All Hail The...
Hypno-Toad
Psionic Awakened Dire Toad (Advanced) of Legend
Large Outsider
Hit Dice: 16d8+144 (216 hp)
Initiative: +8
Speed: 30ft
AC: 23 (-1 size, +10 natural, +4 Inertial Armor)
Base Attack/Grapple: +16/+29
Attacks: Bite +28 melee or tongue +19 ranged
Damage: Bite 1d8+13 or tongue –
Face/Reach: 5ft/10ft
Special Attacks: Frightful presence, improved grab, poison, psionics, swallow whole
Special Qualities: Darkvision 60ft, enhanced attributes, fast healing 5, SR 25, telepathy
Saves: Fort +22, Ref +17, Will +16
Abilities: Str 28, Dex 18, Con 29, Int 20, Wis 17, Cha 16
Skills: Bluff +22, Diplomacy +22, Hide +23, Intimidate +22, Jump +36, Listen +26, Spot +26
Feats: Combat Manifestation, Greater Power Focus (telepathy), Improved Initiative (B), Inertial Armor, Power Focus (telepathy) Psychic Inquisitor, Psychoanalyst
Climate/Terrain: Temperate and warm land and underground
Organization: Unique, plus 1d4 thralls (DM decides level, class and race)
CR: 13
Treasure: Double standard
Alignment: Lawful evil
Advancement: By character class (psion or psionic warrior)
The Hypno-Toad is an incredibly powerful psionic mastermind, imprisoned in the body of a giant toad.
The Hypno-Toad appears as any toad would if it were seven feet long and nearly as wide. A pattern of greenish flecks run down his brown-gray, pebbly hide. His cold blue eyes, however, glow with a feral intelligence, even when it masquerades as an unintelligent animal.
The Hypno-Toad’s origin story is a bizarre and complex one. He was originally the animal companion of a relatively powerful druid. The druid and toad had been companions for decades, but the druid decided to callously reject the toad in favor of a legendary wolf sent by the spirits of nature as a test of his loyalty to his friends. He failed. He cast an awaken spell on his friend the toad, and expected it to go about its business as a sentient creature while the druid adopted the wolf. The spell backfired, giving the toad far more intelligence than it should have, and unlocking his brain’s true potential. The newly created Hypno-Toad, consumed with the need for vengeance, burned the legendary wolf to a crisp and made the druid the first of his many thralls.
The Hypno-Toad channeled his feeling of betrayal into a deep loathing for all humanoids. He found partners in arms with the illithids, who taught him how to refine his newfound powers. After aiding the illithids in their quest to find and corrupt a copy of the Sutra of Clear Thought and enslaving dozens of humans in a failed attempt to recover the Staff of Ancient Penumbra, the illithid god Illsensene bestowed the Hypno-Toad with Chosen status.
The Hypno-Toad parted ways with the illithids soon after this, deciding he could get retribution easier if unburdened by illithid motivations. He now seeks to gain control of a kingdom of his own, for his ultimate goal is godhood.
Combat
The Hypno-Toad prefers to avoid combat, but he is an absolute demon when forced into it. He uses his psionic powers tactically, and is not above using his thrall power to control his allies. He rarely resorts to physical attacks, but will occasionally swallow a troublesome thrall or ally in order to make a point (or just out of hunger). Its tongue attack is a ranged attack with a range of 15 feet and no range increment.
Enhanced Attributes(Ex): The save DCs on all of the Hypno-Toad’s special attacks and powers is increased by +4 (included in their descriptions).
Frightful Presence (Ex): Merely by croaking harshly, the Hypno-Toad can inspire fear in his opponents. All creatures with less than 16 Hit Dice within 20ft of the Hypno-Toad must make a Will save (DC 25) or be shaken until the Hypno-Toad is out of sight. If the opponent makes the save, it is immune to the Hypno-Toad’s frightful presence for 24 hours.
Improved Grab (Ex): Whenever the Hypno-Toad hits an opponent of Medium-size or smaller with its bite or tongue attacks, it can make a grapple check without receiving an attack of opportunity (grapple bonus +29). It can choose to conduct the grapple normally, or to only hold its opponent in its mouth (-20 penalty to grapple checks, but the lurker is not considered grappled). A grappled creature takes bite damage every round, and can be swallowed whole.
Poison (Ex): The Hypno-Toad delivers its poison with its bite attack, which causes nausea, chills and widespread blood clotting. Fort DC 31 negates, damage 1d6 Con/1d6 Con.
Psionics: At will: amplified invisibility, animal affinity, brain lock, burning ray, mass suggestion, mindlink, mind probe, mindwipe, tailor memory, teleport without error, thrall, true telekinesis, ultrablast
Attack Modes/ Defense Modes: All/All
Manifester level 20th
Save DCs 19 plus power level for burning ray
Save DCs 21 plus power level for brain lock, mass suggestion, mind probe, mindwipe, tailor memory, thrall, ultrablast
Save DCs 23 plus power level for true telekinesis
Swallow Whole (Ex): By making a successful grapple check, the Hypno-Toad may swallow a held foe whole. Once swallowed, a victim takes 1d8+13 points of bludgeoning damage plus 1d6 acid damage every round until it escapes or dies. A successful grapple check allows the creature to climb out of the stomach and into the Hypno-Toad’s mouth, where another grapple check is required to get free. Alternatively, the swallowed creature can escape by cutting its way out with either claws or a light slashing or piercing weapon. Dealing at least 20 points of damage (AC 20) in this fashion allows the creature to escape. Once a single swallowed creature exits, muscular action closes the whole; another swallowed creature must cut its way out as well. A liopluerodon’s stomach can hold 2 Medium-sized, 4 Small or 16 Tiny or smaller opponents.
Telepathy (Su): The Hypno-Toad may communicate telepathically with any intelligent creature within 100 feet.
Skills and Feats: As a dire toad, no matter how removed, the Hypno-Toad gains a +4 bonus to all Hide, Listen and Spot checks, and a +8 bonus to all Jump checks. The Psychoanalyst feat gives the Hypno-Toad a +2 bonus to all Bluff, Diplomacy, Intimidate and Charisma checks made against humanoids. The Psychic Inquisitor feat allows the Hypno-Toad to detect up to three lies per conversation with a humanoid. If the Hypno-Toad uses the Psychic Inquisitor feat on an individual, it cannot use that feat on that individual for another 8 hours.
Demiurge out.