RithTheAwakener
First Post
1. Where your group built your first city and why;
First city was at the Stag Lord's keep, for the defensive location and the cheap castle.
2. The name of your first city and why;
We called the city Highwatch, as it is high on a mountain/hill overlooking most of the lakes and plains of the whole region.
3. The name of your kingdom and why you chose it;
The Kingdom of Highwatch. Silver, green and black for city colors. Neutral Good kingdom. Named due to it being our first city's name, was was appropriate for our groups feel as the defends of these new lands.
4. What you developed/built first;
Castle, for half price. Followed by the other buildings that make other buildings cost 1/2 the price.
5. Whatever else you deem relevant, such as the locations of any subsequent cities or important structures.
We really broke the construction system hard. Our city expanded in both size and economy so quickly that by 30 months into the campaign, we were pulling in ~250 BP a turn, had 6 cities, and built almost every relevant structure in each. Currently 31 months into the campaign (~6 months real-time) and we are nearly finished with the fifth module.
First city was at the Stag Lord's keep, for the defensive location and the cheap castle.
2. The name of your first city and why;
We called the city Highwatch, as it is high on a mountain/hill overlooking most of the lakes and plains of the whole region.
3. The name of your kingdom and why you chose it;
The Kingdom of Highwatch. Silver, green and black for city colors. Neutral Good kingdom. Named due to it being our first city's name, was was appropriate for our groups feel as the defends of these new lands.
4. What you developed/built first;
Castle, for half price. Followed by the other buildings that make other buildings cost 1/2 the price.
5. Whatever else you deem relevant, such as the locations of any subsequent cities or important structures.
We really broke the construction system hard. Our city expanded in both size and economy so quickly that by 30 months into the campaign, we were pulling in ~250 BP a turn, had 6 cities, and built almost every relevant structure in each. Currently 31 months into the campaign (~6 months real-time) and we are nearly finished with the fifth module.