Why does getting knocked back have to be tied to damage induced? I realize that there's a certain relationship, but, particularly where cinematic or swashbuckling style play is at hand, getting knocked back shouldn't do more than making you vulnerable to an AoO.
On the other hand, flying through the air and hitting the ground should do some damage unless you have Tumble.
It seems that a system could be designed that takes into account size difference to determine whether or not a Terrasque can punt a halfling, and whether or not the halfling can avoid the damage with a good Tumble check. Furthermore, for barroom brawl situations, someone with a high strength (say Odge, Bar5/Ftr2 with a STR of 26) can hit someone in the breastplate (Cyph, Rog4/Sor2 with a DEX of 21) that weighs in around 105 pounds and send them flying.
Odge: "You steal from me! I kill you!"
Cyph: "~Sleep~ "
Odge (makes save): "Odge no sleep, clobber you!"
Wham! Cyph goes flying fifteen feet back, but turns it into a cartwheel and tumbles out the door. He takes the 13 points of damage from Odge hitting him in the chest, but he's otherwise unhurt. Had he not made the Tumble check, he would've hit the floor for an additional ?d? points of damage.