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Kiss from a rose on the grave...

Rosynhaunt

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Medium Deathless
Hit Dice: 8d12 (52 HP)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 19 (+5 deflection, +2 dex, +2 natural), touch 17, flat-footed 17
Base Attack/Grapple: +4/+4
Attack: Slam +7 melee (1d4)
Full Attack: 2 slams +7 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leave us be, tears of blood, veiled, vision of heaven
Special Qualities: Darkvision 60 ft., deathless traits, fast healing 5, friend of the community, home spirit
Saves: Fort +2, Ref +4, Will +9
Abilities: Str 10, Dex 16, Con -, Int 10, Wis 17, Cha 21
Skills: Diplomacy +16, Handle Animal +8, Knowledge (local) +11 (+15 in her community), Move Silently +14, Sense Motive +10
Feats: Ability Focus (leave us be), Nimbus of Light, Spirit Sense, Weapon Finesse(B)
Environment: Any land
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Any good
Advancement: By character class
Level Adjustment: -

This being appears as an ageless woman with an expression of great kindness. Her features are ghostly and translucent, so that if one looks carefully they can see her solid skeleton through the apparition, lovingly twined with thornless roses and a tiara of red ferns about her skull...

A rosynhaunt are the remains of a woman who died in the flush of youth, one whose spirit was so beautiful that those that knew her were devastated. Their everlasting mourning bound her to her mortal form, so while she simultaneously inhabits the rewards of the afterlife, she may also look to the world in which she lived. She only rises when the community which she loved, and was loved in return, is faced with great unrest. She tries to seek a way to bring peace again to these peoples, and will often be spotted strolling about the settlement, both enjoying being home once again while also watching for trouble. Though unaffected by light, she tends to only be seen while the sun is down, when bright light cannot pierce her veil of flesh to show her skeletal remains and frighten those about her.

The rosynhaunt is fearless in her protection, knowing that if she is killed she will be return to paradise.

If all the peoples of her community are killed or scattered from their homes the rosynhaunt's bond is severed and she is unable to rise.

The weight of a rosynhaunt is that of her bones, around 20 lbs. or so, and stands anywhere in the medium range. She speaks Celestial and whatever language she knew in life, usually common.

@}-,-`--Combat--`-,-{@
A rosynhaunt is loathe to do battle, instead attempting to frighten off intruders and ill-thinking strangers, looking into their eyes and filling them with a fear of her lands. If forced however she surrounds herself with a fog to make those about her forget their purpose. Only if there is no other way she strikes them, filling them with the pain and misery suffered by her loved ones.

A rosynhaunt's natural weapons are considered good-aligned for the purpose of overcoming damage reduction.

Friend of the Community (Ex): A rosynhaunt gains a +4 bonus to all charisma-based checks with those that knew her in life. As well, animals of that land will not attack a rosynhaunt, even if commanded by their master. Domination and similar spells can still be used to bring an animal to violence however.

Home Spirit (Su): A rosynhaunt is bound to the spirit of her community, giving her keen insight into its well being. She may sense events of strong emotion that have happened in an area of 60 feet. The types of events most likely to leave impressions she can detect are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates.

Beginning with the most recent significant event at a location and working backward in time, she can sense one distinct event for every 10 minutes she maintains concentration, if any such events exist to be sensed. Her sensitivity extends into the past only as long as the community has existed there. As long as they belonged to the community she knows their names and their personalities, but no more than she can detect from the impressions or that she knew in life.

If the event is happening in the present, she automatically senses it as long as she is within the land of which she was raised, or the plane where her spirit rests.

She also gains the benefits of the Find the Path spell within the land she was raised.

Leave Us Be (Su): if she wishes, a being that looks into a rosynhaunt's eyes must succeed on a DC 21 will save or gain an extreme reluctance to remain within the lands of her birth for 24 hours. They will attempt their utmost to leave, though will not put themselves in jeopardy by doing so. If the being is forced into remaining or returning by some method, they take a -2 penalty on attack rolls, ability checks, or skill checks for as long as they remain. This is a compulsion, mind-affecting gaze attack. The save DC is Charisma-based.

Tears of Blood (Su): A rosynhaunt can cause thorns to grow from the rose twining about her. Each time she makes a slam attack her opponent is pricked. Their opponents are filled with the collective sorrow experienced by the rosynhaunt's community upon her death. Such is the stress they must succeed on a DC 19 fortitude save each time they are struck, or cry tears of blood, taking 1 point of Constitution damage. The save DC is Charisma-based.

Veiled (Su): If she wishes, strangers to the rosynhaunt see only a strange mist rising from the ground. This mists acts as the Fog Cloud spell, though it follows the rosynhaunt wherever she goes and cannot be blown away by winds. As well, if she wishes, those that enter must succeed on a DC 19 will save each round or begin to have their memory purged, taking 1d4 wisdom drain. Those that take 5 points of drain or more forget everything having to do with the rosynhaunt's community and the reason they came to be there, even if their Wisdom is restored. She may choose who within the fog to be affected. This is a mind-affecting effect. The save DC is Charisma-based.

Those that loved her in living are not affected by the mists, nor even seeing it, able to view their beloved clearly. The rosynhaunt may cause this mist to disipate at any time.

Vision of Heaven (Su): Those that touch a rosynhaunt, or attack her with a natural weapon, momentarily have a vision of her celestial home. Good aligned creatures gain a +1 morale bonus on saves and skill checks for a minute if they touch, but do not attack. Evil creatures must succeed on a DC 19 will save or be rendered Dazed for 1 round. The save DC is Charisma-based.

Skills: A rosynhaunt gains a +4 bonus to knowledge (local) checks in her community.
 
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:D That's rather pretty.

Edit: The tears of blood thing does seem to fit the hyper-romantic concept inherent in this monster entry. As such, good show!

re: Memory. I've seen as many people tie it to Wis as they have to Int, and I myself am not sure which to use. Normally I use the higher attribute.
 
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demiurge1138

Inventor of Super-Toast
I'm generally not a fan of the deathless type, but your deathless always seem to bring more to the table than "it's an undead, but good". Good work!

As an aside, the dark red and olive green text, while perhaps thematically appropriate, is hard on the eyes with the black ENWorld background.

Demiurge out.
 

TheCrazyMuffinMan said:
re: Memory. I've seen as many people tie it to Wis as they have to Int, and I myself am not sure which to use. Normally I use the higher attribute.
Whoops, it's supposed to be Charisma-based.

As an aside, the dark red and olive green text, while perhaps thematically appropriate, is hard on the eyes with the black ENWorld background.
Aye, there, that should be a bit better.
 

MythMage

First Post
I don't care for deathless as a rule, but I must say I like the rosynhaunt. I'd just change the type to undead (probably a unique undead) because of personal taste, but otherwise it's rock-solid. Bravo. :)
 

Dog Moon

Adventurer
This is a neat creature. However, I had two questions:

1.) Is she essentially invincible within her home area due to the fact that she always returns to where her afterlife is? When she dies, she returns there. As far as I can tell, there's nothing stopping her from immediately returning, which brings me to my second question:

2.) Is there a time delay between her death in the mortal realm and when she can return their from the afterlife?
 

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