Knights of the Old Republic: Last of the Sith PCs

dead_radish

Explorer
Wryy'ethh, Wookiee of DOOM

Wryy'ethh
Male Wookiee Force Adept 1/Jedi Guardian 5
[sblock]

ABILITY SCORES
STR 20 (+5)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 8 (-1)
CHA 6 (-2)

SPECIES & CLASS ABILITIES
  • +4 Str, -2 Dex, -2 Wis, -2 Cha
  • Wookiee Rage
  • +2 Racial bonus to climb
  • Extraordinary Recuperation
  • Weapon Group Proficiency (Simple Weapons)
  • Weapon Group Proficiency (Primitive Weapons)
  • Weapon Group Proficiency (Blaster Pistols)
  • Exotic Weapon Proficiency (Lightsaber)
  • Deflect - Defense +1, Deflect Attack -4
  • Lightsaber Damage +1d8
  • Reputation +2

COMBAT MODS & SAVES
Base Attack Bonus: +5
Base Defense Bonus: +8
Base Defense: 18
Vitality: 43
Wounds: 14
Force Points: 6
Dark Side Points: 0
Init: +2
Fortitude: +7
Reflex: +7
Willpower: +4

ATTACKS
Lightsaber (Melee): Att +12, Dmg 3d8+5, Crit 19-20/x2
Heavy Blaster (Ranged): Att +7, Dmg 3d8, Crit 20/x2, RI 8m, Stun DC 18
Heavy Blaster (Ranged): Att +3/+3, Dmg 3d8, Crit 20/x2 RI 8m, Stun, DC 18
Stun Grenade (Thrown): Att +7, FSDC 15 (Direct Hit), 12 (within 4m blast radius), RI 10m (Thrown)

SKILLS
  • Craft - Lightsaber (5) +7
  • Climb (2) +9
  • Hide (4) +6
  • Intimidate (0) +2
  • Jump (4) +9
  • Spot (4) +3
  • Survival (4) +3
  • Tumble (7) +9
FORCE SKILLS
  • Battlemind (9) +11
  • Enhance Ability (9) +11
  • Heal Self (7) +5
  • Plant Surge(7) +9

FEATS
  • Alter
  • Control
  • Sense
  • Dodge
  • Agile Riposte
  • Track
LANGUAGES: Read/Speak/Understand: Shryiwook; Read/Understand: Basic, Calamari, Ryl

EQUIPMENT
Carried/On Bandoleer
  • Lightsaber (Self-Crafted; Color: Forest Green)
  • Heavy Blaster
  • 2 Power packs
  • 2 Stun Grenades
  • Comlink
  • Electrobinocs
  • 2 Glowrods

In pack
  • Datapad + 10 Blank Cards
  • All Temperature Cloak
  • 3 Medkits
  • Breath Mask
  • 5 liquid cable dispensers
  • 2 Grapple Launcers
  • 1 week worth of preserved food and water
  • 2 person tent

BACKGROUND
Wryy'ethh was born on Kashyyyk to a thriving Wookiee village. He was raised to be a hunter, but early on, it was clear he had a deeper connection to the animals around him than his fellow hunters. A tribal shaman recognized his abilities early on, and began training him in Wookiee traditions. He learned to focus his thoughts and enhance his abilities by contacting his ancestors, and drawing on their strength and knowledge. He was a bright student, but he lacked a deeper sense of the forest like many of his tribemates. Still, he picked up the more martial teachings quickly enough, and was soon escorting guides through the deep forest. It was on one such excursion that he and his hunting party stumbled across an amazing sight - perhaps 10 beings, of races never before seen on Kashyyyk. Three of them were cleared beset by the rest. The three stood with glowing energy weapons in hand, deflecting blaster shots and repelling all attempts to strike them down, but unable to do more than defend themselves. Their opponents simply felt *wrong* to Wryy'ethh - they glowed with an evil light, and were clearly disconnected from their surroundings. To Wryy'ethh, there was only one choice. He drew his Rykk blade, and charged the group. His hunting party trusted him, and followed suit. Between the combined efforts of the 3 defenders and 10 angry wookiees, the unnatural foes fell quickly. From there, it was only a matter of time before Wryy'ethh's force sensitivity was revealed, and he was offered training under a true Jedi Master. They taught him to see his tribal teachings in terms of the Force, and built on his natural strength, teaching him to wield a lightsaber, and also teaching him when to do so. Wryy'ethh soon became comfortable with his new role, and took gladly to the goals of the J'dai. Since then, he has performed his duties for the J'dai Council willingly and happily.

