So, I'm working on a short, first level adventure for some friends. One of the things I want to include is a dangerous terrain fight. Here's what I'm thinking:
In waist high water, there's a weak water weird (reskinned dust mephit, since this is 1st level.) Now, dust mephit has sleep as an innate spell. This raises two questions for me:
First, the hold breath rules are bonkers, so what would you do if a PC is reduced to 0 in waist-high water? Right now, I'm thinking death saves at disadvantage, but that feels pretty punishing when I just want this to be tense, not impossible.
Second, the sleep spell lasts a minute - basically no PC would drown in a minute, RAW. You also don't take damage from drowning, so a PC with Con of 11(hold breath for 30 seconds) would have zero chance of survival if everyone gets knocked out. Is there a more interesting way to handle this?
If you've got any advice on making water a threat, specifically drowning a threat, I'd love to hear it.
If all else fails, I'll just swap sleep with blur and make it a tough fight in difficult terrain.
In waist high water, there's a weak water weird (reskinned dust mephit, since this is 1st level.) Now, dust mephit has sleep as an innate spell. This raises two questions for me:
First, the hold breath rules are bonkers, so what would you do if a PC is reduced to 0 in waist-high water? Right now, I'm thinking death saves at disadvantage, but that feels pretty punishing when I just want this to be tense, not impossible.
Second, the sleep spell lasts a minute - basically no PC would drown in a minute, RAW. You also don't take damage from drowning, so a PC with Con of 11(hold breath for 30 seconds) would have zero chance of survival if everyone gets knocked out. Is there a more interesting way to handle this?
If you've got any advice on making water a threat, specifically drowning a threat, I'd love to hear it.
If all else fails, I'll just swap sleep with blur and make it a tough fight in difficult terrain.