Erdric and Starwinds aim true.
[sblock]Erdric hits for 21 damage. Ref 29 hits for 11 and temp HP to Xak[/sblock]
Torment's fiery chain is repeled by the tough scales, while the dragon's own affinity for thunder and lightning absorbs Tharos's spell.
[sblock]
Roll Lookup
MISS. The dragon is Vipered anyway.
Thunderwave misses.[/sblock]
Reed's pyschic assault falters before a massive wall of arrogance. Xak's hammer is similarly ineffective.
[sblock]Eyebite:
Roll Lookup
1d20+14; 1d6+10+2d6 → [12,14] = (26)
1d20+14; 1d6+10+2d6 → [5,10,3,2] = (20)
Enfeebling Strike (standard; at-will) * Divine, Weapon
+15 vs AC; 1d10+9 damage AND -2 to attack untill end of its turn if marked
Roll Lookup
1d20+17; 1d10+9 → [4,17] = (21)
1d20+17; 1d10+9 → [1,9] = (10) [/sblock]
Narbel lands a powerful blow into the dragon's neck while Glib circles around for the backstab.
[sblock]The dragon did not provoke an OA, so the first attack doesn't apply right now, although I will use it if the dragon provokes.
AO hits AC 36 for 23 cold damage (with the dragon's cold vulnerability)
1d20 20=36, 1d12 15=18+5
Reaping Strike is a Crit! for 32 cold damage (27 max weapon damage plus 5 cold vulnerability) plus 9 more cold damage (weapon power), for a total of 41.
1d20+20=40, 1d12+15=24 (27 damage for the crit, not 24)+5+9
41 damage, cold vulnerability renews.
Glib hits for 39 damage.[/sblock]
"
Just gotta kill the little healer dude, then things will turn around for me..." the dragon says, mostly to himself, as it buries Xak in a frenzy of melee attacks. The paladin remains standing as the dragon seems to be losing strength...
[sblock]Recharge fails:
Roll Lookup
Standard: Draconic Fury
Roll Lookup
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [17,14] = (31) HIT
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7)
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [20,16] = (36) CRIT
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7) 12 damage
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [7,18] = (25) MISS
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [5,1,6] = (12)
Xak is not knocked prone by the horn:
Roll Lookup
Action point:
Roll Lookup
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,16] = (17) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [5,6] = (11)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [4,16] = (20) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,6] = (7)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [2,18] = (20) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [1,2,6] = (9)
So 19 damage.[/sblock]
[sblock=Status/Initiative: round 19]
29: Torment.
-48/96 HP, Bloodied +8 temp HP. 5/11. 1 failed death save.
*Vipers
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E
Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]
29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E
Curse of Bloody Fangs, D
[/sblock]
29: Xak.
-88/115 HP, bloodied 8/18 surges.
*Enfeebling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E
Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]
28: Narbel. [COLOR=""]-41/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 VM: 2/+4
*reaping
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E
Villain's Menace, D
2 Potion of Vit
[/sblock]
29: Glib. [COLOR=""]-18/83 HP,[/COLOR]. 2/6. AP=0
*Cat's Gambit
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
Sand in the Eyes, E
Cat Burglar's Gambit, E
Walking Wounded, D
[/sblock]
26: Blue Dragon. -512/655 HP. AP 0/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Eyebite
*Double fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
Bloodied Breath, E
[/sblock]
24: Tharos. [COLOR="]16/69 [/COLOR] 1/6. Water walking. AP=0
*thunderwave
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E
Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]
22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E
Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Sacred Flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]
[/sblock]
[sblock=Map Key]
Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.
Brown squares: ground. No terrain effects.
Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.
I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]