He has begun to travel the galaxy, eager to see new planets and new sights. His great strength serves him well, but he does still remember his training as a hunter - he will do his best to find hidden locations to observe and study opponents, and his natural coloration aids in that. He has come to accept that many in the galaxy will not understand his speech, and, like many wookiees, relies on his actions to explain his thoughts. He has learned a few native tongues, though he is often frustrated that he cannot speak the language as well understand.

Wryy'ethh has only recently crafted his own saber - until several months ago, he was still using a saber he found on the body of a defeated foe. He returned to Kashyyyk to craft the saber, and spent three weeks isolated in the forests while crafting it. When he returned, it glowed an intense, deep green, seemingly in tune with the forests. The hilt has a very organic feel, even hving several beaded feathers and predator teeth bound to the hilt, and hanging from it. Wryy'ethh is intensely proud of his saber, to the point that it is a worry that he is now focusing too much of himself on an item, rather than the Force itself.

However, while Wryy'ethh was in the forest in isolation, tragedy struck. His Master, Folgo'th was a noted J'dai weapon master, and was fighting in several skirmishes with the Sith. And he never returned. Only one warrior survived the conflict, and he told tales that lead Wryy'ethh and Cai, his fellow padawan, to Deep Space to track down the master's killer. Wryy'ethh worries that, as his Master fell to a Sith, his spirit may not be able to rejoin his ancestors in the Force, and he is determined to either find and kill his Master's murderer, or ensure that his Master's spirit is laid to rest. The J'dai Council disagreed with this decision, but Wryy'ethh called on his village elders, and his Wookiee traditions, and convinced them that there was no other choice. He went without their approval, but without their censure as well.


APPEARANCE
Height: 7'8" (2.36 meters)
Weight: 332 lbs (150 kg)
Eyes: Black
Hair: Brown/Black
Distinguishing Marks: Lots and lots of fur.
Age: 26
Images: 1 2[/sblock]
 
Last edited by a moderator:

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drothgery

First Post
(This is a first draft of a write-up of Aerek's older sister. I doubt she'll ever show up in-game in a place where her stats are needed, but I was fussing with them a few days ago, and so here they are...)

Captain Lysa Nexia
Human Soldier 7/Starship Ace 2

XP: 36,000

Height: 1.8 meters (a little less than 6')
Weight: 77 kilograms (a little under 170 lbs)
Age: 30 Eyes: Blue Hair: Brown Skin: Fair
Appearance: Lysa's very tall for a human woman, lean and athletic. She tends to favor simple clothing, and neutral colors (browns and grays), though becoming a minor celebrity as a heroine of the Sith Wars has forced her to spend more time and enery on her appearance. She keeps her hair cut short, in a military style.

STR 12 +1 (4 pts)
DEX 16 +1 (6 pts + 1 @ level 4 + 1 @ level 8)
CON 12 +2 (4 pts)
INT 14 +2 (6 pts)
WIS 12 +1 (4 pts)
CHA 14 +2 (6 pts)

BAB/Grapple: +8/+9
Defense: 10 + 6 (Soldier 7) + 2 (Starship Ace 2) + 3 Dex = 22
DR: 4 [+2 Mastercraft Padded Flight Suit]
VP/WP: 74/12
Initiative: +7

Fortitude Save: +7
Reflex Save: +7
Will Save: +4

Force Points: 9

Attack (melee): +1 mastercraft vibroblade, +9/+4, 2d6+2 dmg
Attack (ranged): +2 mastercraft heavy blaster +11/+6 ranged, 3d8 + 2dmg, DC 18 stun

Languages: Basic, Drall, Durese

Miscellaneous Abilities (Class)
- [Starship Ace 1] Starship Defense
- [Starship Ace 2] Familiarity +1
- Reputation +3 (may be higher)

Feats

[Soldier starting feats]
Armor proficiency (light)
Weapon group proficiency (blaster pistols)
Weapon group proficiency (blaster rifles)
Weapon group proficiency (simple weapons)
Weapon group proficiency (vibro weapons)
Weapon group proficiency (heavy weapons)

[Human Bonus Feat]
Force sensitive

[Soldier Feats]
[level 2] Point blank shot
[level 3] Starship dodge (starfighters)
[level 4] Rapid shot
[level 6] Multishot


[Normal feats]
[level 1] Starship operation (starfighter)
[level 3] Spacer
[level 6] Improved initiative
[level 9] Gearhead

