basement of the house where they find a snake construct not taking damage from normal weapons, but Morgaine’s acid arrow gets it.
The two magic wielders send their familiars, Taylor and Garnet, to search the long hallway. They find a small room with a well in it. They debate if this is the potential meeting room. The group heads down the corridor and goes through a doorway. They emerge from a large crate into the basement of the house. (The crate is concealing the entrance to hallway from basement.) They hide in the crate as they watch a woman come down and get some wine. There is a long discussion of what to do next including the ideas of having Marja go upstairs, Deke burn the house down, or they all sneak into house. The door to the basement opens and a man in a butler’s uniform comes down. Everyone hides except for Marja (roles a 1 on hide check starting a long-running trend) who is of course, spotted by the butler. Marja bluffs that she is a new servant just arrived and casts charm person which initially takes affect, but before the group realizes that the spell has worked Kalina sends Fang (the wolf) to pounce on the butler. Borin and Deke seeing the wolf loping through the basement rush out and knock the butler out.
The group is unable to decide what to do next with the most vehement recommendation coming from Deke who wants to burn the place down.
To be continued…