My players had prisoners who escaped from them set a trap that included the body of one of the former players hanging from a tree. There was a hidden spiked pit in front of the body, but the players Perceived it. However, the prisoners placed a swarm of rot grubs inside the hanging body.
One of the players cut down the body, a wizard decided to pick it up to bury it. The grubs attacked the wizard with a crit. I rolled a 4 (on a 1d4) to determine how grubs entered the PC's body. Most other PCs didn't notice. A paladin cast cure wounds which didn't do anything since the grubs don't do damage until the start of the victim's turn. The grubs did 11 damage just before the wizard stabbed at one in his arm - I allowed it (seeing how this was escalating beyond my intentions), making him roll to hit and take 6 damage from his dagger while killing 1 internal grub.
Long story short, next turn a player cast Thunderwave, killing external grubs but really hurting wizard. Wizard then stabbed himself again and fell to 0 hp which means he "[FONT="]dies as the rot grubs burrow into [his] heart and [/FONT][FONT="]kill [/FONT][FONT="][him]."[/FONT]
[FONT="]The thunderwaver went to go claim the paladin's possession, had 3 grubs burrowed into his arm so he stabbed himself to kill one and then next turn cut off his own arm after remembering what happened to the wizard.[/FONT]
The party is at 4th and 5th level, heading toward the Tomb of Annihilation and one died (never to be resurrected) and another lost his arm all because of CR 1/2 rot grubs. They had no idea what to do to kill the grubs or that the grubs would kill them so quickly.
Thankfully, they then avoided the sack of gold left in their path that was actually a Bag or Holding with 12 zombies inside.
Has anyone else used rot grubs in their campaign?
Do they really seem like CR 1/2 creatures?
One of the players cut down the body, a wizard decided to pick it up to bury it. The grubs attacked the wizard with a crit. I rolled a 4 (on a 1d4) to determine how grubs entered the PC's body. Most other PCs didn't notice. A paladin cast cure wounds which didn't do anything since the grubs don't do damage until the start of the victim's turn. The grubs did 11 damage just before the wizard stabbed at one in his arm - I allowed it (seeing how this was escalating beyond my intentions), making him roll to hit and take 6 damage from his dagger while killing 1 internal grub.
Long story short, next turn a player cast Thunderwave, killing external grubs but really hurting wizard. Wizard then stabbed himself again and fell to 0 hp which means he "[FONT="]dies as the rot grubs burrow into [his] heart and [/FONT][FONT="]kill [/FONT][FONT="][him]."[/FONT]
[FONT="]The thunderwaver went to go claim the paladin's possession, had 3 grubs burrowed into his arm so he stabbed himself to kill one and then next turn cut off his own arm after remembering what happened to the wizard.[/FONT]
The party is at 4th and 5th level, heading toward the Tomb of Annihilation and one died (never to be resurrected) and another lost his arm all because of CR 1/2 rot grubs. They had no idea what to do to kill the grubs or that the grubs would kill them so quickly.
Thankfully, they then avoided the sack of gold left in their path that was actually a Bag or Holding with 12 zombies inside.
Has anyone else used rot grubs in their campaign?
Do they really seem like CR 1/2 creatures?