Skills

[conventional skills]
Astrogate +16 (12 ranks, +2 INT, +2 Spacer)
Computer Use +16 (12 ranks, +2 INT, +2 Gearhead)
Knowledge (tactics) +14 (12 ranks, +2 INT)
Pilot +16 (12 ranks, +2 INT, +2 Spacer) (+1 Familiarity on her starfighter)
Repair +16 (12 ranks, +2 INT, +2 Gearhead) (+1 Familiarity on her starfighter, +2 with toolkit)
Spot (cc) +7 (6 ranks, +1 WIS)

[Force skills]
Enhance Ability +10 (9 ranks, +1 CON)
Empathy +4 (3 ranks, +1 WIS)

Equipment
Mastercraft Vibroblade; 1.8kg
Mastercraft Heavy Blaster; 1.3kg
Mastercraft Padded Flight Suit; 5kg

Comlink; .1kg
Credit Chip; .2kg
Datapad; 3kg
- 10 blank datacards; .2kg
Field kit (contains two condensing canteens with built-in water purification systems, sunshield roll, 1 week's rations, two glow rods, two breath macks, twenty-four filters, twelve atmospher canisters, and an all-temperature cloak); 10kg
Liquid cable dispenser; .2kg
Tool kit

A few changes of clothes (which appear to be free and weightless in Star Wars d20)

Lysa also has the use of a personalized starfighter, which is the top-of-the-line model in the Republic Navy in this era, and has been customized by her and her flight crew. As such, she has an astromech droid as well.

1000 Credits

Encumbrence

Total load when carrying all equipment: 20.7kg
Carrying Capacity: Light Load: 22kg; Medium Load: 43kg; Heavy Load: 65kg

Background

The Sith Wars were in full swing when 16-year-old Lysa Nexia left Corellia for the Naval Academy on Coruscant, following in a long family tradition, and she is well on track to become the best exemplar of that tradition. She graduated from the Academy with high honors, and commanded a squadron within a year of graduating. Two years later, she commanded an entire starfighter wing. Her squandron -- and later her wing -- provided several critical victories in the Sith Wars, have made Lysa into a minor celebrity on Corellia. Even with the wars winding down, she is still on the fast track to become the youngest human Admiral in the history of the Republic Navy -- if she's willing to be promoted to position where she can't fly anymore.

She is the eldest of three siblings -- her brother Daved chose to serve in the ground forces, while the youngest of their family was chosen to join the Jedi Order. She hasn't seen much of her youngest brother since he left with Master Kanas ten years ago; they were close, before then. But now Aerek suspects something about his sister that he's not sure how to tell her -- that she has been unconciously calling upon the Force when she flies. And indeed she has; Lysa doesn't know, or even suspect, that part of the exercises she uses to center herself before a dogfight involve unconciously using Enhance Ability (dexterity).

Lysa is very close to the surving members of her original squadron, most of which command squandrons under her command now, and to the flight crew on her wing's home capital ship. And rather closer to a certain engineering officer, who she has brought home to Corellia twice.

About the only thing Lysa has ever tried to do and fail is cook; it's been said (with a fair degreee of accuracy) that she can't boil water without burning it.

Advancement

If Lysa remains ignorant of her abilities with the Force, or never finds time to train them, continue advancing her as a Starfighter Ace or as an Officer. If Lysa finds training in her Force abilities, advance her with one level of Jedi Guardian or Force Adept, and further levels as a Jedi Ace.
 
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drothgery

First Post
Character Name: Daved Nexia
Character Species: Human
Homeworld: Corellia
Character Classes: Soldier 6

Age: 28
Gender: M
Height: 2.0 meters
Weight: 119 kg
Eyes: Blue
Hair: Brown
Skin: Fair

Character Level: 6
Reputation Bonus: +2
Experience Points (Current): 15,000
Experience Points (Needed): 21,000

Known Languages: Basic (R/W);
-------------------------------------------------------

Strength: 15 +2
Dexterity: 16 +3 (+1 @ level 4)
Constitution: 14 +2
Intelligence: 12 +1
Wisdom: 12 +1
Charisma: 10 +0

-------------------------------------------------------

Hit Dice: 6d10
Vitality: 52
Wounds: 14
Force Points: ??
Dark Side Points: 0

-------------------------------------------------------

Save vs. Fortitude: +7 [+5 Soldier +2 CON]
Save vs. Reflex: +5 [+2 Soldier +3 DEX]
Save vs. Will: +3 [+2 Soldier +1 WIS]

