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[KK2]Encounter 2: Warm up is over. (Healing)

Evilhalfling

Adventurer
Starwinds will move over to torment, and explode in a maelstorm of light and colors.
[sblock] move 22L ; Solar Wrath v. will lookup
Dragon 1d20+13 → [18,13] = (31)
shambler1 1d20+13 → [9,13] = (22)
Shmbler2 1d20+13 → [12,13] = (25)
damage 3d8+10=18
[/sblock]

"Just a few more minutes mom" Still lying on the ground, Torment will catch his breath.
Finally opening his eyes he will also dig out and drink a potion, hoping the incoming lighting does not hurt too much...
 
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Redclaw

First Post
Frustrated with his numerous misses, Erdric stands still for a moment as he unleashes two more arrows at the dazed shambler. It's impossible to find a vulnerable spot in the middle of all of that vegetation, he thinks to himself bitterly as one of his arrows deflects of a root and the other seems to have little effect.
Worried about the dragon overhead, he once again drops to the ground, seeking to hide in the grass.

[sblock=ooc] Standard Action: Twin Strike Shambler 2, hits AC 20 for 6, hits AC 33 for 8 + 3 HQ.
Move action: drop prone and stealth, 37. [/sblock]
 

Victim

First Post
Tharos blasts the plants caught in his web.

[sblock]HIT, HIT. 12 damage[/sblock]

Erdric wounds the Shambler with an arrow, then hides.

[sblock]MISS, HIT. 11 damage. Stealth 37.[/sblock]

Starwinds unleashes a burst of divine light.

[sblock]HIT, HIT, HIT. 18 damage.[/sblock]

Torment fights off the pain and chugs a potion.

[sblock]Heal 34 on 2 surges. Defense bonus.[/sblock]

The Shambler teleported into the web has some trouble reorienting itself. It might be trying to swing at Narbel... It's hard to say.

The phantom maws disperse, but the confused Shambler doesn't escape the web.

[sblock]Regen 5.

Standard Action: Eveloping Narbel: http://invisiblecastle.com/roller/view/1832441/

1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [7,14] = (21) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [3,8] = (11)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [1,14] = (15) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [2,8] = (10)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [1,14] = (15) N/A

Nothing hits.

Saves:
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [20] = (20) Curse of Fangs: SUCCESS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20; 1d20-2 → [3,-2] = (1) Web: FAIL[/sblock]


kk1e2zq2.png

By victimen at 2008-12-01
[sblock=Status/Initiative: round 13]

29: Glib. -45/83 HP, Bloodied. 2/6. Concealment. Prone. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Shambler 2 -118/160 HP, Bloodied Immo, save @-2 Cursed.
*Ready - USED

28: Narbel. -64/108 HP, Bloodied. 9/16. AP=0 Concealment.
*charge
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -124/655 HP. Flying: Alt 7. AP 1/2. Cursed. Quarry. Divine Challenge.
*Draconic Fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*scorching burst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. Stealth 37.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, Bloodied. AP=0. 5/9 surges. 1 failed death save. Concealment.
*Solar Wrath
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. [COLOR=""]-34/96 HP,[/COLOR] 5/11. Prone. 1 failed death save. Second Wind: +2 def
*Second Wind
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

17: Shambler 1 -104/160 HP, Bloodied Quarry. Cursed. Curse of Bloody Fangs (save ends). Dazed. Immo, save -2
*Charge

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Will of Feywild
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -26/115 HP. 10/18 surges.
*On pain of Death
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 2/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

industrygothica

Adventurer
"Sunova..." Narbel stops his familiar curse short when he realizes that his axe is actually buried in the enemy, not the ground, and quickly rights himself.

"And that's what ya get, ye stinkin' heap of rabbit food! Now gimme me axe back."

[sblock=actions]Reaping Strike vs. Shambler 2 (1d20 16=32, 1d12 9=15)+2 damage because the shambler is bloodied. Now vulnerable to cold and granting combat advantage.

I think I almost fell out of my chair when I hit.
[/sblock]
 

Dalamar

Adventurer
"Torment, hand me over yer crossbow!"
The paladin hangs his hammer and shield and takes aim with the crossbow. The bolt does not quite connect, though. "Curses."
[sblock=OoC]Minor actions to sheath warhammer and shield (AC down to 28, Reflex down to 21).
Crossbow vs Dragon AC (1d20+13=27, 1d8+3=6), bonus from Torment included[/sblock]
 

Walking Dad

First Post
Reed takes cover and attacks the nearest plant's mind

[sblock=OOC]

Move: move to c17
Standard: Eyebite (1d20+14=28, 1d6+10=15, 2d6=6) against shamble 2
21 damage vs Will 28, -2 on attacks & Reed is invisible to it, if hit

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 2 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 
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Atanatotatos

First Post
ooc: I assume Reed will attack Shambler2, since both are at the same distance, and #2 is closer to death.

