Werebat
Explorer
So, I've been running my Kingmaker campaign in a bit of a nonstandard way -- in fact, other than the kingdom rules and one or two things like the Stag Lord's fort, my campaign is almost unrecognizable as being a Kingmaker campaign.
It more closely resembles the fantastic Civ4 addon Age of Ice, itself a prequel to the popular Fall From Heaven addon.
The important thing to remember here is that the PCs have no clue that they will be running a small nation in the near future.
Early on, they met the campaign equivalent of Oleg (here a Mercane trader named Aldebaran who was robbed by bandits of the small chest focus for his Secret Chest ability). He told them of the bandits and encouraged the PCs to defeat them.
After some adventures and misadventures, the PCs ended up defeating the Stag Lord (with ease thanks to careful planning and deception on the part of the bard and others as well as clever use of the owlbear as a distraction -- the fact that the random bandit the bard chose to charm happened to be Jex the Snitch didn't hurt in their planning phase, either!)
After defeating the bandits, the PCs decided to burn the fort down rather than allow more bandits to infest it. They spent days planning and executing this, using Knowledge: Engineering, fire spells, the alchemist's bombs, etc.
In the end they burned the place to the ground.
Very soon, they should run into the ruined temple in the middle of the forest (IMC, a temple of the nature god Sucellus, whose defeated "ghost" will give the campaign more direction by informing the PCs and granting rulership of the surrounding land to one of them (the regent) -- something along the lines of the Lady in the Lake).
At that point I'll break out player's versions of the kingdom building rules and pass them out to everyone.
Oh, the looks on their faces when they realize what they've done...
It more closely resembles the fantastic Civ4 addon Age of Ice, itself a prequel to the popular Fall From Heaven addon.
The important thing to remember here is that the PCs have no clue that they will be running a small nation in the near future.
Early on, they met the campaign equivalent of Oleg (here a Mercane trader named Aldebaran who was robbed by bandits of the small chest focus for his Secret Chest ability). He told them of the bandits and encouraged the PCs to defeat them.
After some adventures and misadventures, the PCs ended up defeating the Stag Lord (with ease thanks to careful planning and deception on the part of the bard and others as well as clever use of the owlbear as a distraction -- the fact that the random bandit the bard chose to charm happened to be Jex the Snitch didn't hurt in their planning phase, either!)
After defeating the bandits, the PCs decided to burn the fort down rather than allow more bandits to infest it. They spent days planning and executing this, using Knowledge: Engineering, fire spells, the alchemist's bombs, etc.
In the end they burned the place to the ground.
Very soon, they should run into the ruined temple in the middle of the forest (IMC, a temple of the nature god Sucellus, whose defeated "ghost" will give the campaign more direction by informing the PCs and granting rulership of the surrounding land to one of them (the regent) -- something along the lines of the Lady in the Lake).
At that point I'll break out player's versions of the kingdom building rules and pass them out to everyone.
Oh, the looks on their faces when they realize what they've done...