Special Save Notes:

-------------------------------------------------------

Initiative Modifier: +7
Base Attack Bonus: + 6 [Soldier 6]

Melee Attack Bonus: +8 [BASE (6) + STR MOD (2)]
Ranged Attack Bonus: +9 [BASE (6) + DEX MOD (3)]

-------------------------------------------------------

Defense: 19 [ BASE (10) +5 (Soldier 6) + 1 (Elite Trooper 1) + DEX (3)]
Flatfooted Defense: 16

Notes:

-----------------------------

Armor Worn: Mastercraft +1 combat jumpsuit
Armor Check Penalty: -3
Maximum DEX bonus: +4
Armor Type:
Damage Reduction: 4
Armor Weight: 8 kg

Notes:

-------------------------------------------------------

Weapons:
Blaster Pistol, 1 kg:
- Normal: +9/+4 to hit, 3d6 dmg, 20 crit, DC 15 stun, 10 m range
- Multifire/Rapid shot: +7/+7/+2 to hit
- MF + Rapid: +5/+5/+5/+0 to hit
Mastercraft +1 Blaster Rifle, 4.5 kg
- Normal: +10/+5 to hit, 3d8+3 dmg, 19-20 crit, DC 18 stun, 45 m range
- Multifire/Rapid shot: +8/+8/+3 to hit
- MF + Rapid: +6/+6/+6/+1 to hit
Vibroblade, +8/+3 to hit, 2d6 +2 dmg, 20 crit, 1 kg
2 X Frag Grendades 1kg, 4d6 +1 dmg, 20 crit,
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Weapon Notes:
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Weapon Weight: 6.5 kg

-------------------------------------------------------

Feats

[Soldier bonus feats]
Armor proficiency (light)
Weapon group proficiency (blaster pistols)
Weapon group proficiency (simple weapons)
Weapon group proficiency (blaster rifles)
Weapon group proficiency (vibro weapons)
Weapon group proficiency (heavy weapons)

[Human bonus Feat]
Point blank shot

[Soldier Feats]
[level 2] Precise shot
[level 3] Multishot
[level 4] Far shot
[level 6] Improved Initiative

[Normal feats]
[level 1] Rapid shot
[level 3] Weapon focus (Blaster rifle)
[level 6] Weapon specialization (Blaster rifle)
-------------------------------------------------------

Skills:

Name/Total Mod (Ability) ** # Ranks taken
Computer Use +10 (9 ranks, +1 INT)
Knowledge (tactics) +10 (9 ranks, +1 INT)
Demolitions +10 (9 ranks, +1 INT)
Treat Injury +10 (9 ranks, +1 WIS)
Profession (cook) +6 (5 ranks, +1 WIS)
Repair +5 (4 ranks, +1 Int)
[cc] Spot +6 (4 ranks, +2 WIS)

* Armor Check: -2
[CC] Cross Class Skill
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Special Abilities


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Equipment & Gear:
Vibroblade; 1 kg
Blaster Pistol; 1 kg
Blaster Rifle; 4.5 kg
Combat Jump Suit; 8 kg
2 x Frag Grenades; 1 kg

Military-grade Comlink; .1 kg
Credit Chip; .2 kg
Datapad; 3kg
Electrobinoculars; 1kg
Field kit (contains two condensing canteens with built-in water purification systems, sunshield roll, 1 week's rations, two glow rods, two breath macks, twenty-four filters, twelve atmospher canisters, and an all-temperature cloak); 10kg
Liquid cable dispenser; .2 kg
Medpack X 2; 2 kg

A few changes of clothes (which appear to be free and weightless in Star Wars d20)

EQUIPMENT WEIGHT: 9.5 kg
ARMOR WEIGHT: 8 kg
WEAPON WEIGHT: 15.5 kg
TOTAL WEIGHT: 33 kg

Carrying Capacity 15 STR Light: 33 kg Medium: 66.5 kg Heavy: 100 kg

-------------------------------------------------------

Credits: 500

-------------------------------------------------------

Base Speed (Actual Movement): 10 Meters (10 Meters)

Appearance

Daved Nexia is a very large man, about 6' 6" tall and 265 lbs; he clearly likes to eat, but there's far more muscle than fat under his body armor. He keeps his brown hair cut very short to comply with Republic Marine regulations, though it tends to get longer while he's on leave.

Personality

Daved is the steady, understated rock of his family, and that has made him an effective officer as well. He's made a small name for himself based on being absolutely reliable.