Glib raises his head to take a good look at the battlefield, and swearing to various draconic entities, crawls as fast as he can in the grass patch in fron of him, grumbling at Tharos while passing by him. He takes cover and aims again his dagger at the shambler in worst condition, hoping to put an end at its pitiful semblance of life.

[sblock=actions]crawl to D24; Stealth 26; Sly flourish vs Shambler 2 : 33 vs AC(-2 from prone), 25 dmg[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23 (+1 vs close, area, ranged attacks)(+2 vs enemy granting CA)(+4 vs OA)(no damage from attacks vs Ref on a miss)
Hp:38/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 

Victim

First Post
Reed mindblasts a Shambler.

[sblock]Hit, 21 damage to Shambler 2, stuff.[/sblock]

Xak stashes his own weapons, and picks up Torment's crossbow. His bolt bounces off the dragon.

[sblock]Miss. Mark remains.[/sblock]

Glib crawls near Tharos, has some difficulty making it into the grasses, then whips a dagger at the Shambler. It's nearly dead.

[sblock]Crawling is at 1/2 speed, so Glib's speed of 8 is insufficient to cover the distance with the movement penalties for terrain - wild step applies to shifts, not moves. Glib ends in the closest valid square he can reach: E24.

Also, leaving cover/concealment ends Stealth unless you use your at will Shadow Stride.

Since Glib doesn't have concealment because his move came up short, he doesn't get stealth/sneak attack. And your Stealth check would take a penalty for movement distance.

Also, remember that your sneak attack is 3d8, not 3d6.

HIT, 17 damage.[/sblock]

On its last legs, the Shambler swings at Narbel, landing one desparate blow. It again fails to escape the web.

[sblock]Regen 5

Enveloping Narbel: Roll Lookup
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,12] = (16) MISS
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [8,8] = (16)
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [17,14] = (31) HIT
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [4,8] = (12)
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [9,14] = (23) N/A
1d20+12; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [2,-2] = (0)

Hit for 12 on Narbel.[/sblock]

Narbel axed the Shambler "Why aren't you dead?" It didn't know, then fall into two pieces. Frozen pieces.

[sblock]Hit, KILL![/sblock]

"Not leaving me alone, huh? Well, fine." The dragon circles around and dives towards Xak like a thunderbolt. Its claws slice into him - fortunately, his thick armor prevents the horn from penetrating.

He turns his head to the Shambler, "Yeah you ladies might as quit now. That dude is stuck and there's nothing to coordinate it with anyway. Take a well deserved break."

[sblock]Recharge fails: Roll Lookup
Dive
Standard: Draconic Fury: Roll Lookup
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,6] = (12)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [15,16] = (31) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [3,6] = (9)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,18] = (24) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [2,4,6] = (12)

21 damage to Xak.[/sblock]

kk1e2dv7.png

By victimen at 2008-12-03

[sblock=Status/Initiative: round 14]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Shambler 2 -151/160 HP, Bloodied Immo, save @-2 Cursed. Eyebitten.
*Ready - USED

28: Narbel. -76/108 HP, Bloodied. 9/16. AP=0 Concealment.
*charge
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -124/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge.
*Draconic Fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*scorching burst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. Stealth 37.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, Bloodied. AP=0. 5/9 surges. 1 failed death save. Concealment.
*Solar Wrath
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. [COLOR=""]-34/96 HP,[/COLOR] 5/11. Prone. 1 failed death save. Second Wind: +2 def
*Second Wind
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

17: Shambler 1 -104/160 HP, Bloodied Quarry. Cursed. Curse of Bloody Fangs (save ends). Dazed. Immo, save -2
*Charge

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -47/115 HP. 10/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 2/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Redclaw

First Post
Erdric stands and fires two arrows yet again. He spares one for the shambler, and directs the other at the dragon as it mauls Xak. The attempt to whip his bow around that quickly throws both shots off, however, and neither arrow finds its target.

[sblock=ooc] Minor Action: Stand
Standard Action: Twin Strike, hit AC 20 and 21. Ouch. [/sblock]
 

Evilhalfling

Adventurer
Starwinds will back up to 21k an toss a blast of starfury at the dragon
sending a few errant sparks back to help Narbel.
[sblock]
1d20+14=32+2 warlord = 34 v ref 1d6+10=11 damage *stupid 18s - If she had the star based PP that woulda crit. *
8 temp hit points for dwarf
[/sblock]
Torment will draw his crossbow, hand it to Xaf, and then stand up.
 

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