Background

Maj. Daved Nexia is the middle child of a military family on Corellia; his older sister is a wing commander and minor war heroine in the Republic Navy, and his younger brother Aerek is on the verge of becoming a Jedi Knight. So his substantial accomplishments tended to be overshadowed at home, if not in the eyes of the high ranks of the Republic Marines.

His principle hobby is improving his skills as a cook -- once he's finished his second term of service in the Marines, he plans to open a restraunt on Corellia. Besides, he lacked the easy charm of his brother and the pure intensity of his sister, and good food was always a hit with the girls.

Advancement

While Daved is an active-duty Marine, advance him as an Elite Trooper; after retiring from the Marines, advance him as an Expert (or don't bother).
 

Keia

I aim to misbehave
Durindal S’Tarren
Human Jedi Guardian 5, Weapon Master 1


APPEARANCE
Height: 1.9m
Weight: 80kg
Eyes: Violet
Hair: Dark brown
Distinguishing Marks: None
Age: 22

ABILITY SCORES
STR 10 (+0) [2 points]
DEX 16 (+3) [8 points, +1 level]
CON 14 (+2) [6 points]
INT 16 (+3) [10 points]
WIS 10 (+0) [2 points]
CHA 12 (+1) [4 points]

SPECIES & CLASS ABILITIES
  • bonus feat at 1st
  • Bonus skill point per level
  • Size = Medium
  • Deflect - Defense +2, Deflect Attack -4
  • Lightsaber Damage +(3d8)
  • Reputation +2

COMBAT MODS & SAVES
Base Attack Bonus: +6
Base Defense Bonus: +6
Base Defense: 19 [10 + 6 class + 3 Dex]
Vitality: 50 [10 + 5d10 + 12]
Wounds: 10
Force Points: 6
Dark Side Points: 0
Init: +2
Fort: +7 [+5 Base +2 Con]
Rflx: +8 [+5 Base +3 Dex]
Will: +4 [+4 Base +0 Wis]

ATTACKS
Lightsaber (Melee): Att +11/+6 [+6 Base +3 Dex +1 Focus +1 Pers Wpn], Dmg 3d8+0, Crit 18-20/x2
Blaster Pistol (Ranged): Att +10/+5 [+6 Base +3 Dex +1 Pers Wpn], Dmg 3d6+0, Crit 19-20/x2, Range 10m, Fort DC 17

SKILLS [72: (4 base + 3 Int + 1 Human) x 8 + 8]
  • Affect Mind +2 [1 ranks + 1 Cha]
  • Battle Mind +10 [8 ranks + 2 Con]
  • Computer Use +5 [2 ranks + 3 Int]
  • Craft - Lightsaber +8 [5 ranks + 3 INT]
  • Enhance Ability +11 [9 ranks + 2 Con]
  • Enhance Senses +9 [9 ranks + 0 Wis]
  • Farseeing +2 [2 ranks + 0 Wis]
  • Gather Information (6) +10[0 ranks + 0 STA]
  • Heal Another +8 [8 ranks + 0 Wis]
  • Heal Self +10 [9 ranks + 1 Cha]
  • Knowledge - Jedi Lore +7 [4 ranks + 3 Int]
  • Knowledge - Medicine +5 [2 ranks + 3 Int]
  • Knowledge - Streetwise +5 [2 ranks + 3 Int]
  • Knowledge - Technology +5 [2 ranks + 3 Int]
  • Move Object +5 [2 ranks + 3 Int]
  • Search +0 [0 ranks + 0 STA]
  • See Force +1 [1 ranks + 0 Wis]
  • Sense Motive (8) +10 [0 ranks + 0 STA]
  • Spot +0 [0 ranks + 0 Wis]
  • Tumble +9 [6 ranks + 3 Dex]

FEATS
  • Weapon Proficiency - Blaster Pistols [Starting]
  • Weapon Proficiency - Simple Weapons [Starting]
  • Exotic Weapon Proficiency – Lightsaber [Starting]
  • Force Sensitive[Starting]
  • Sense[1st Force training]
  • Heroic Surge [Human Feat]
  • Combat Expertise [1st lvl]
  • Combat Reflexes [Guardian bonus 2nd]
  • Control [3rd Force training]
  • Weapon focus - lightsaber [3rd level]
  • Alter [4th Force training]
  • Lightsaber Defense [6th level]
  • Weapon Finesse [Bonus feat 1st weaponmaster]

EQUIPMENT (Wgt 15.7 kg - light)
  • 1,970 Credits
  • Lightsaber (Self-Crafted; Personalized (+1 Crit Range)Color: Purple) (1.0 kg, 2,550 cr)
  • Blue Black Leather Duster (Masterwork +2) DR 3, Max Dex 6, ACP 0 (personalized) (1.5 kg, 1,800 cr)
  • Jedi utility belt (4.0 kg, 600 cr)
  • ELG-3A Blaster Pistol (Masterwork +1) 3d6, Rng 10m, Fort 17, Crit 19-20 (personalized)(0.5 kg, 1,500 cr)
  • Energy Cell (3) (30 cr)
  • Glow Rod (2) (2 kg, 20 cr)
  • Datapad (w/3 datacards) (3.6 kg, 1,030 cr)
  • Medpaks (3) (3 kg, 300 cr)
  • Comlink (0.1 kg, 200 cr)


BACKGROUND
Durindal grew up on a medieval backwater planet that never heard of the Sith . . . the Jedi . . . or even the Force. Durindal had enough to worry about without all of those . . . other things. Durindal was raised by his father (his mother he had never known – he was told she was dead). When he was nine, Durindal killed someone in a barroom fight. At least it sounds more important when it is told that way. Durindal was in a tavern with his father, which was a common occurrence. His father was deep in his cups drinking away the profits of the day when a fight erupted in the tavern.

Durindal was never certain what caused the fight – he had been concentrating on moving the mug the old man was drinking from with his mind. His father joined in and took a nasty blow, Durindal reacted and joined in catching the man who hit is father in the back of the legs. The man fell, cracked his head open for all to see on the corner of an oaken table, and was dead before the local healer or cleric could even head to the tavern. That would have been the end of the story . . . had the man not been a nobleman’s son. There were no shortage of witnesses, the bar was full that night.

Durindal’s father was jailed and executed before the man even had a chance to sober up. Durindal was sent to the Hall, a place where trouble children were placed to either make something of themselves . . . or disappear. The boys in the Hall (sorry – just had to do that) were worked hard, disciplined, and trained. Durindal excelled with the new attention and training, revealing a surprising amount of aptitude and ability with a blade.

Enough so that one day a visitor took notice and paid a prince’s ransom to take Durindal away. The visitor was heavily cloaked and her face was hidden beneath a deep cowl. When the pair had left the sight of the Hall, the visitor . . . who now apparently owned Durindal (now 12 years old) . . . introduced herself. Her name was Tarren, and she was a Twi-lek . . . and a Jedi. She frequently stopped at this small planet to look for those with . . . talent . . . and Durindal was definitely one with talent.

Within weeks, everything that Durindal thought he knew was cast in ashes. There were not only other worlds . . . but other systems, galaxies even. Durindal trained with Tarren for 7 years, taking the name Durindal S’Tarren for his own. Tarren taught him the ways of the weapon master . . . the ways of the Jedi.

Durindal is athletic, dexterous, and much more intelligent that most give him credit for. He’s used to being on his own . . . he has been for a while, since Tarren left looking for more Jedi to recruit. He fights a struggle against the impulse to fight first . . . understanding takes time and Durindal has a bit of a problem with living in the moment.


RECENT HISTORY
Well, being used to being on one’s own and accomplishing anything alone are two different stories for Durindal. Tarren had suggested that he travel to XxX world and ‘stay out of trouble’, but if he was interested he might investigate the XxX city because . . . something ‘less savory’ was going on there. Durindal agreed and traveled to XxX. Once there he knew something was ‘up’ but he couldn’t determine what was going on or who was responsible. It wasn’t that he wasn’t intelligent, or capable – he was. He just didn’t deal well at all with investigating . . . or people.

Mercifully, after plodding around in XxX, a human woman by the name of Tate took pity on him and offered to help. She never explained why she was helping, but it was quickly apparent that the pair were a rather good team. Tate was . . . skilled there was no question about that. Durindal was okay in a fight, was learning a bit about how things were done, and was rather helpful after the fight with healing and jedi tricks . . . or at least that’s what Tate said.

It was weeks before the pair determined much of what was going on there . . . smuggling, drugs, . . . and slavery. The crimes were subtle, difficult to track, and surprising that the activities reached so far into the hierarchy of the area . . . at least it was to Durindal. Tate had an hard dislike to the slavery aspects – Durindal’s friendship with her seemed to improve on his fierce action against the slavers and his help in freeing many of the slaves. From something to look into to almost a year in setting everything right . . . though Durindal was uncertain even after all that time that he wasn’t missing something . . .
 

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Lady Shatterstone

First Post
Tate Rossik

Character Name: Tate Rossik
Character Species: Human
Homeworld: Chandrila
Character Classes: Scoundrel 6

Age: 24
Gender:Female
Height: 1.67 Meters (5’5”)
Weight: 58.9 Kg (120 lbs.)
Eyes: Sky Blue
Hair: Dark Brown
Skin: Pale, Milky White

Character Level: 6
Reputation Bonus: +1
Experience Points (Current): 15,000
Experience Points (Needed): 21,000

Known Languages: Basic (R/W); Gungan; Rodese
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Strength: 10 +0 (2 Points)
Dexterity: 16 +3 (8 Points, 1st ability bonus)
Constitution: 14 +2 (6 Points)
Intelligence: 14 +2 (6 Points)
Wisdom: 12 +1 (4 Points)
Charisma: 14 +2 (6 Points)

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Hit Dice: 6d6 +12
Vitality: 36
Wounds: 14
Force Points: 2
Dark Side Points: 0

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Save vs. Fortitude: 4 [CLASS (2) + CON MOD (2)]
Save vs. Reflex: 8 [CLASS (5) + DEX MOD (3)]
Save vs. Will: 3 [CLASS (2)+ WIS MOD (1)]

Special Save Notes:

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Initiative Modifier: +3
Base Attack Bonus: + 4 [CLASS (4)]

Melee Attack Bonus: +4 [BASE (4) + STR MOD (0)]
Ranged Attack Bonus: +7 [BASE (4) + DEX MOD (3)]

-------------------------------------------------------

Defense: 17 [ BASE (10) + Class (4) + DEX (3)]
Flatfooted Armor Class: 17

Notes:

-----------------------------

Armor Worn: None
Armor Check Penalty: None
Maximum DEX bonus: NA
Armor Type: None
Damage Reduction: 0
Weight: 0 kg

Notes:

Armor Weight: 0 kg

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Weapons:
BlasTech DL-18 Blaster Pistol Attacks: +6 MF: +2/+2 / 50 Shots / 3d6 / 20 / Energy / 10 m / Stun DC: 15 / 1.0 kg (750 Credits)
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Weapon Notes: None

Feats
Starship Operations: Space Transport (Human)
Heroic Surge (1st Feat)
Stamina (2nd Feat)
Point Blank Shot (3rd Feat)
Weapon Focus: Blaster (Scoundrel 5th level)

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Skills:

Name/Total Mod (Ability) ** # Ranks taken
Bluff +8 [6 Ranks, Cha + 2]
Computer Use +5 [3 Ranks, Int + 2]
Diplomacy +8 [6 Ranks, Cha + 2]
Disguise +5 [3 Ranks, Cha + 2]
Escape Artist +9 [3 Ranks, Dex + 3, Skill Emphasis +3]
Gamble +5 [4 Ranks, Wis + 1]
Gather Information +8 [6 Ranks, Cha + 2]
Hide +9 [6 Ranks, Dex + 3]
Knowledge: Politics +6 [4 Ranks, Int + 2]
Knowledge: World Lore +6 [4 Ranks, Int + 2]
Listen +6 [5 Ranks, Wis + 1]
Move Silently +8 [5 Ranks, Dex + 3]
Pilot +7 [4 Ranks, Dex + 3]
Search +7 [5 Ranks, Int + 2]
Sense Motive +6 [5 Ranks, Wis + 1]
Slight of Hand +8 [5 Ranks, Dex + 3]
Spot +6 [5Ranks, Wis + 1]
Treat Injury +5 [4 Ranks, Wis + 1]
Tumble +8 [5 Ranks, Dex + 3]

* Armor Check: 0
[CC] Cross Class Skill
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Special Abilities
Skill Points (Human)
Bonus Feat (Humans)
Weapon Group Proficiency: Simple Weapons (Scoundrel)
Weapon Group Proficiency: Blaster Pistols (Scoundrel)
Illicit Barter (Scoundrel)
Lucky (2/day) (Scoundrel)
Precise Attack +1 (Scoundrel)
Skill Emphasis (Scoundrel)
Bonus Feat (Scoundrel)


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Equipment & Gear: (2200 Credits)
Field Kit (1000 Credits) 10 Kg
Security Kit (750 Credits) 1 Kg
Comlink (200 Credits) 0.1 Kg
Flight Suit (250 Credits) 3 Kg

EQUIPMENT WEIGHT: 14.1
ARMOR WEIGHT: 0.0
WEAPON WEIGHT: 1.5
TOTAL WEIGHT: 15.6

Carrying Capacity 11 STR Light: 19 Kg Medium:19.1-38 Kg Heavy: 38.1-57.5

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Credits: 50 (to start)

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Base Speed (Actual Movement): 10 Meters (10 Meters)

Appearance Tate is a woman of average size and equal proportions. She is a simple beauty with deep, sparkling sky blue eyes. Her features are soft and rounded. Her ties her long brown hair back in a ponytail that hangs down to her waist. Tate’s milky white skin and baby face make it hard to tell her age, though she is still young.

Tate dresses for comfort and style. Her choice in clothing is that a girl who is use to looking cute while being able to move freely. She wears a fitted tank top two shades lighter then her eyes that stops just short of her waistline. Her brown pants sit snuggly about her hips and are cropped short. The outfit is topped off with a braided leather sash tied about her hips studded with blue glass drawing attention to her toned stomach and pierced navel. Her shoes are brown soft-soled leather scuffs that lace up her ankles like ballet slippers.

Tate wears her weapons in plain sight strapped to the outside of her upper thigh.

Personality Tate is girl above and beyond all else. She uses her feminine charms to obtain items she wants or to gather lackeys. She is fun-spirited, flirty and charismatic, with one smile from her men are putty to be molded in any form she so choices. When it comes to her abilities she is confident, but not cocky.

Tate is closed book. She does not wear her heart or her thoughts on her sleeve. Even those who think they are close to her still have much to learn about her. She is mentally and emotional strong. After years of service she has a thick skin and doesn’t take flax from anyone. She is no one’s doormat

Background: Tate was born in the servants’ quarters to the Head Maid and the Chauffer. Her parents worked for the Imperial Governor of a small city on Chandrila. They were rewarded for their loyalty with an early retirement and their only child taking the position as personal servant to the Governor. At age ten Tate was fetching for and waiting on the Governor. He started out as a good-natured man, but as years past and Tate grew he started taking a shinning to her. He never laid a hand on her, but there was a look in his eyes she didn’t trust.

By the time Tate was twenty the Governor had grown cruel and cold-hearted. He turned to treating the serving staff with no respect. They became no more then slaves. He took away any form of payment and a day off was just a dream. There wasn’t much that could be done to stand up to the evil that he had become. Tate made a daring move; she started to steal from the Governor. She started out small, piece of jewelry and pricey knick-knacks, which she would sell on the underground/smuggler’s market. Over the next couple years as her confidence grew so did her abilities and reputation.

Tate has made a rich living off of her career choice. She looks to the future to bring her more good luck and good fortune. Just so happens that one day brings both to her as two gentlemen of the trade inquiring about a partnership approached her, one had a ship and the other a reputation to match her own. She gladly accepted and the job offers popped up faster then they could count. All was well till a rival ring sabotaged their ship killing both men and leaving Tate without a ship, goods, or trustworthy partners.

Tate is now twenty-four with her reputation in tact she has set herself on a mission to find replacements. Though they will be tough boots to fill she has many star systems to search. Stranded on backwards little planet out in the middle of no where she finds a likely replacement in a very unlikely guy.

Recent History:
With the loss of her crew and friends Tate was out to get herself a little help. She bumps into a man about her age wondering around the dismal excuse for a planet. Seeing as she was in need a partner and this poor guy looked like he was fairing much better she struck a friendship with him. Durindal was handy in a fight and had muscles enough to haul stuff around for her. He rarely asked questions, which was a good thing for her.

A few weeks passed as she helped with the tasks her was instructed to complete. Using her unique talents and skills to find out the information he was seeking as well as the persuasions he lacked they came to find they made a pretty good team. He really proved himself to her during their work breaking up the slavery rings and minimizing the drug traffic. She did her best to stir him clear of the more harmless smuggling, as she still needed to provide for herself and letting ‘Mr. Do-right’ loose on that would end her career and probably get her killed.

Tate could tell Durindal wasn’t done trying to save this pathetic excuse for a planet from its evils yet. She had gone of him and their friendship was growing strong as well. She decided to stick with him, but would continue as she had for the past four years. Smuggling was her life and she was damn good at it. Durindal could look the other way, except her and have someone to back him or he can go all noble and wind up alone and lost once again… this time with enemies.
 
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